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In this case, Lordesat is right - the "Lord of the Dead" skill does not provide a bonus to dark energy.
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In this case, Lordesat is right - the "Lord of the Dead" skill does not provide a bonus to dark energy.
I also maintain that I am right. That is, I don't see the point in leveling up this perk if you're not aiming for a "Supreme Archmage" build. So, it's useless. Even if it gave a 50% bonus... But its roots go back to version 1.0, where it was much more useful. They probably just forgot or didn't bother to change it... :(
Nah...
Counterarguments (some are quite weighty)
1) We won't be able to research Eagle Eye and what's behind it!
2) We won't be able to research Magic Affinity!
3) I almost never have enough Dark Energy to raise all the suggested creatures during the week!!!
Even if we believe the manual, and it sometimes lies or omits something :) , we get the effect:
Health of raised units = Health of killed units * Necromancy, dark energy is spent on creatures. That is, since there is not enough to raise them, sometimes quite a lot, we will get that the health of raised units has an upper limit. Let it be 50. We fought 10 battles. We killed 200 HP in ten battles. Even with a developed Necromancy, we can raise (with a large amount of Dark Energy) 60 HP, with Death Lord 70 HP, but the limit is 50! We will not raise more than 50 HP (we are limited by Dark Energy).
Even in the late game with 4 developed heroes, when a bunch of undead are raised in grand battles, we will not achieve the result, because there will already be huge armies, but they, because they have a huge amount of HP, will be raised according to the scheme described above.
For me, the Graduate perk is even more useful than this one...
What is the beauty of it then?
P.S. I would like to understand the position of antonag07. Maybe it will help my gaming experience, but as I noticed (for now, IMHO, unless I am convinced otherwise), it is useless if you are not striving for Soul Armor.
Of course, Dark Energy runs out quickly both in the first week, when the hero is just starting from level 1, and in the later stages of the game (I usually run out of it no later than the third day). The point is to use it (Dark Energy) as efficiently as possible. At the start, skeletons are our main force - ideally, it would be good to immediately convert all Dark Energy into simple skeletons (by killing, for example, peasants or goblins), and then you can upgrade and start dealing with more serious neutrals. Without Necromancy enhancers (pillar 10%, "Death Lord" 5%), we will raise only 8 skeletons from 55 peasants. And don't try to convince me that you will have the opportunity to fight dozens of battles with neutrals suitable for converting into skeletons during the week - most often you have to beat everyone подряд (and raise everyone подряд so that the Dark Energy points don't go to waste).
Of course, "Magic Affinity", "Uncover Secret" and others also have many advantages, which are often more significant than the increased raising of skeletons - however, this option is quite viable even without the "Amulet of Necromancy".
One expert told me that the dark energy doesn't increase there; instead, the number of undead raised increases!
If there's an error, it's only in the perk's description!
At the start, skeletons are our main offensive force – ideally, it would be good to immediately convert all available experience points into simple skeletons (by killing, for example, peasants or goblins), and then proceed with upgrades and start dealing with more serious neutral creatures.
Without Necromancy boosters (the 10% "Necromancy" skill and the 5% "Undead" skill), we can only raise 8 skeletons from 55 peasants. And don't try to convince me that you'll have the opportunity to fight dozens of battles within a week with neutral creatures suitable for converting into skeletons – most often, you have to attack everyone (and raise everything, so that the experience points don't go to waste).
Of course, "Magic Attraction" and "Unveiling Secrets," etc., also have many advantages, which are often more significant than the increased skeleton raising rate – however, this option is quite viable even without the "Amulet of the Necromancer."
Actually, it's not that easy to get dead creatures at the start of the game... And why would you even need them?
You don't need to convince me that the monument is important in Necromancy! It's more important for the increase in attack points – that's the main criterion!
Besides, there will always be enough skeletons at the start.
+ it's not easy to get dead creatures at the start + there are other perks... therefore, the importance of the perk tends to 0! That is, it is useless, with some reservations!
I think I already explained it above – to enhance "Necromancy" (and even explained why enhancing "Necromancy" is needed).
That's the point, the pillar is a dual-purpose object – it serves as both an increase in Spell Power and a 10% enhancement to "Necromancy" (and I also explained above why this enhancement is needed – especially since we will only get the Spell Power increase next week, but the enhancement will be available on the day of construction, meaning we can conduct a number of necessary battles with already enhanced "Necromancy").
So, does the difficulty of obtaining a skill automatically lead to the conclusion that its usefulness is close to zero?
Enough with stating the obvious. We don't need to enhance Necromancy without increasing Mana. Why pay more if the result is the same?
Really? I was only talking about the main criterion.
And also: With Necromancy already enhanced, but without Mana, who will we raise?
I explained. If it's not clear: the main criterion for the uselessness of the skill is:
- Comparing it with other skills that we could take + "unnecessary enhancement"
And otherwise, everything depends on many factors, but this does not make the difficulty of upgrading only the 3rd most important thing... the conclusions are obvious...
secondary factors are no longer of great importance with a greater variety of the first ones. Therefore, under certain conditions, as described above, the difficulty of obtaining it is not expressed in this sense. Some blame Lordesat, but they themselves stand on a lame point of view, and are looking for excuses....
I will repeat once again: you cannot compare something that gives with nothing. You always need to compare with the available options.
I am ending this one-on-one discussion, because it is pointless to continue in this situation, and it is also off-topic :(
Let everyone decide what is more important to them...
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник