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Posts from Discussion about Sylvan (Wood Elves).

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In reply to Саня Изи
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Lordesat
You can turn any elf into a Chaos Knight. But Vinrael is somewhat unclear to me. On the one hand, he has a high experience bonus, but I haven't seen anyone play him effectively. At least, among the elves, I haven't encountered anyone playing with him except for Wing.

Not just any elf. It's probably not worth turning Ilfina or Dyra into Chaos Knights. Vinrael immediately gains education, magic attraction, gains experience quickly, and his spellcasting improves, which is very convenient for Chaos. If you're going for Chaos, Wing isn't necessary, as it's dangerous to charge forward with everyone; you can also hit your own units with Chaos.
In reply to snaiper133
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snaiper133
If you're going for Chaos, Wing isn't necessary, as it's risky to charge forward with everyone; you might even hit your own units with Chaos.
Wing is actually great for leveling up Chaos! Provided you have elder druids. With other heroes, they move after the hero's first turn, but with him, they move before! This means that by the time the hero's turn comes around, his spellcasting will have increased two or more times. And to avoid hitting my own units, I try to hire emerald dragons instead of crystalline ones – just in case I need a meteor shower.
 

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In reply to Ment
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Chaos is good when supported by druids. But unfortunately, this ends as soon as the druids are gone.
However, Light can be cast for longer, as many castles of this school don't really need high-level magic.
I think they recently wrote about Summoning.
Darkness looks cool when using enchanted spells. Imagine, for example, that three Berserks are cast simultaneously on enemy units...:smile13:
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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Well, if you happen to find a Tome of Dark Magic, it would be a shame not to use such a sneaky trick :)
In reply to Ganseng
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In my opinion, it's not a low blow at all, but rather an unexpected move for the opponent:smile08:
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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by the way, you can also create a subjugation spell) with a pendant that affects 4 enemies, and then you WIN.
Верх упорства: набирать неверный пароль, пока компьютер не согласится.

ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"


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In reply to VIRU$
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VIRU$
by the way, you can also use the "Subjugate" spell) with an amulet that grants it to 4 creatures, and you basically win.

It seems like it has been mentioned several times that "Subjugate" can only be cast on one unit. If you cast it on a second unit, it will be removed from the first. But you can subjugate 3-4 Berserkers.
In reply to snaiper133
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In my opinion, this race is overpowered and a prime example of terrible imbalance. I have no idea how to play against a real player who is playing as the Elves. First of all, the Elves were given an excessive advantage – creatures of levels 3 and 4 – archers, which no one else has (for example: Order – 2, 5; Chaos – 4; Necropolis – 1, 5; Dark Elves – 1, 6). Another example of severe imbalance is the Ents. Just look at their stats. One Ent can kill 2-3 undead dragons. These dragons are weak, but when a level 6 creature is stronger than a level 7 creature, that’s a clear imbalance. These bastards can also be healed by fairies. They also have a cheating hero who increases their already amazing initiative, so that the Elves’ dragons, archers, and druids go first, after which there are no more archers or spellcasters left in the enemy army. Plus, the hero can create a phantom of archers, which, for some reason, immediately start taking turns. I’ve played against a friend with the Orcs and the Undead many times, and I couldn’t do anything against him, even though he’s an inexperienced player. It’s simply impossible to break through 30 Ents with defense of 45.
In reply to Eferzold
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Eferzold
In my opinion, this race is overpowered and a prime example of terrible imbalance. I have no idea how to play against a real player who is playing as Elves. First, Elves were given an excessive advantage – creatures of levels 3 and 4 that are ranged attackers; no other faction has this (for example, Order – 2, 5; Chaos – 4; Necropolis – 1, 5; Dark Elves – 1, 6). Another example of severe imbalance is the Ents. Just look at their stats. One Ent can kill 2-3 undead dragons. These dragons are weak, but when a level 6 creature is stronger than a level 7 creature, that's a clear imbalance. These bastards can also be healed by Faeries. They also have a cheating hero who increases their already amazing initiative, so that the Elves' dragons, ranged attackers, and druids go first, after which there are no more ranged attackers or spellcasters in the enemy army. Plus, the hero can create phantom ranged attackers, which, for some reason, immediately start taking turns. I've played against a friend with Orcs and Undead many times, and I couldn't do anything against him, even though he's an inexperienced player. It's impossible to break through 30 Ents with defense of 45.
Elves are cool, no doubt about it. I like them myself. But to this extent? :confused: One Ent won't kill 2-3 dragons (the Ents have too little damage compared to level 7). But 2-3 Ents can. But they need to root themselves, and ideally, the dragons should be split into several groups. And, of course, the dragons should be bone dragons or their upgrades. The cool ranged attackers on level 3 are more or less compensated by their low hit points, although not entirely. And the phantoms go immediately simply because your friend leveled up his hero. Weak heroes don't have this ability.
 

