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The more I play 8mm6, the more I dislike this template; it even irritates me. It reminds me of putting together a puzzle. Four teleports and three forks leading to the nearest secondary resource point – no thanks, that’s not the kind of “strategy” I want. I also get annoyed when it’s ten times harder to find an opponent than to kill them, and on HL+U maps, as I understand it, this is a common occurrence. If you want, you can run around until you turn blue; there, the expert teleport, in the absence of one for the opponent, is practically a guaranteed win. I agree that it resembles chess, but it doesn’t resemble checkers. On Jebus, by the way, there are even fewer options than on the standard map, but people still play it.