Skip to content

Adventure log.

User Avatar
#108
Auto-translated


So, the captain dropped me off at the Fields of Valor. Once, a major battle took place here between noble warriors and Necromancers; now, it has all been turned into a complex of catacombs. Nearby, there was a merchant selling his goods at one and a half times the normal price. Of course, I just laughed at the greedy speculator, as I had already stocked up in the previous chapter.
While walking through the cemetery, I was attacked by spiders, bats, and ghosts. Ghosts are not dangerous, but very unpleasant – their attack paralyzes for a few seconds. And they are also difficult to spot. Sometimes they would jump out of open sarcophagi. I tried to charm a group of mice, but they didn't make me happy. They deal very little damage and die after one or two hits. The scroll from my grandfather didn't serve me well, although I don't regret helping him.
There were several secret places here, one of which contained a dangerous trap with shifting blocks . I didn't pass it on my first try because, while running, those very ghosts jumped out of nowhere, paralyzed me with an attack right in the line of fire, and I was crushed =[br][/br]Somewhere there, I found the Staff of Sulfur – a small staff that shoots weak projectiles at a high rate, similar to the projectiles shot by imps from the mines. I remember that there is also a large one for mages, which shoots in three directions at once and can be reloaded, but this one cannot. For a while, I used it to shoot down various small creatures, and then I put it in my bag to use as a club when my current staff breaks. And it did break after some time.
I also encountered skeletons here, which are more difficult to deal with. Pixies don't affect them, as they hide behind their shields; I shot them with arrows, and if there were crystals nearby or I had enough potions, I threw meteors at them. I found the book for this spell here in the catacombs. It's an excellent spell.
I also came across several peculiar braziers, which can be easily used to defeat enemies by luring them into the fire.
- masterpieces of local architecture.
There were also grotesque stone fists falling from the ceiling, crushing anyone who steps on the dangerous tile on the floor.

After some time, I stumbled upon Hecuba herself and her anal-serving Necromancer, who were experimenting with raising zombies.
She was holding the very sphere that brought me here, and she hurried away, and I had to deal with this slippery bastard. In the end, I just threw meteors at him, after stunning him.
Then I met the zombies. I'm still a newbie, so I bought fire arrows before leaving, otherwise, it would be more difficult to deal with these undead. If you don't burn a zombie, it will lie down for a while and then get up again. You can throw meteors at them, which I did occasionally, usually at two or three at a time. You can defeat them with conventional methods and then burn the corpse with "Burning." It's a funny spell that serves only to burn zombie corpses. A flame appears in the specified location. Any sane monster will simply go around it or get off it if you cast it directly on the spot where it is standing, but corpses, fortunately, are mostly motionless. - this is how they burn, almost like phoenixes. [however, this spell also finds another use towards the end of the game, in the swamp]
- I'm starting to loot the tombs.
- I boldly jump through the raging flames.
- night of the living dead, and in a couple of seconds, they will be incinerated by an unstable celestial body that entered the planet's atmosphere.
Once, I met a barbarian guard, whom I had to defeat to proceed. He chased me and tried to hit me with a flaming sword. I ran around the perimeter of the room, recharging at the crystals, stunning him, and throwing meteors at him. It's a great spell. He turned out to be a dead man, as evidenced by his unhealthy skin color. And what he dropped was suitable for my warrior, who then, overcoming his disgust, put it on and wore it, but it didn't fit my sorceress. Nevertheless, I collected them to sell them for colored metals later. Approximately the same way I collected swords and shields that fell from skeletons. This is a very profitable business at this stage of the game. The merchant takes a sword or shield for fifty, and my strength allowed me to collect about a dozen items. And the equipment that fell from the barbarian cost several hundred each. There are a couple of "bombers" in the screenshot. I learned to summon these creatures in this chapter, but I didn't really use them. They are only moderately useful. The point is to put up to three spells in the corresponding slots and then summon such a fat kamikaze, who will run up to the enemy and explode, releasing this reserve.
Finally, after wandering around these pleasant catacombs, running away from traps and enemies, and finding a non-rechargeable staff with two dozen fireballs, I approached the final and most difficult battle. It was the so-called Soul Guardian – a mage who uses lightning, invisibility, and teleportation. My first mage! With lightning, he could incinerate me in three seconds, despite the fact that I put on all the clothes I found with an enchantment for anti-shock and buffed myself with "shock protection." Therefore, I took out my carefully stored secret weapon from the depths of my bag – a quiver of stunning arrows. I shot the bastard with an arrow, he was stunned and could neither run nor attack me. I shot a couple more arrows and threw a meteor from the sky; he teleported to another part of the hall and went invisible; I either got hit and found him, or I accidentally hit him. In general, I killed him.
Fortunately, the nightmare was over. I went out, and the captain immediately yelled at me. While I was relaxing in the catacombs, Hecuba managed to get out of there and sent ogre raiders to the nearby village of Bryn to delay me. Now, it was my duty to help the poor villagers.
My sword, my trusted ally, unphased by my aspect.