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Heroes 6 - Discussion

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#1168
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Spectral
But if you make the penalties not colossal, but rather gradual, for example, reducing the damage by 5% for each cell. The further the target, the less damage. Otherwise, it's stupid when you approach an archer at a distance of 6 cells, and it shows a broken arrow and deals half damage, but if you get one cell closer, it deals full damage.
You're exaggerating. If the battlefield is, for example, 10 hexes, then archers will deal 5% or 10% less damage. According to your scheme, the need for archers will disappear, and only the AI will use them.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)