Posts from Round table
What is this? :confused:
P.S.: And if you're talking about the reshuffled skills, that's normal for Warlord Tower. I don't know why this happens.
31.08.2010. Wlk777(blue, dungeon, Shakti, Shakti) def Lider1(red, castle, Valeska, Christian) 8mm6a 225 WT
I didn't like the template, more than 10000 moves to the nearest secondary, only medusas from the pickups, on the second I take Griffin Conservatories 3+2, Dragon Fly Hives 4+6, at 133 Dragon Utopia (the only decent one on the map) - books of water and air, sword of justice, due to not knowing the template it took a long and painful time to find the opponent whose capital was 1 day's travel with Dimension Door from mine. The opponent got a really bad draw, by 225 in the final couldn't answer with anything other than a bolt for 600, my 18 archangels with anti-magic killed everyone. I don't understand why this template is so praised. Thanks for the game.
if you don't know how to strategize and don't understand the structure, then what's there to talk about? :confused:
...
By the way, the presence of a well-known template scheme, in my opinion, rather spoils the game, making it more predictable. Ideally, it would be better to play on templates like Anarchy, where the scheme is unknown in advance.
2Wlk777 Have you tried using the viewing options?
By the way, my last game of mm6 showed that talk about the good balance of this template is nonsense; as usual, everything is decided by the distribution in Dragon Utopia.
Distribution in Dragon Utopia is decisive on all templates, well except for Balance and Panic, where they don't exist.
Все в ней нулево и кукольно.
By the way, my last game in Might and Magic VI showed that the talk about this template being well-balanced is nonsense; as usual, everything comes down to rushing Dragon Utopia.
How can you judge based on just one game (or two, three)? You need to play at least 20-30 games. (Although I remember when you first came to the forum, you also said that this was a terrible template, what's the point of having a General if you don't even have to fight it, but instead go to your opponent through the secondary group of vampires, for example?)
Second. I am not an expert in Might and Magic VI; I only posted a scheme for others. You cannot judge by my game or draw any conclusions. Although, I can still describe some differences: in CM, you either go to your opponent through the General/secondary group or to the treasure zone. That's all! There are no other options at all. Here, despite me losing on the second week, there is somewhere to roam around, explore in the hope of finding something good. Although the map turned out to be surprisingly disappointing. If you come to me early, I would at least have somewhere to retreat to and get a chance to recover; this is not possible in CM. If things went wrong or you messed up yourself (i.e., lost), write GG right away.
As for the game itself, I already realized that I made a mistake and didn't take Wisdom. I should have taken it and built/rebuilt the tower. Then I would have had a decent chance with magic. (By the way, does anyone ever think about building a level 4-5 tower in CM? Everything is much simpler there: destroy Dragon Utopia, kill the General, and done. Or come and kill them through the secondary group.) But here, there are more possibilities for how events can unfold. Like in chess, you can move knights, bishops, whatever you want. But CM is like checkers. It's also a game, but not at the same level.
And that's why I enjoy Might and Magic VI. I play for fun, for pleasure.
But overall, I am glad that my game caused such a reaction. It was quite interesting -)
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Added after 8 hours 9 minutes
No, that's not it. The glitch appeared after you crashed due to lag. On turn 147, when we were doing the first Fortress Battle.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
...I also get annoyed when it's 10 times harder to find an opponent than to kill them...
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
The more I play 8mm6, the more I dislike this template; it even irritates me. It feels like putting together a puzzle. Four teleports and three forks leading to the nearest secondary resource point – no thanks, that’s not the kind of “strategy” I want. I also get annoyed when it’s ten times harder to find an opponent than to kill them, and on HL+U maps, as I understand it, this is a common occurrence. If you want, you can run around until you’re blue in the face; there, having an expert Teleportation skill while your opponent doesn’t is practically a guaranteed win. I agree that it resembles chess, but it doesn’t resemble checkers. On Jebus, by the way, there are even fewer options than on the standard map, but people still play it.