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Posts from Heroes 6 - Discussion Auto-translated

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#739
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I still think that the core mechanics shouldn't be changed. Otherwise, the game will become similar to other turn-based games, and there are already many of them. If there are new global ideas, they can simply launch a new game.

Moderated: OFF-TOPIC in the message

I played the first installment, and I didn't notice any bugs.
I didn't play much. And the balance there isn't great, especially when it comes to humans. They are weak there. In Equilibrium (an unofficial patch), this was fixed, possibly even too much.

Be strong. Believe
In reply to Arandor
#741
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Arandor
I still think that the core elements shouldn't be changed. Otherwise, the game will become similar to other turn-based games, and there are many of them. And if there are new global ideas, they can simply launch a new game.
They might be happy to do so, but they don't want to part with the established title "Heroes." Sometimes they even release what seems like a new installment under the same title, but the game is completely different and has nothing to do with the previous one except for the name.
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#743
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Major Whirlwind
So, who told you that the game is being created for fans? The game is being created for the masses, for those millions who buy these discs. Among them, there are many, and most likely even the majority, are casual buyers. I can even judge this by myself; I was never a fan of Command & Conquer or Starcraft, I didn't play the first games, but I still spent money on the new ones. And I'm not the only one who does this.
Unfortunately, our views on this issue may differ, but there are no statistics. It's unlikely that there were surveys like "are you a fan of the series or did you buy the fifth installment because of the beautiful cover?". Two million isn't that much; why wouldn't most of them be old fans of the legendary series? However, I bought the fifth installment based on the advice of a good friend; if he hadn't told me about it, I probably wouldn't have paid attention to the game. Well, Heroes and Heroes, who knows what's going on there. Now, to find out about the essence of the game, you just need to visit any forum about it; as you know, fans of the game hang out on forums, and if they are dissatisfied with the game there... a potential new fan of the series might change their mind about buying the game. However, I'm just telling you how I would have acted; maybe there are many people who can buy the game without looking at it, but that's a different question.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#747
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Judging by the screenshots, it seems to use the same engine as in Heroes 5. I'm disappointed. I would have preferred an isometric 2D graphics style or a 2D-inspired aesthetic, without a rotating camera, like in Heroes 4.
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#749
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Moderated: OFF-TOPIC in the message

I don't know, I didn't notice any glitches in the 4th game!
I didn't notice any either.
Do you see glitches? No? Neither do I. But they are there...
The most idiotic innovation in the 4th game, in my opinion, is the ability to move an army without a hero. I especially hated it when you defeat an opponent, and remnants of their creatures are still wandering around somewhere!
Sometimes it's useful - to move reinforcements or drag away a hero's corpse. But dealing with enemy armies also annoys me.
But running a hero without an army even makes me happy.
By the way, despite a lot of new features, I liked the fourth game. Maybe I would also be as critical of it as I am now of the sixth, if I had known about its features and bugs earlier. So, time will tell. I don't rule out the possibility that I will love the sixth part of Heroes of Might and Magic.
А, вот почему.

🏹🎪+⛓️♿=💕
#750
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http://kotaku.com/5616648/might-and-magic-heroes-vi-might-be-magic
Here is some more information about the 6th installment. Basically, there is nothing new yet; the information is still from the gamescom exhibition, but the guys from this site somehow told more about it. :)

What seemed noteworthy to me:

The author believes that the role-playing aspect will be much more developed in the new part than in any game in the series before. This is a very bold statement, and it should be treated with caution, in my opinion. It will not be easy to surpass the 4th installment in this regard. :) However, the author called the rejection of predetermined abilities and skills as the main change. When leveling up, we will choose these abilities and skills ourselves. In general, the point is that the hero's development is now strictly determined by the player himself, and the element of randomness and luck is excluded (this is also mentioned on HugoLK). They mentioned some "advanced classes" for heroes, which are determined as the game progresses, but they did not reveal the details.

The game will begin with creating a character, choosing their gender, and determining the direction of their development, either towards strength or magic.

They promise unique units and a unique playstyle for each of the Factions. At the presentation, this was called "the Blizzard standard." I think those who have played Blizzard's strategy games will understand what I mean.

The author also noted that some battlefields may change during the battle, for example, the tide may occur on the fields, and certain cells will gradually become inaccessible. Also, now there may be goals on the battlefield that are different from simply defeating the enemy army. For example, there will be tasks related to protecting certain objects or killing specific creatures.

A giant snake was named as the boss, which the author described as a "giant blue water snake." However, the battle with it was not shown at the presentation; only a video preceding this battle was shown.

