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Posts from Heroes 6 - Discussion

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In reply to Драккошка
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Little Dragon
And if the equipped items were displayed only in the character view window, then hundreds of gamers would spend hours staring at the screen, mesmerized by changing the gear on their heroes...
At least, I certainly would. I do this in Oblivion. Considering that I play it from a first-person perspective.

Oh, and that's a really good idea. I would also enjoy watching different artifacts on my hero in the view window. And on the map, you could make it so that artifacts are only visible if there is "scouting," and even then, they are simply displayed on the hero, which is not a reliable way to identify them.

But the idea of removing the character model is not the best. No matter how fantastical the world is, a touch of realism increases interest.

And also about artifacts on the hero: yes, it is really difficult to implement, but is it easy to make games? It's better to make it higher quality. Moreover, it's already pointless to make boots and rings: they won't be visible anyway. A sword, armor, and a crown – and the hero's appearance is already transformed.

I would really like to see this in Heroes 6. Do you know if anything like this is planned?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Moderated: OFF-TOPIC in the message

guys, help! I have 3 nicknames on my website: Feel999, -Feel999, =Feel999=, and every time I log out and try to log in again with the same nickname, it doesn't work, even though I have all the passwords written down. When I try to log in, it says the password is incorrect, and it doesn't send a message to my email. I don't have any more email addresses left. Please help! :smile41: :smile15:

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I figured out the problem

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if the items are displayed on the hero, it could make all the heroes unique, like in Disciples 3.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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AAA, guys, I think I didn't manage to submit my suggestions for Heroes 6, I registered recently. Anyway, I'm curious why there are no more elements in the cities after Heroes 3 (I really miss the red cloaks). I would like to see my favorite monsters at least as neutral creatures in any version of Heroes after 3.
In reply to Пасис
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Pasis
AAA, guys, I think I didn't have time to submit suggestions for Heroes 6, I registered recently. But I'm curious, why are there no elements in the cities after the 3rd installment? I miss the red cloaks. I would like to see my favorite monsters, at least as neutrals, in any version of Heroes after the 3rd.
Download 4 or 5 and enjoy your favorite monsters, or wait for 6, there will be many neutrals there:smile01: especially in 4, there is a race called Nature, and there is a portal there where you can buy elements.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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Generally speaking, let's introduce differentiation of artifacts based on factions!
Although, no, that's not quite it. For example, if individual pieces of a set can be worn by anyone, but the complete set can only be worn by a specific faction, then that would probably be closer to reality.
However, most likely, the developers won't complicate things and will leave it as it is).
I've got a hole in my pocket!
© Ринго Старр




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the main thing is to have more artifacts; they could be made specific to certain factions. Or, create gear that is only suitable for mage heroes and only for warrior heroes.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Драккошка
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Drakkoska

But it would be better to leave the penalty for shooting as a classic one. And all magical projectiles should hit without penalty. I'm not arguing, it's implemented realistically in the fourth game, but as a fan of ranged combat, I cringe at the sight of colossal penalties.
But if the penalties are not colossal, but simply gradual, for example, the damage decreases by 5% for each cell. The further the target, the less damage. Because it's stupid when you approach a ranged unit at a distance of 6 cells, and it shows a broken arrow and deals half damage, but if you move one cell closer, it already deals full damage.
 Создается карта про эльфов: Воссоединение - готовность 71%
In reply to =Feel999=
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=Feel999=
the main thing is to have more artifacts; they could be made specific to certain races. Or create gear that is only suitable for mages (hero class) and only for warriors.

Not great.
Because sometimes in a battle between a mage and a warrior, the mage lives _significantly_ longer with a purely "warrior" item, for example, a sword with +6 attack.
And vice versa. The Book of Magic is generally indispensable for everyone.

