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Thirdly, the class skills differ among the Adepts. Mages have a lot of intelligence but lack strength; everyone has different additional superpowers, and so on. And since they promise full control over the hero's development, it's closer to the KotOR system, where most skills are available to all classes (by the way, the same story in KotOR with "spells": any "mage" can learn them, and the inclination towards light/dark simply adds bonuses and penalties to certain spells). Or the King's Bounty system, but in King's Bounty, the skill tree and super abilities of classes are different. In Heroes of Might and Magic IV, there was enough freedom for development: you get an initial skill, and then you can find and develop anything you want. But there was randomness, and since they promised to get rid of randomness in Heroes of Might and Magic VI... In general, if they make the skill system in Heroes of Might and Magic similar to KotOR, I will be very happy.
(I know I'm already annoying you with my KotOR! But if it keeps coming to my mind!!!)