I don't think I missed anything. :)
In reply to Драккошка
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#751
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Drakkoska


By the way, despite all the new features, I liked the fourth installment. Maybe I would have hated it as much as I hate the sixth one now if I had known about its features and bugs earlier. So, let's wait and see. I don't rule out the possibility that I will love the sixth part of HoMM.

I also found something appealing about it! Let's see what happens with the 6th installment.

Added 4 minutes later
Major Vikhr
http://kotaku.com/5616648/might-and-magic-heroes-vi-might-be-magic


The author also noted that some battlefields may change during the battle, for example, tides may occur on the fields, and certain cells will gradually become inaccessible. :)

and that's pretty good. I suggested something similar in a thread: that during a battle, some kind of cataclysms could occur (for example, during a battle on ships in a storm, if a unit is standing at the edge of the deck, part of it could be washed away by a wave) :smile09:
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#752
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The game will begin with character creation, choosing their gender and the direction of their development, focusing on strength or magic.
And why does this painfully remind me of KOTOR?..
As we level up, we will choose these abilities and skills ourselves.
I suspect it will look like in KOTOR - a long, long list of skills and the ability to choose a certain number per level. I'm not saying I don't like KOTOR's skill system. And it doesn't seem particularly cumbersome or confusing for a strategy game. As long as they don't introduce strength, dexterity, intelligence, and other parameters, as they did in the third Adepts. I think this is an unnecessary complication. Classic attack, defense, magic power, and knowledge are enough.
The author also noted that some battlefields may change during the battle, for example, tides may occur on the fields, and certain cells will gradually become inaccessible. Also, now on the battlefield, there may be objectives other than simply defeating the enemy army. For example, there will be tasks related to protecting certain objects or killing specific creatures.
But this is a new feature that I will gladly support. It promises to be interesting if it is implemented correctly.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#753
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Finally, there will be an opportunity to create a Warlock-warrior, a battlemage, an orc-antimage, and so on. I like it. Advanced classes, as I understand it, will be like in the fourth game, such as "demonologist," "fire mage," and others.
Tomorrow holds no promises
Except the ones we've made
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#754
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Well, at least not all the new features raise concerns (like, for example, the reduction of resources :smile35:), I like the changing map during battle and the boss battles :smile13:, but the special victory conditions in battle don't quite appeal to me :(.
Has anyone heard how many types of troop upgrades are expected in the game, 1 or 2 :confused:?
:smile24: Клан ВАМПИРЫ:smile19:
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#755
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I also like the idea of classes; I enjoyed it in Heroes 4. And the skill selection reminded me of the Adepts in Heroes 3, where there was also a screen with skills, and you had to choose them, moving in a certain direction. I don't know yet if this is good or not, but I don't want a repeat of the Adepts.

Be strong. Believe
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#756
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Thirdly, the class skills differ among the Adepts. Mages have a lot of intelligence but lack strength; everyone has different additional superpowers, and so on. And since they promise full control over the hero's development, it's closer to the KotOR system, where most skills are available to all classes (by the way, the same story in KotOR with "spells": any "mage" can learn them, and the inclination towards light/dark simply adds bonuses and penalties to certain spells). Or the King's Bounty system, but in King's Bounty, the skill tree and super abilities of classes are different.
In Heroes of Might and Magic IV, there was enough freedom for development: you get an initial skill, and then you can find and develop anything you want. But there was randomness, and since they promised to get rid of randomness in Heroes of Might and Magic VI...
In general, if they make the skill system in Heroes of Might and Magic similar to KotOR, I will be very happy.

(I know I'm already annoying you with my KotOR! But if it keeps coming to my mind!!!)
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to VaRvArHawk
#757
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VaRvArHawk

Has anyone heard how many troop upgrade tiers are expected in the game, 1 or 2? :confused:
One upgrade tier.
In my opinion, it's neither good nor bad.
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#758
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one upgrade is also good. there weren't any in Heroes of Might and Magic IV.

Be strong. Believe
#759
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Here is some more information.

In short, there was a leak or something like that. In general, brief dossiers on 3 already known races became available, of course, in English. In particular, their racial abilities were briefly revealed. I will quote HugoLock:
* For humans - Guardian Angel: a friendly unit becomes immune to attacks and negative effects (presumably for a limited time).
* For demons - Gating: works similarly to the "opening of gates" from Heroes V.
* For Necromancers, the traditional Necromancy has been preserved, but it now works differently: creatures that fall in battle now accumulate a certain "counter," which can be used to increase the number of one of the Necromancer units directly in battle. After the battle, only a portion of the raised undead creatures remains.

You can find more details at this link. You can also find some new artwork there.

I haven't read the PDFs myself yet; maybe I'll translate some facts and post them today or tomorrow.