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Well, maybe I was a bit too enthusiastic, but the fact is that the developers put a lot of thought and effort into designing and balancing the Elves. They have excellent archers among the most popular tier levels, sturdy tanks like Ents that compensate for the fragility of other units, strong tier 5 Unicorns, and their Guild of Avengers is also quite good, unlike the Orcish slave markets and sacrificial pits. In short, they are very difficult to fight against. If anyone has seen a live player using some race defeat the Elves, tell me who, with whom, and how.
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I think it's quite possible. Otherwise, players would have figured it out, and everyone would be playing as Elves ;) Take a closer look at this section; there are topics like "Elves vs. Necromancers."
 

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In reply to Ment
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I'm playing as Dyraell on the "Disputed Island" map (medium size) on hero level. There, phoenixes guard a narrow passage to the center of the map – it needs to be broken through, and the sooner, the better. On "hero" level, there are few resources, and there aren't many on the map itself. Question: playing as Dyraell, what's the best way to destroy the phoenixes at the beginning of week 3, or at least week 4?
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Ents, forest archers, a summoning perk – fire warriors; use the ents to flank the archers and calmly shoot them down. If you have regeneration, it's even better.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to ramzez
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ramzez
I'm playing as Dirael on the "Disputed Island" map (medium size) at the hero level. There, phoenixes guard a narrow passage to the center of the map – you need to break through it in any case, and the sooner, the better. At the "hero" level, there are few resources, and there are few on the map itself.
Question: how, playing as Dirael, is it best to destroy the phoenixes at the beginning of the 3rd week, or at least the 4th?
I completely agree with Soljie, but in addition to what he said, I would add either using speed boost on the archers or slow down on the phoenixes (if such spells are available).
And in general, it is best to develop like this:
1) First, upgrade the Avenger (trained, skilled): volley, enchanted arrow, and deadly shot.
2) Be sure to upgrade logistics, luck, and magic of light. (can be in any order)
3) Logistics: Silent Pursuit, Find Path -> Native Lands
Luck: Soldier's Luck, Luck of the Road -> Elven Luck
Light: Righteous Fury -> Storm Wind -> Secrets of Light
4) After upgrading "Native Lands", "Elven Luck", and "Secrets of Light", be sure to upgrade "True Luck" (all troops will attack with luck in any case, even if you have -10).
If you only upgrade these abilities, everything will be ready by level 25, but believe me, it's worth it.
P.S. Ossir and Ilfina cannot use this guide.

Guys, help me, I can't upgrade the last stage of the Avenger, "Ruthless Avenger". Tell me what I need to do, maybe kill someone or something else.
In reply to death7700
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death7700
Guys, help me out. I can't seem to upgrade the final stage of the Avenger, "Ruthless Avenger." Can you tell me what I need to do? Maybe I need to kill someone or something else.
You need to find and equip the artifact, Amulet of Skill (while the Avenger skill is upgraded to level 3).

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