Skip to content

Posts from Adventure log. Auto-translated

Fairy Tale Club Closed Topic
No ratings yet — be the first to rate!
In reply to Arandor
User Avatar
#94
Auto-translated
Blood Brothers

We successfully reached the Shor'bir clan. There, we were greeted by their king, Glonoin. They had been negotiating with Durstorn for a long time, but they couldn't reach an agreement (perhaps because Durstorn didn't start the negotiations correctly, and Glonoin inflated the price of the tools, suspecting that the ruby was expensive and that he could make a profit from it). We had no choice but to attack the southern clan. While we were fighting the dwarves, elves arrived from the south. These were the same elves who had attacked our gates four years ago. They had been searching for us all this time, and now they had finally found us. Learning about our battle with the southern clan, they offered them a deal, and we had to fight against two opponents. Their forces outnumbered ours, so we had to do something quickly. In the end, we decided to capture the Shor'bir clan's Fortress, kill all the dwarves inside, and settle there for a while. When the enemies were killed, and the gates were sealed, preventing the elves from entering the caves, Tursagan was ready to craft the scepter, as we now had the tools.

Screenshot #1
My troops

Screenshot #2
Enemy troops

Screenshot #3
Elves
Attachments 3
3 files attached • Total size: 1.0 MB

Be strong. Believe
In reply to Arandor
User Avatar
#95
Auto-translated
Freedom or death

The dwarves spent several years in these caves. All this time, they could not go outside, as there were too many elves on the surface, and this was the only way out of this captivity. During this time, Tursagan made a scepter, but it did not work properly, no matter what runes the fire lord applied. This made the dwarves think that perhaps it was time to leave their refuge and try to break through the elven siege. However, Durstorn believed that this would be suicide and decided that it would be better to surrender and give the scepter to the elves, but the others were against his plans. After a long argument, Durstorn tried to forcibly take the scepter, but he missed and was struck down by Tursagan's counterattack (I never understood whether they killed him or not. lol).
To the northeast of their refuge, the dwarves discovered a mountain with a cave, which, according to Tursagan, was quite deep and it might be possible to escape through it, but for this they would have to break through the elven outposts. At the same time, they decided the fate of Alanin. They offered him to flee along the road to the south, to the borders of Vesnot, and tell everything to Haldrik. At first, Alanin refused to leave the dwarves, because he had spent ten years with them and they had become almost like a family to him. But he still decided to do it, although the southern road was guarded by elves, but he would also have a hard time in the caves, fleeing from the pursuers.
With great difficulty, but Rugnur with his army broke through the elves. It was easier for Alanin; he quickly ran along the road, and the elves did not even have time to block his way. Now all that remained for both of them was to escape the pursuit...

screenshot #1
the dwarves were a living shield against the attacks of the elves while the main heroes went to the mountain. the last dwarf died just when there was one turn left to the cave)

screenshot #2
Alanin, accompanied by griffins, crosses the river
Attachments 2
2 files attached • Total size: 753.0 KB

Be strong. Believe
In reply to Arandor
User Avatar
#96
Auto-translated
As Fast as the Wind


Alanin spurred his horse on, pushing it to its limit. He knew the elven riders were faster and would eventually catch up. The only ones who could help the rider were the local peasants. Alanin managed to convince them to delay the elves while he retreated, and the armed men formed a wall in the path of the pursuers. The chase was long, but Alanin managed to break away from the elven riders and reached the Vesnota outpost. There, he was met by a lieutenant, to whom the rider told his story.

screenshot #1
recruited the first ones. although I then reloaded and immediately ran to the lower house, because the elves were catching up if I stopped in that place.

screenshot #2
we are recruiting militia

screenshot #3
here is my native Fortress
Attachments 3
3 files attached • Total size: 689.3 KB

Be strong. Believe
In reply to Arandor
User Avatar
#97
Auto-translated
The Heat of the Forge

Meanwhile, the dwarves continued to flee from the elves through the tunnels. They were heading towards the mines where coal and gold were mined a couple of years ago for the scepter. But this time, they went a little further east. As it turned out, the elves had used the services of mercenary dwarves, and together they were pursuing us. This made our escape much more difficult, as they would move much faster with the dwarves.
Rúgnir, with his most loyal warriors, continued further into the tunnel, fighting off bats. There were suspiciously many of them here. Deep in the cave, the dwarves found a forge that was heated by lava. Tursagan decided that this was the perfect place to finish the scepter, but unfortunately, the forge was guarded by the mighty dragon Khrakras. However, the dragon turned out to be not so aggressive and did not attack us. While Tursagan was forging the scepter, the elves and dwarves almost caught up with us. As soon as the scepter was ready, we immediately hurried on...


