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#57
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Froska
Actually, it's not that easy to get dead creatures at the start of the game... And why would you even need them?
I think I already explained it above – to enhance "Necromancy" (and even explained why enhancing "Necromancy" is needed).
Froska
You don't need to convince me that the monument is important in Necromancy! It's more important for the increase in attack points – that's the main criterion!

That's exactly the point: the monument serves a dual purpose – it provides an increase in attack points and enhances "Necromancy" by 10% (and I also explained above why this enhancement is needed – especially since we will only get the attack point increase next week, but the enhancement will be available on the day of construction, which means we can conduct a series of necessary battles with already enhanced "Necromancy").
Froska
Besides, there will always be enough skeletons at the start.

Well, if you conduct 3 battles with 55-60 peasants each and replenish your army with 8 skeletons after each battle (a total of 24), and that's considered normal, then I don't even know what to consider abnormal...

P.S. If you don't have an external building of level 1, it's better not to approach serious monsters (you can practice on the "Grab and Run" map and compare your results – I think you'll quickly feel the difference, even with the presence of "extra" 20 skeletons).
Froska
+ it's not easy to get dead creatures at the start + there are other perks... therefore, the importance of the perk tends to 0! That is, it is useless, with some reservations!

So, does the difficulty of obtaining the skill automatically lead to the conclusion that its usefulness tends to zero?

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