Hmm. Machete, you just gave me an idea...
Artifact sets - everyone can wear them.
A complete set - everyone can wear it.
BUT! If a hero of a specific race wears the set, they receive additional bonuses in a certain amount. Not too imbalanced, but enough so that, for example, it makes sense to give the "Elven King's Armor" to an elf hero as soon as possible.
Well, that's simpler - a specific race in the artifact bearer's army receives bonuses on top of the set's bonuses.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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Tengro
Not great.
Artifacts from the set are worn by everyone.
The complete set is also worn by everyone.
BUT! If a hero of a specific race wears the set, they receive additional bonuses in a certain amount. It's not too imbalanced, but enough so that, for example, it makes sense to give the "Elven King's Armor" to an elf hero as soon as possible.
Well, it's simpler, yes - a specific race in the artifact-bearer's army receives bonuses on top of the set's bonuses.
Didn't you play the fifth game?) It's the same with sets there.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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Vayshan
Didn't you play Heroes 5? It's the same with unit packs there.
Really?
I think there are only two or three such packs – dwarven, elven... and that's it?
And the rest don't care about racial characteristics.

What does "LITTLE" mean?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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Tengro
Really?
I think there are only two or three such sets – dwarven, elven... and that's it, right?
And the rest don't care about racial characteristics.

Which means – NOT MUCH.
"Rune Power" - Warlocks, "Dwarven King's Armor" - Dwarves, "Ur-Gash's Will" - Demons, "Lion's Courage" - Humans, "Embrace of Death" - Necromancers, "Archer's Dream" - Wood Elves, "Regalia of Sar-Issa" - Mages, "Weapon of Power" - Orcs. All of them provide certain bonuses regardless of the hero's race, but a specific bonus is given to the "native" hero; for example, demons summon 25% more troops. Plus, there are neutral sets, like dragon artifacts; I think that's quite enough. More details can be found in the manual in the FunDocuments folder.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Spectral
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Spectral
But if you make the penalties not colossal, but rather gradual, for example, reducing the damage by 5% for each cell. The further the target, the less damage. Otherwise, it's stupid when you approach an archer at a distance of 6 cells, and it shows a broken arrow and deals half damage, but if you get one cell closer, it deals full damage.
You're exaggerating. If the battlefield is, for example, 10 hexes, then archers will deal 5% or 10% less damage. According to your scheme, the need for archers will disappear, and only the AI will use them.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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=Feel999=
You're exaggerating. If, for example, the battlefield in the 6th game has 10 hexes, then archers will deal 5% or 10% damage. According to your scheme, the need for archers will disappear, and only the AI will use them.
You're exaggerating. Let's say the damage dealt by an archer directly in front of him is 1. The distance between the archer and the target is 9 cells. Then the damage the archer will deal will be 1*0.95^9=0.630249409724609375. That is, more than half, that is, more than now in the fifth game. This, of course, is not the opposite corners of the field. But even there, it will still not be much less than half.
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In reply to Amko
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Koteiko
You're exaggerating. Let's say the damage dealt by an archer directly in front of him is 1. The distance between the archer and the target is 9 cells. Then the damage the archer will deal will be 1*0.95^9=0.630249409724609375. That is, more than half, that is, more than it is now in Heroes 5.

You misinterpreted everything. It's 1-0.95^9, not multiplication, because according to his suggestion, the damage will decrease by 5% with each hex, so it's not me who's exaggerating, but someone who isn't quite getting it:smile27:
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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=Feel999=
You're exaggerating. If, for example, the battlefield in the sixth installment has 10 hexes, then archers will deal, say, 5% or 10% damage. According to your scheme, the need for archers will disappear, and only the AI will use them.
Firstly, I think they'll keep the squares in the sixth game, rather than reverting to hexes; secondly, if it's five percent per square, then a 10-square penalty will be 50%; this is more logical than dividing the field in half, as accuracy actually changes depending on the distance in this way: the further away, the fewer archers hit the target. Therefore, it's more logical to apply the penalty per square, rather than for half the field: the penalty will still be half for the entire field, but the units standing in the middle of the field will take more damage. But one correction: the first four squares from the archer have maximum damage. This would be more correct.

As for the sets, you're right. But it's an incredible bonus if you collect all the artifacts, giving "Lionheart" (I mean the artifacts specifically): +5 to morale and +2 to luck. Then take the horseshoe, and with the Leadership and Luck skills, these characteristics will become ideal! This is only not relevant for necromancers and, to some extent, for mages. Otherwise, the effect is impressive.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

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