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Posts from Heroes 6 - Discussion
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I still think that the core elements shouldn't be changed. Otherwise, the game will become similar to other turn-based games, and there are many of them. And if there are new global ideas, they can simply launch a new game.
So, who told you that the game is being created for fans? The game is being created for the masses, for those millions who buy these discs. Among them, there are many, and most likely even the majority, are casual buyers. I can even judge this by myself; I was never a fan of Command & Conquer or Starcraft, I didn't play the first games, but I still spent money on the new ones. And I'm not the only one who does this.
God save us everyone
Will we burn inside the fires of a thousand suns...
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By the way, despite a lot of new features, I liked the fourth game. Maybe I would also be as critical of it as I am now of the sixth, if I had known about its features and bugs earlier. So, time will tell. I don't rule out the possibility that I will love the sixth part of Heroes of Might and Magic.🏹🎪+⛓️♿=💕
Here is some more information about the 6th installment. Basically, there is nothing new yet; the information is still from the gamescom exhibition, but the guys from this site somehow told more about it. :)
What seemed noteworthy to me:
The author believes that the role-playing aspect will be much more developed in the new part than in any game in the series before. This is a very bold statement, and it should be treated with caution, in my opinion. It will not be easy to surpass the 4th installment in this regard. :) However, the author called the rejection of predetermined abilities and skills as the main change. When leveling up, we will choose these abilities and skills ourselves. In general, the point is that the hero's development is now strictly determined by the player himself, and the element of randomness and luck is excluded (this is also mentioned on HugoLK). They mentioned some "advanced classes" for heroes, which are determined as the game progresses, but they did not reveal the details.
The game will begin with creating a character, choosing their gender, and determining the direction of their development, either towards strength or magic.
They promise unique units and a unique playstyle for each of the Factions. At the presentation, this was called "the Blizzard standard." I think those who have played Blizzard's strategy games will understand what I mean.
The author also noted that some battlefields may change during the battle, for example, the tide may occur on the fields, and certain cells will gradually become inaccessible. Also, now there may be goals on the battlefield that are different from simply defeating the enemy army. For example, there will be tasks related to protecting certain objects or killing specific creatures.
A giant snake was named as the boss, which the author described as a "giant blue water snake." However, the battle with it was not shown at the presentation; only a video preceding this battle was shown.
I don't think I missed anything. :)
By the way, despite all the new features, I liked the fourth installment. Maybe I would have hated it as much as I hate the sixth one now if I had known about its features and bugs earlier. So, let's wait and see. I don't rule out the possibility that I will love the sixth part of HoMM.
I also found something appealing about it! Let's see what happens with the 6th installment.
Added 4 minutes later
http://kotaku.com/5616648/might-and-magic-heroes-vi-might-be-magic
The author also noted that some battlefields may change during the battle, for example, tides may occur on the fields, and certain cells will gradually become inaccessible. :)
and that's pretty good. I suggested something similar in a thread: that during a battle, some kind of cataclysms could occur (for example, during a battle on ships in a storm, if a unit is standing at the edge of the deck, part of it could be washed away by a wave) :smile09:
The game will begin with character creation, choosing their gender and the direction of their development, focusing on strength or magic.
As we level up, we will choose these abilities and skills ourselves.
The author also noted that some battlefields may change during the battle, for example, tides may occur on the fields, and certain cells will gradually become inaccessible. Also, now on the battlefield, there may be objectives other than simply defeating the enemy army. For example, there will be tasks related to protecting certain objects or killing specific creatures.
🏹🎪+⛓️♿=💕
Except the ones we've made
Has anyone heard how many types of troop upgrades are expected in the game, 1 or 2 :confused:?
In Heroes of Might and Magic IV, there was enough freedom for development: you get an initial skill, and then you can find and develop anything you want. But there was randomness, and since they promised to get rid of randomness in Heroes of Might and Magic VI...
In general, if they make the skill system in Heroes of Might and Magic similar to KotOR, I will be very happy.
(I know I'm already annoying you with my KotOR! But if it keeps coming to my mind!!!)
🏹🎪+⛓️♿=💕
Has anyone heard how many troop upgrade tiers are expected in the game, 1 or 2? :confused:
In my opinion, it's neither good nor bad.
In short, there was a leak or something like that. In general, brief dossiers on 3 already known races became available, of course, in English. In particular, their racial abilities were briefly revealed. I will quote HugoLock:
* For humans - Guardian Angel: a friendly unit becomes immune to attacks and negative effects (presumably for a limited time).
* For demons - Gating: works similarly to the "opening of gates" from Heroes V.
* For Necromancers, the traditional Necromancy has been preserved, but it now works differently: creatures that fall in battle now accumulate a certain "counter," which can be used to increase the number of one of the Necromancer units directly in battle. After the battle, only a portion of the raised undead creatures remains.
You can find more details at this link. You can also find some new artwork there.
I haven't read the PDFs myself yet; maybe I'll translate some facts and post them today or tomorrow.