screenshot #1
I bought the most upgraded dwarves and ran)

screenshot #2
we discovered the forge

screenshot #3
the enemies are coming

screenshot #4
and here is the dragon)
I don't know, we could have tried to kill him, but the losses would be great. I don't want to
Attachments 4
4 files attached • Total size: 794.6 KB

Be strong. Believe
In reply to Arandor
User Avatar
#98
Auto-translated
In Hell

The dwarves continued deeper and deeper into this volcano (Harkas said it was a volcano). It seemed like there was no way out, and we were going to die here. Then Tursagan suggested trying to trigger an eruption that would kill all the elves, and perhaps we could find shelter. It was decided to explore the cave in search of an exit to the surface and something that could be used to trigger the eruption. And, of course, not to forget about the elves and dwarves, as well as the trolls that Krawg (the griffin) sensed in this cave.
The search was not long, as the elves quickly caught up with us, and we had to simply run forward. But, unfortunately for the elves, there were many trolls in these tunnels. While they fought each other, we quickly ran deeper into the cave, where we found a strange rune. This was our salvation and our doom. With the help of the rune, we awakened the volcano, and the eruption began. Lava gradually filled the cave, engulfing the trolls, elves, and dwarves fighting each other. In the end, the river of fire flooded the entire cave, taking the lives of everyone inside. Rugnur and Tursagan knew that they had not died in vain, because the powerful Scepter of Fire did not fall into the hands of the elves...


screenshot #1
going through the cave

screenshot #2
the elves arrived

screenshot #3
we run forward, found the rune

screenshot #4
we activated the rune, and the walls collapsed, allowing the trolls to break free and attack the elves

screenshot #5
some of the dwarves and elves still followed us
look at the upper left corner, there an elven rider almost single-handedly (then the second one arrived) killed the troll king and his minions, only one remained

screenshot #6
the trolls arrived to finish off the elves and dwarves

screenshot #7
they killed them, and the lava rose to the required level...

screenshot #8
the cunning griffin flew away, damn it. (it's strange that the other griffin, which I hired myself, didn't fly away)

Be strong. Believe
In reply to Arandor
User Avatar
#99
Auto-translated
Epilogue

Only Krawg survived, managing to fly away from the volcano in time. Then he found Alanin, who had already arrived at Haldrik's and together they told him the whole story. The king was upset about the loss of the scepter, but he understood everything perfectly. On Alanin's advice, Haldrik did not send troops to search for the artifact, as this undertaking was hopeless and it would take a long time before they found the scepter of fire...

screenshot #1
Alanin and Krawg

screenshot #2 and screenshot #3
the story of what happened next

The End.

P.S. I enjoyed the campaign; it was very funny at the beginning, and became epic towards the end. And if you remember the other campaign for the dwarves, which is connected to this one (where the protagonist searches for the Hammer of Thors and learns a little about the history of these dwarves along the way), it's even cooler.
Attachments 3
3 files attached • Total size: 1023.2 KB

Be strong. Believe
User Avatar
#100
Auto-translated
They didn't let me finish the Sacrifice walkthrough, so I'll post about my favorite game.

Nox

Fantasy without elves, orcs, and dragons, but with ogres and undead. Overall, it's a good example of quality fantasy.
The protagonist is a simple guy named Jack, with a somewhat dull expression, who was sitting in his house watching TV with his girlfriend/wife, while the necromancer Hecuba, in the distant magical world of Nox, was reciting a spell to obtain a powerful Magic Sphere, needed for various evil deeds. The world has a long history, which is told beforehand, but I won't describe it here.
The Sphere was sitting on Jack's TV as a simple trinket, and so, when a portal to Nox opened, it pulled Jack and even his TV into it. He was lucky – he didn't fall from the sky onto the ground, but right onto the deck of an airship, next to a fat captain. After a few unpleasant minutes, the captain was moved by Jack's story and advised him to seize the Sphere of Nox if he wanted to return to his own world.
You can play as a warrior, mage, or sorcerer; for a complete experience, you need to play through the game as each. I've played this game a hundred times, and yesterday I finished a warrior playthrough, so I decided to post about the difficult life of a sorcerer .

