Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
But it would be better to leave the penalty for shooting as a classic one. And all magical projectiles should hit without penalty. I'm not arguing, it's implemented realistically in the fourth game, but as a fan of ranged combat, I cringe at the sight of colossal penalties.
But if the penalties are not colossal, but simply gradual, for example, the damage decreases by 5% for each cell. The further the target, the less damage. Because it's stupid when you approach a ranged unit at a distance of 6 cells, and it shows a broken arrow and deals half damage, but if you move one cell closer, it already deals full damage.
Создается карта про эльфов: Воссоединение - готовность 71%