Firstly, I think they'll keep the squares in the sixth installment, rather than reverting to hexes; secondly, if there's a 5% penalty per square, then a 10-square penalty will be 50%; this is more logical than dividing the field in half, as accuracy actually changes depending on the distance in this way: the further away, the fewer archers hit their target. Therefore, it's more logical to apply the penalty per square, rather than per half of the field: the penalty will still be half for the entire field, but the units standing in the middle of the field will take more damage. But one correction: the first four squares from the archer have maximum damage. This would be more accurate.
And you're right about the sets. But the bonus is simply incredible if you collect all the artifacts; I'm talking specifically about the artifacts: +5 to morale and +2 to luck. Then take the horseshoe, and the leadership and luck skills, and these characteristics will become ideal! This is only not relevant for necromancers and, to some extent, for mages. Otherwise, the effect is impressive.
they'll bring back the squares:eek:, I didn't think about the 1 and four squares
I'll continue about the squares, if there are champions in the game and they are large, how will they be implemented with squares?
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)