Perhaps playing as a mage is more interesting, beautiful, and colorful, and more challenging, but I won't describe it. The game has eleven chapters, the first three and the last of which are different for each class, while the rest are conditionally the same.



So, the captain dropped me off near the village of Ix, which is home to the sorcerers. I need to get there. I have nothing with me except the earthly t-shirt, jeans, and sneakers I'm wearing, so the captain broke off a stick from a tree for me .

To enter the village, I have to go through an abandoned mana mine tunnel. In this game, mana is restored not only over time or with potions, but also from special crystals that are mined here. However, no one has worked in this section for a long time. I had to go quickly, but very carefully – small stones were falling from the ceiling, and the ground was shaking; at any moment, a collapse could occur. And it did – I hadn't even taken twenty steps when a huge bear jumped out at me from a nook. I was lucky – a huge boulder fell on it from the ceiling at that very moment. But I also looked into its den, found gold and some bones there.

I fended off annoying bats and spiders with my staff when I found my first spellbook.

It was a pixie summon. Several fairies circle around the protagonist and beat up enemies.

It remains useful until the end of the game, considering that many spells can be upgraded to the second and third levels if you find or buy more books. A little further on, I found "minor healing." This mine was rich in secret places: while searching for a way out, I managed to get some leather boots, a tunic, and replaced my jeans with medieval pants made of thick fabric.
Finally, I got out into the daylight and approached the village.
Attachments 6
6 files attached • Total size: 335.6 KB
My sword, my trusted ally, unphased by my aspect.
User Avatar
#101
Auto-translated


Finally, I entered the village, and the guards greeted me warmly. But then trouble started – a Necromancer infiltrated the village, threatened everyone, and summoned giant spiders. The spiders scurried around the town and settled in the mayor's house, while the Necromancer hurried away, rubbing his bruised spots and cursing the peasants. Real help is needed here – I was sent to Aldwin, who lives nearby.


Fortunately, the mayor locked himself in his room, and he wasn't in immediate danger, so I didn't rush. I explored the village, robbed a few nearby houses, and had a drink at the tavern
and witnessed an interesting event. In Ix, archery competitions are held periodically, and I happened to arrive just on one of those days. I was advised to buy a bow from a local merchant, but the prices there didn't please me at all. Five hundred for the simplest bow – that was several times more than all the money I had. But in an alley near the store, I found a suspicious guy who sold me the same bow for only a hundred. [this same guy is in jail in the Fortress of Mages in the Warrior campaign for smuggling]
I was given a quiver of arrows right there, and I easily hit ten out of ten targets. I won fifty coins, and they even allowed me to keep the unused arrows. I gained some notoriety among the citizens.

I didn't buy anything else, as I was short on money, so I just went to Aldwin. As I was leaving the town, a wolf rushed at me from the forest, but a wizard nearby cast a spell on it. I talked to him and learned a lot of interesting things. [he sold wolves to the Warrior for two hundred each]

I reached the river and saw a barefoot man who asked me to return the boots that the goblins had stolen from him and told me that the bridge had been washed away, and the only passage to the other side was still through the goblin caves. Well, okay.

- a funny elevator.
- a funny stump with a secret.
There were no crystals in the caves, so I quickly used up all my mana and tried to chase the little bastards with a stick, but that was very tiring. Then I remembered the bow and started a shootout in the goblin caves, not sparing the arrows.
I found the boots and returned them to the owner, and he gave me some experience and added a stun spell to my spellbook.
After leaving the caves and finding Aldwin's house, I met the owner inside. He listened to me and offered to teach me "enchantment" for a symbolic, paltry fee of thirty. Of course, I agreed. From his house, an underground passage led to the town, exiting into a secret room in the magic shop. Along the way, I practiced controlling spiders.
Finally, I burst into the mayor's house, charmed and drove away the disgusting creatures, and the mayor rewarded me and, at the same time, opened the southern exit from Ix. Before leaving, one of the Sorceresses caught up with me, told me about the terrible danger in the mana mines, and I was hired to rescue the miners.

