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Posts from Heroes 6 - Discussion

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In reply to Победитель
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Gilraen
Firstly, I think they'll keep the squares in the sixth installment, rather than reverting to hexes; secondly, if there's a 5% penalty per square, then a 10-square penalty will be 50%; this is more logical than dividing the field in half, as accuracy actually changes depending on the distance in this way: the further away, the fewer archers hit their target. Therefore, it's more logical to apply the penalty per square, rather than per half of the field: the penalty will still be half for the entire field, but the units standing in the middle of the field will take more damage. But one correction: the first four squares from the archer have maximum damage. This would be more accurate.

And you're right about the sets. But the bonus is simply incredible if you collect all the artifacts; I'm talking specifically about the artifacts: +5 to morale and +2 to luck. Then take the horseshoe, and the leadership and luck skills, and these characteristics will become ideal! This is only not relevant for necromancers and, to some extent, for mages. Otherwise, the effect is impressive.

they'll bring back the squares:eek:, I didn't think about the 1 and four squares
I'll continue about the squares, if there are champions in the game and they are large, how will they be implemented with squares?
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Vayshan
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Vayshan
"The Power of Runes" - Warlock, "The Armor of the Dwarven Kings" - Dwarves, "The Will of Urgash" - Demons, "Lion's Courage" - Humans, "Embrace of Death" - Necromancer, "Archer's Dream" - Elves, "Regalia of Sar-Issa" - Mages, "Weapon of Might" - Orcs. They all provide certain bonuses regardless of the hero's race, but a specific bonus is given to the "native" hero; for example, Demons summon 25% more troops. Plus, there are neutral sets, like the Dragon Artifacts; I think that's quite enough. More details are in the manual in the FunDocuments folder.
Hmm...

Strange. Apparently, I didn't pay enough attention when playing Heroes 5. Hmm... I'll have to try again.

Added 3 minutes later
=Feel999=
they will bring back squares :eek:, I didn't think about 1 four cells
I'll continue about the squares, if the champions in the game are large, how will they implement them with squares?
3x3 squares or 4x4.
For particularly difficult cases - 6x6.
It's actually easier here than with hexagons.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Победитель
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Gilraen
First of all, I think they'll keep the squares in the sixth installment, and won't revert to hexes.
=Feel999=
They'll bring back squares:eek:, I didn't think about the 1x4 size
Continuing about the squares, if there are champions in the game, how will they implement them with squares?
They will definitely use squares; haven't you seen the gameplay videos? Champions are unlikely to take up more space than elite units; there will be bosses that are larger than 2x2, but that's different.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to =Feel999=
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=Feel999=
You misinterpreted everything. It's 1 - 0.95^9, not multiplication. According to his suggestion, the damage will decrease by 5% with each hex, so it's not me who's exaggerating, but someone who isn't quite understanding:smile27:
O'rly? So, the greater the distance, the more damage? Original.
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FAQ по Heroes VI
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You’ll have a fight yet.
If you don’t make the penalties too huge, but rather gradual, for example, the damage decreases by 5% for each cell.
Yes, I like that. And much more than in the fourth game.

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You’re something else, isn’t that a lot of games for a girl?))))
First, it’s a girL (see userbar). Second, it’s not a lot. It’s even a little. I just haven’t found anything new and interesting yet. It’s useless to advise.
Ranged combat is for noobs.
You’re an idiot :р
I’m not claiming to be a HoMM genius, by the way.
А, вот почему.

??+⛓️♿=?
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=Feel999=
But Koteiko is right. If Spectral wanted the damage to decrease with each hit, he would have written it that way! I don't think there's anything here that can be "misinterpreted."
I've got a hole in my pocket!
© Ринго Старр




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Morning
Hell yeah!

No, but seriously. Building soldiers around an archer in every battle, skipping turns, and shooting down melee neutrals before they even have a chance to attack – that's not cool. Especially when you have a hero with "tactics" in the third game; it looks incredibly stupid. It's a tedious way to play.
Real players charge in, smashing their way through with a hammer, axe, and sword.
Hmm.
Well, the strategy of using archers and magic is actually more effective, but that's not really relevant to this topic.
And damage that increases with distance would make sense for some kind of mage or air elemental if they were shooting.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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It would be great if the sets were designed in such a way that some could be found or picked up somewhere, and others would be unique, granting a racial bonus, but they could only be assembled in the city's forge and would cost a lot of resources (but if you manage to assemble them... :rolleyes:). Also, it would be nice to be able to increase its antimagic parameters, for example, by sacrificing troops (like in the game Overlord). Or physical parameters by attaching artifacts from other sets, or single artifacts, in the same forge, i.e., combining 2-3 unnecessary ones with 1 valuable one. :)
:smile24: Клан ВАМПИРЫ:smile19:
In reply to Machete
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Machete
=Feel999=
But Koteiko is right. If Spectral wanted the damage to decrease by a certain amount with each cell, he would have written it that way! I don't think there's anything here that can be "misinterpreted."

