"The Power of Runes" - Warlock, "The Armor of the Dwarven Kings" - Dwarves, "The Will of Urgash" - Demons, "Lion's Courage" - Humans, "Embrace of Death" - Necromancer, "Archer's Dream" - Elves, "Regalia of Sar-Issa" - Mages, "Weapon of Might" - Orcs. They all provide certain bonuses regardless of the hero's race, but a specific bonus is given to the "native" hero; for example, Demons summon 25% more troops. Plus, there are neutral sets, like the Dragon Artifacts; I think that's quite enough. More details are in the manual in the FunDocuments folder.
Strange. Apparently, I didn't pay enough attention when playing Heroes 5. Hmm... I'll have to try again.
Added 3 minutes later
they will bring back squares :eek:, I didn't think about 1 four cells
I'll continue about the squares, if the champions in the game are large, how will they implement them with squares?
For particularly difficult cases - 6x6.
It's actually easier here than with hexagons.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