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#1994
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The more I play 8mm6, the more I dislike this template; it even irritates me. It reminds me of putting together a puzzle. Four teleports and three forks leading to the nearest secondary resource point – no thanks, that’s not the kind of “strategy” I want. I also get annoyed when it’s ten times harder to find an opponent than to kill them, and on HL+U maps, as I understand it, this is a common occurrence. If you want, you can run around until you turn blue; there, the expert teleport, in the absence of one for the opponent, is practically a guaranteed win. I agree that it resembles chess, but it doesn’t resemble checkers. On Jebus, by the way, there are even fewer options than on the standard map, but people still play it.
Всем удачи ! И Морали !