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The randomness lies not only in the random distribution of valuable resources but also in the random road network that needs to be navigated during the game.
Therefore, templates like Jebus are considered straightforward and easy – from the start, it’s clear where to go and what to do, requiring mainly technical execution. But templates like 8mm6 are strategic – they require the ability to read the map and maneuver on it.
By the way, the existence of a well-known template scheme, in my opinion, rather spoils the game, making it more predictable. Ideally, it would be better to play on templates like Anarchy, where the scheme is unknown in advance.