Well, if the damage decreases with each cell, then everything is correct, but I forgot that the first few cells will deal full damage, so sorry, and in that case, Koteiko is really right:smile01:

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Added 14 minutes later
Morning
Hell yeah!

No, but seriously. Having to position soldiers around the archer in every battle, skip turns, and shoot down melee neutrals before they even have a chance to attack is not cool. Especially in the third game, with a hero who has "tactics," it looks incredibly stupid. It's a cowardly approach.
Real players charge in, using hammers, axes, and swords to carve a path.
But there will be no losses in the army if you have strong archers:smile44:, regarding "real players":smile19:, it's better not to use such words, although I myself lead troops into battle and cover the archers from a safe distance, and sometimes you just can't win without archers:smile42:
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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=Feel999=
In the 5th game, there were hexes, but I meant squares of 3, and I played the 5th game for 2 years, completed all the main campaigns, not in the add-ons.

I... uhm! I'll play, I'll take a screenshot, but I still can't believe you can't tell the difference between hexes and squares. Because in the first four parts, there were hexes, and only in the fifth did they introduce squares, as if showing that the fifth game is a completely new game. Since Ubisoft bought the rights to the "Might and Magic" series, the field in the 6th game will also be divided into squares. Does this not cause any complaints?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Drakkosha

*unbuttoned her blouse, walked up to the mirror* Well, you shouldn't ask me about this, I'm definitely not a guy.
Judging by what's written above, you can only play as Ellaine or Iris, otherwise you'll play as Laslo, walk up to the mirror, and there will be... :eek:

A funny phrase about the mirror turned out:smile52: :smile52: :smile52: :smile54:
Maybe the bosses in the 6th game will have something similar to the Dragon Utopia in the 5th?
:smile24: Клан ВАМПИРЫ:smile19:
In reply to King_Arniel
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King_Arniel
Yeah, definitely Warcraft-inspired! I think I already mentioned that most necromancers resemble those from Warcraft 3. And they even took the Naga from there!
Kid... what does Warcraft 3 have to do with it? Nagas were already in Heroes 3 as a race for the Mage faction, and Heroes 3 came out long before Warcraft 3.
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What, was there no Battle of Agincourt in Earth's history?
And yet, the French cavalry was thoroughly defeated at that time precisely due to the skillful use of archers...
Once a year, even a blind pig finds an acorn. You understand that citing a single battle out of thousands, especially under such circumstances, is incorrect and does not affect the statistics. Also, remember Vasya from 7B, who pinned a single stack of hippos to the edge of the map with a force field and shot them down.
Regarding tactics
Typical archer tactic. It is very easily countered; just hit a small group of warriors with AoE abilities. And even more elegantly – blind, teleport, air shield, or dispel – there are many options. And that's how your fragile "fighters" got wrecked. The money spent on buying archer upgrades was not worth it.
Here's a video proving the indispensability of archers in a battle with neutrals!
Yes, the video shows good uses for an overpowered hero with a full set of artifacts and many useful spells in his spellbook, a great hero for munchkin-style gameplay in the campaign.
It's a pity that the entire "Heroes" series is poor in tactics; something started to take shape only in the fifth installment. I want as many options as possible, but given the current trend of casualizing all released games, I don't particularly hope for that.
My sword, my trusted ally, unphased by my aspect.
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I think the sixth installment won't bring anything new to the gameplay, so the players will continue to play, while the dragon-cats or newcomers, or various low-level units, will again have to rely on their thirty level-two archers, as that's all they have.
My sword, my trusted ally, unphased by my aspect.
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I don't think the sixth installment will bring anything new to the Gameplay.
/facepalm
It has already turned the Gameplay upside down, judging by the new features. So the Gameplay will undergo changes, and there is no doubt about it. But it is still too early to judge about the tactical component.

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