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#1983
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What the heck is that? :confused:
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Всем удачи ! И Морали !
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#1984
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Wlk777
What is this? :confused:
I might be wrong, but I think it's Leadership. :smile32:

P.S.: And if you're talking about the reshuffled skills, that's normal for Warlord Tower. I don't know why this happens.
In reply to Лось
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#1985
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Wlk777
31.08.2010. Wlk777(blue, dungeon, Shakti, Shakti) def Lider1(red, castle, Valeska, Christian) 8mm6a 225 WT
I didn't like the template, more than 10000 moves to the nearest secondary, only medusas from the pickups, on the second I take Griffin Conservatories 3+2, Dragon Fly Hives 4+6, at 133 Dragon Utopia (the only decent one on the map) - books of water and air, sword of justice, due to not knowing the template it took a long and painful time to find the opponent whose capital was 1 day's travel with Dimension Door from mine. The opponent got a really bad draw, by 225 in the final couldn't answer with anything other than a bolt for 600, my 18 archangels with anti-magic killed everyone. I don't understand why this template is so praised. Thanks for the game.
if you don't know how to strategize and don't know the structure, then what is there to talk about :confused:
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#1986
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FireToSky
if you don't know how to strategize and don't understand the structure, then what's there to talk about? :confused:
I don't know how, and most importantly, I have no desire to unravel labyrinths when, for example, there are 4 teleports to the nearest secondary location, each with a fork in the road. Some people might enjoy this, but I don't.
Всем удачи ! И Морали !
In reply to Лось
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#1987
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The randomness lies not only in the random distribution of valuable resources but also in the random road network that needs to be navigated during the game. Therefore, templates like Jebus are considered straightforward and easy – from the start, it’s clear where to go and what to do, requiring mainly technical execution. But templates like 8mm6 are strategic – they require the ability to read the map and maneuver on it. By the way, the existence of a well-known template scheme, in my opinion, rather spoils the game, making it more predictable. Ideally, it would be better to play on templates like Anarchy, where the scheme is unknown in advance.
In reply to Wicc
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#1988
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Wicc
...

By the way, the presence of a well-known template scheme, in my opinion, rather spoils the game, making it more predictable. Ideally, it would be better to play on templates like Anarchy, where the scheme is unknown in advance.
So, where is the anarchy for XL+U that was announced back in winter?

2Wlk777 Have you tried using the viewing options?
In reply to Лось
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#1989
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By the way, my last game of MM6 showed that talk about the good balance of this template is nonsense; as usual, everything is decided by the loot in Dragon Utopia.
Всем удачи ! И Морали !
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#1990
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Wlk777
By the way, my last game of mm6 showed that talk about the good balance of this template is nonsense; as usual, everything is decided by the distribution in Dragon Utopia.
The conversation wasn't about good balance, but about GREATER balance compared to the same sm-ka.

Distribution in Dragon Utopia is decisive on all templates, well except for Balance and Panic, where they don't exist.
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#1991
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I try not to let things escalate to the point of capturing a Mermaid in skirmish mode.
Земля нуля.
Все в ней нулево и кукольно.
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#1992
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Wlk777
By the way, my last game in Might and Magic VI showed that the talk about this template being well-balanced is nonsense; as usual, everything comes down to rushing Dragon Utopia.

How can you judge based on just one game (or two, three)? You need to play at least 20-30 games. (Although I remember when you first came to the forum, you also said that this was a terrible template, what's the point of having a General if you don't even have to fight it, but instead go to your opponent through the secondary group of vampires, for example?)

Second. I am not an expert in Might and Magic VI; I only posted a scheme for others. You cannot judge by my game or draw any conclusions. Although, I can still describe some differences: in CM, you either go to your opponent through the General/secondary group or to the treasure zone. That's all! There are no other options at all. Here, despite me losing on the second week, there is somewhere to roam around, explore in the hope of finding something good. Although the map turned out to be surprisingly disappointing. If you come to me early, I would at least have somewhere to retreat to and get a chance to recover; this is not possible in CM. If things went wrong or you messed up yourself (i.e., lost), write GG right away.

As for the game itself, I already realized that I made a mistake and didn't take Wisdom. I should have taken it and built/rebuilt the tower. Then I would have had a decent chance with magic. (By the way, does anyone ever think about building a level 4-5 tower in CM? Everything is much simpler there: destroy Dragon Utopia, kill the General, and done. Or come and kill them through the secondary group.) But here, there are more possibilities for how events can unfold. Like in chess, you can move knights, bishops, whatever you want. But CM is like checkers. It's also a game, but not at the same level.

And that's why I enjoy Might and Magic VI. I play for fun, for pleasure.

But overall, I am glad that my game caused such a reaction. It was quite interesting -)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#1993
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haven't checked the saves yet, but it seems like it happened after the battle with the AI. (when the expansion's bonuses appeared on the troops :D)

Added after 8 hours 9 minutes
No, that's not it. The glitch appeared after you crashed due to lag. On turn 147, when we were doing the first Fortress Battle.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Лось
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#1994
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The more I play 8mm6, the more I dislike this template; it even irritates me. It reminds me of putting together a puzzle. Four teleports and three forks leading to the nearest secondary resource point – no thanks, that’s not the kind of “strategy” I want. I also get annoyed when it’s ten times harder to find an opponent than to kill them, and on HL+U maps, as I understand it, this is a common occurrence. If you want, you can run around until you turn blue; there, the expert teleport, in the absence of one for the opponent, is practically a guaranteed win. I agree that it resembles chess, but it doesn’t resemble checkers. On Jebus, by the way, there are even fewer options than on the standard map, but people still play it.
Всем удачи ! И Морали !
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#1995
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Wlk777
...I also get annoyed when it's 10 times harder to find an opponent than to kill them...
Try playing with Samurai ;) You won't even need to look for him; he'll show up on the second week and beat you:D :D :D
In reply to Лось
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#1996
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It's like putting together a puzzle. You know, Vic, although he's a rare chatterbox (I won't say who, or he'll get offended), when he talks about something, he writes it down clearly. You can't take that away from him. And his article about the principles of how a random map generator works http://www.cyberfight.ru/site/columns/56/article_56014/ is exactly that kind of case. About 80 percent of it becomes much clearer. And the labyrinth stops being a labyrinth. Even though you underestimate it (can't stand it) :D, I still advise you to take the time to read it when you have a moment. There's a lot of useful information in it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#1997
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Wlk777
The more I play 8mm6, the more I dislike this template; it even irritates me. It feels like putting together a puzzle. Four teleports and three forks leading to the nearest secondary resource point – no thanks, that’s not the kind of “strategy” I want. I also get annoyed when it’s ten times harder to find an opponent than to kill them, and on HL+U maps, as I understand it, this is a common occurrence. If you want, you can run around until you’re blue in the face; there, having an expert Teleportation skill while your opponent doesn’t is practically a guaranteed win. I agree that it resembles chess, but it doesn’t resemble checkers. On Jebus, by the way, there are even fewer options than on the standard map, but people still play it.
Stop rambling. If you don’t want to suffer, you’ll meet someone in the center within 2-3 weeks. But if someone is wandering around somewhere else at that time, it’s their own problem – they risk missing out on the good stuff:smile15: