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#51
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Nah...
Counterarguments (some are quite compelling):
1) We won't be able to research Eagle Eye and what's behind it!
2) We won't be able to research Magic Affinity!
3) I almost never have enough Dark Energy to raise all the suggested creatures within a week!!!
Even if we believe the manual, and it sometimes lies or doesn't say everything, we get the following effect:
Health of raised units = Health of killed units * Necromancy, Dark Energy is spent on creatures. That is, since there isn't enough to raise them, sometimes quite a lot, we get that the Health of raised units has an upper limit. Let's say it's 50. We fought 10 battles. We killed 200 HP in ten battles. Even with a well-developed Necromancy, we can raise (with a large amount of Dark Energy) 60 HP, with a Lich Lord 70 HP, but the limit is 50! We won't raise more than 50 HP (we are limited by Dark Energy).
Even in the late game with 4 developed heroes, when a huge amount of undead is raised in grand battles, we won't achieve the result, because there will already be huge armies, but they, because they have a huge amount of HP, will be raised according to the scheme described above.
For me, the Graduate perk is even more useful than this one...

So, what's the appeal then?
P.S. I would like to understand the position of antonag07. Maybe it will help my gaming experience, but as I noticed (for now, IMHO, unless I am convinced otherwise), it is useless if you are not aiming for a Soulbinder build.

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