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Heroes 6 - Discussion

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#1160
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Drakkoska

But it would be better to leave the penalty for shooting as a classic one. And all magical projectiles should hit without penalty. I'm not arguing, it's implemented realistically in the fourth game, but as a fan of ranged combat, I cringe at the sight of colossal penalties.
But if the penalties are not colossal, but simply gradual, for example, the damage decreases by 5% for each cell. The further the target, the less damage. Because it's stupid when you approach a ranged unit at a distance of 6 cells, and it shows a broken arrow and deals half damage, but if you move one cell closer, it already deals full damage.
 Создается карта про эльфов: Воссоединение - готовность 71%