- lvlup.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#102
Auto-translated


It's great to be in nature! The birds are singing, the music is pleasant, it's bright and cheerful! I really love this game for such extremely pleasant and cozy moments; and even now it is very beautiful in its isometric view, and the magic effects are stunning. From ambushes along the side of the road, cunning, laughing BANDITS and wolves attack, which I shoot with a bow, after first casting a stun spell. This is not what you might think. Apparently, "stun" paralyzes small monsters, simply slows down larger monsters and human warriors, and silences mages. However, there is also "slow" and "paralysis" there; these spells already perform exactly the functions that follow from their names.
I found a small house by the lake, near which an old man wandered around in confusion.

This old man has severe nearsightedness, and his glasses were stolen by bandits. He begged me to help him, and I, a kind soul, readily agreed. I found a bandit lair nearby and killed them all, although it wasn't that easy. I only needed to fire a couple of shots at the scoundrel for him to go to his ancestors, but I couldn't withstand more than a couple of hits - from an arrow or a sword. I had to lure them out from behind cover and use cover. But I found, among other goodies, glasses, and returned them to their owner. Grateful, he gave me a "bat" scroll. In addition to magic, the game also has simple scrolls with information about monsters. I need them to charm these creatures, but bats are not even worth the attention. Nevertheless, quests here are completed not for a reward or a solid amount of experience, as in soulless games from other companies, but for moral satisfaction and small bonuses. There is not even any min-maxing, a race for levels, and other number-crunching. But all weapons and spells are radically different from each other. [I love this elite game, I've been obsessed with it for years, and it doesn't need a sequel]

And here's what happens if you mess up in this chapter. [there are excellent arts here, I should extract them]

I suddenly thought that I hadn't taken a single picture of a bandit, so here's a lousy photo of a looted corpse and his dog.

I also walked around the surroundings, stumbled upon garrisons of warriors and mages. The warriors didn't let me into their fortress of Dan Mir, and the mages didn't let me into their fortress of Galava. I didn't really want to. Moreover...

I reached a crossroads where an armorer, an armor smith, and a magic merchant were located in a very convenient place. I bought a hundred arrows from the armorer for a quiver, and a scorpion scroll and "cure poison" from the magician. It will come in handy.

And so - the road led me to the Mana Mines. The mine foreman told me that demons and giant insects SUDDENLY infiltrated the mines or were sent by someone, the miners barricaded themselves in the tunnels, and I had to save everyone and bring them to the surface. The director even showed incredible generosity - he officially allowed me to take a bow and a quiver of arrows from his chest in the room. He didn't say anything about the miners' beds, and I figured that since it wasn't forbidden, I should steal everything that was poorly lying around from the bedside tables. Am I supposed to save the world in sneakers and a T-shirt?
Somewhere there I found a demon scroll, and it was very useful, as there were many demons in the mine, they are small and I can charm four at a time, and they shoot. An ideal group for clearing. - trolls, after death, emit a strange poisonous gas for about ten seconds.

I got the people out of the first level , and on the second, I met giant scorpions. Very nasty creatures, even at the end of the game, when they are killed with a single hit. - hell, damnation, the explosives I detonated and two burning scorpion corpses.

Finally, I saved everyone, cleared the mines, and "the mages in Galava will have a lot of work to do today." At the same time, I learned that Hecuba is behind these events, and I need to catch her. She is raising an army of the undead on the Fields of Valor.

Before leaving, I bought fire arrows [because I KNEW], a bow with an enchantment for faster firing, and a cloak of regeneration.
Attachments 7
7 files attached • Total size: 451.3 KB
My sword, my trusted ally, unphased by my aspect.
In reply to Arandor
User Avatar
#103
Auto-translated
I started the campaign for the Orcs called Son of Black Eye. In it, I have to play as the son of the great chieftain Karun Black Eye and oppose the people who violated the peace treaty and decided to seize our lands. To do this, I will have to unite the Orcish tribes and gather a great horde...

*long story*

Guests and Bones

People came to my village and decided to capture it. The commander of the enemy army was a certain Albert, who was a relative of one of the counts of the Northern Clans... blah-blah-blah. He decided to capture it, but he didn't have enough strength, so we broke him with a crunch. Then a scout runs up and reports that a huge army of people is moving towards us and we will not be able to resist them. But I still decided to try and stayed in the village...

screenshot #1
this is me - chieftain Kapu'e

screenshot #2
we are fighting the people. it's not very easy to play as Orcs

screenshot #3
a nasty enemy
Attachments 3
3 files attached • Total size: 949.7 KB

Be strong. Believe
In reply to Arandor
User Avatar
#104
Auto-translated
Strong in spirit

I stayed to defend my village, but in vain. There were too many enemies, and I had to resort to a tactical retreat.

Screenshot #1
It seems like we're attacking, but in the morning, the forces are already on their side.

Screenshot #2
Lanbekh. This is the count whose son-in-law died from my sword, and he decided to take personal revenge on me, hehe.
Attachments 2
2 files attached • Total size: 621.2 KB

Be strong. Believe
In reply to Arandor
User Avatar
#105
Auto-translated
An Old Friend

Our path led us through the Haag Mountains, and beyond them, to the city of Barag Gor and the lands of the free tribes, where I want to ask the orc council for help in the fight against humans and try to unite the tribes.
When we had traveled halfway, we encountered dwarves. We didn't want to fight them, but they attacked us and forced us into a battle. The small people turned out to be tough, but we were lucky - four trolls came from the north, who helped us in the battle with the dwarves. It was a father, a son, and two cubs. I invited them to come with me, and Gruu (the son) agreed, but his father decided to stay and only wished his son good luck.

screenshot #1
kach-kach-kach

screenshot #2
brothers)
the father has a cool name, too bad I didn't screenshot it

screenshot #3
the main character leveled up
Attachments 3
3 files attached • Total size: 1.0 MB

Be strong. Believe
In reply to Arandor
User Avatar
#106
Auto-translated
A Service for a Service

We safely reached Barag Gor, but the city itself was in trouble – it was under siege by elves. With the help of a scout, I learned that the elves had been hired by humans to capture the shamans and bring them to them. Apparently, the humans need some knowledge that our wise men possess. In that case, I must prevent the capture or death of even one shaman, and I have no choice but to try to lift the siege.
The battle was long and difficult, but in the end, we were able to achieve victory. All four elven camps were defeated, and in one of them, we found an assassin named Jetto. He had been sent by the shamans to kill the elven commander, but the elves caught him and put him in a cage. He thanked us for freeing him and happily joined our ranks. Then we met with the shamans; they were also grateful for our help and invited me to the city, where I told them about the purpose of my visit.

Screenshot #1
The shamans are hanging out. There are three shamans: an old shaman, a young shaman, and a shaman (of middle age).

Screenshot #2
A troll named Bog. ))

Screenshot #3
The crossbowman has leveled up to level 3. Awesome.

Screenshot #4
I leveled up two wolf riders to level 3 along the knight branch. And the marauder (level 2) isn't developing in any direction; he remains as he is. I only made one.

Screenshot #5
I made one troll into a stone thrower. It will be useful.
And Gruu has already leveled up to level 3

Be strong. Believe
In reply to Arandor
User Avatar
#107
Auto-translated
Night Warm-up

For three days, I discussed the plan of action with the shamans, and we decided to summon the Great Horde, but for this, we needed to gather the council (also a great one). Therefore, I and my army set out to escort the shamans to the port of Tirigaza, where the other members of the council were located.
We traveled for several days, and then decided to set up camp for the night. Unfortunately, we chose a not-so-ideal location - near a swamp, next to which the undead dwelled. We had to fight, as it was quite dangerous to leave enemies behind. However, the enemy turned out to be weak, and the battle was easy. In the morning, we continued our journey...

screenshot #1
our camp

screenshot #2
not our camp

screenshot #3
we just had a little walk)
Attachments 3
3 files attached • Total size: 939.9 KB

Be strong. Believe
User Avatar
#108
Auto-translated


So, the captain dropped me off at the Fields of Valor. Once, a major battle took place here between noble warriors and Necromancers; now, it has all been turned into a complex of catacombs. Nearby, there was a merchant selling his goods at one and a half times the normal price. Of course, I just laughed at the greedy speculator, as I had already stocked up in the previous chapter.
While walking through the cemetery, I was attacked by spiders, bats, and ghosts. Ghosts are not dangerous, but very unpleasant – their attack paralyzes for a few seconds. And they are also difficult to spot. Sometimes they would jump out of open sarcophagi. I tried to charm a group of mice, but they didn't make me happy. They deal very little damage and die after one or two hits. The scroll from my grandfather didn't serve me well, although I don't regret helping him.
There were several secret places here, one of which contained a dangerous trap with shifting blocks . I didn't pass it on my first try because, while running, those very ghosts jumped out of nowhere, paralyzed me with an attack right in the line of fire, and I was crushed =[br][/br]Somewhere there, I found the Staff of Sulfur – a small staff that shoots weak projectiles at a high rate, similar to the projectiles shot by imps from the mines. I remember that there is also a large one for mages, which shoots in three directions at once and can be reloaded, but this one cannot. For a while, I used it to shoot down various small creatures, and then I put it in my bag to use as a club when my current staff breaks. And it did break after some time.
I also encountered skeletons here, which are more difficult to deal with. Pixies don't affect them, as they hide behind their shields; I shot them with arrows, and if there were crystals nearby or I had enough potions, I threw meteors at them. I found the book for this spell here in the catacombs. It's an excellent spell.
I also came across several peculiar braziers, which can be easily used to defeat enemies by luring them into the fire.
- masterpieces of local architecture.
There were also grotesque stone fists falling from the ceiling, crushing anyone who steps on the dangerous tile on the floor.

After some time, I stumbled upon Hecuba herself and her anal-serving Necromancer, who were experimenting with raising zombies.
She was holding the very sphere that brought me here, and she hurried away, and I had to deal with this slippery bastard. In the end, I just threw meteors at him, after stunning him.
Then I met the zombies. I'm still a newbie, so I bought fire arrows before leaving, otherwise, it would be more difficult to deal with these undead. If you don't burn a zombie, it will lie down for a while and then get up again. You can throw meteors at them, which I did occasionally, usually at two or three at a time. You can defeat them with conventional methods and then burn the corpse with "Burning." It's a funny spell that serves only to burn zombie corpses. A flame appears in the specified location. Any sane monster will simply go around it or get off it if you cast it directly on the spot where it is standing, but corpses, fortunately, are mostly motionless. - this is how they burn, almost like phoenixes. [however, this spell also finds another use towards the end of the game, in the swamp]
- I'm starting to loot the tombs.
- I boldly jump through the raging flames.
- night of the living dead, and in a couple of seconds, they will be incinerated by an unstable celestial body that entered the planet's atmosphere.
Once, I met a barbarian guard, whom I had to defeat to proceed. He chased me and tried to hit me with a flaming sword. I ran around the perimeter of the room, recharging at the crystals, stunning him, and throwing meteors at him. It's a great spell. He turned out to be a dead man, as evidenced by his unhealthy skin color. And what he dropped was suitable for my warrior, who then, overcoming his disgust, put it on and wore it, but it didn't fit my sorceress. Nevertheless, I collected them to sell them for colored metals later. Approximately the same way I collected swords and shields that fell from skeletons. This is a very profitable business at this stage of the game. The merchant takes a sword or shield for fifty, and my strength allowed me to collect about a dozen items. And the equipment that fell from the barbarian cost several hundred each. There are a couple of "bombers" in the screenshot. I learned to summon these creatures in this chapter, but I didn't really use them. They are only moderately useful. The point is to put up to three spells in the corresponding slots and then summon such a fat kamikaze, who will run up to the enemy and explode, releasing this reserve.
Finally, after wandering around these pleasant catacombs, running away from traps and enemies, and finding a non-rechargeable staff with two dozen fireballs, I approached the final and most difficult battle. It was the so-called Soul Guardian – a mage who uses lightning, invisibility, and teleportation. My first mage! With lightning, he could incinerate me in three seconds, despite the fact that I put on all the clothes I found with an enchantment for anti-shock and buffed myself with "shock protection." Therefore, I took out my carefully stored secret weapon from the depths of my bag – a quiver of stunning arrows. I shot the bastard with an arrow, he was stunned and could neither run nor attack me. I shot a couple more arrows and threw a meteor from the sky; he teleported to another part of the hall and went invisible; I either got hit and found him, or I accidentally hit him. In general, I killed him.
Fortunately, the nightmare was over. I went out, and the captain immediately yelled at me. While I was relaxing in the catacombs, Hecuba managed to get out of there and sent ogre raiders to the nearby village of Bryn to delay me. Now, it was my duty to help the poor villagers.
My sword, my trusted ally, unphased by my aspect.