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Posts from Sylvan vs. Necropolis

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16 years ago
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If you're up against a Necropolis, I think you can't do without defense... you won't kill them with the first few attacks... Chaos against Necropolis, I don't know... even if magic is high, but in my opinion, Light and Leadership are a must!
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16 years ago
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I think against Necromancers, it's essential to level up True Luck and a lot of Cursed items to be able to kill anyone. There's one trick with Chaos magic that allows you to wipe out hordes of undead, so it's a must-use. As for Light magic, I don't think it's necessary. So, Chaos, True Luck.
In reply to Саня Изи
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16 years ago
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I don't entirely agree with Lordesat: - an elf must be either Light or Chaos aligned; - by the time an elf levels up True Luck, they won't need it anymore; their attacks will be successful almost all the time anyway; - what does "a lot of sworn enemies" mean? There are a maximum of 4, and if you think about it, there's not much point in assigning certain Necropolis units as sworn enemies... :D
In reply to KillAndAction
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16 years ago
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KillAndAction
I don't quite agree with Lordesat:
- by the time the elf levels up True Luck, he won't need that much luck anymore; his attacks will be successful almost all the time;
KillandAction forgets that there are artifacts that reduce luck; besides, the Banshee's Cry reduces luck by 2, so not all attacks will be successful.

Added 2 minutes ago
KillAndAction

- what does "a lot of cursed" mean? There are only a maximum of 4, and besides, if you think about it, there's not much point in putting some Necropolis units in the cursed list...:D
I would put them all. Imagine what will happen if the bonus comes from 3 castles? I think you can defeat everyone with just zombies.

Added 36 seconds ago
KillAndAction
I don't quite agree with Lordesat:
- the elf must be Light or Chaos;
Chaos is better than Light, and this has been proven:smile08:
In reply to Саня Изи
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16 years ago
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What do you mean by saying you would put everyone in their place? I don't quite understand you. You can have a maximum of 4 sworn enemies (for example, if you have an amulet of mastery)...
I agree that there are artifacts that reduce stats, including luck, but don't forget that a hero's luck and the luck of units are not always the same...

Is Chaos better than Haven against Necropolis? I doubt it...
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16 years ago
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Well, why not take Chaos? A chilling spell that deals 1500 damage to three sworn enemies at once isn't exactly pleasant for a Necromancer.
In reply to Ganseng
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16 years ago
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Yes, but light is more effective against the Necropolis.
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16 years ago
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If you have collected the Knight set, you can choose either Light or Chaos.
In reply to Mish-gan
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16 years ago
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Mish-gan
If you have a Knight set, you can choose either Light or Chaos.

And if you don't have a Knight set, you can choose Empathy.
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16 years ago
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I agree with Mish-gan; if there's such a setup, it's perfect for experimenting with magic. The main thing is to have a high Defense skill. But a Necromancer might figure out this twist by seeing Senior Druids in the Elf army and take perks from defense and spellcasting... and we'll end up wasting an entire skill... or is it all because of the effect of the cold itself?
In reply to Ereb
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16 years ago
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That's what I'm saying, that light is more effective...
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16 years ago
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And what makes it more effective? The only spell that's somewhat useful for an Elf is Divine Intervention, and even then, it only makes sense to use it when your troops are already depleted. There's also Remove Curse, but overall, I don't think it's very helpful.
In reply to Саня Изи
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16 years ago
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Hmm, the range of magic used by the elf seems a bit limited. Apparently, according to your logic, the elf in Chaos only has access to slowing cold...

Question: how can an elf remove mass spells of darkness?! Answer: with mass spells of light... I won't even mention the other light magic spells that will be useful in a battle against Necropolis, it's all clear anyway...

By the way, I disagree about Revenge. Considering that the elf, as well as almost all other factions, cannot survive without a properly developed defense. Therefore, we draw a logical conclusion: the damage inflicted by Necropolis creatures on the Sylvan faction will be insignificant, so Revenge will not cause significant damage to Necropolis (anticipating possible indignation from the respected Lordesat, I will clarify: I am talking specifically about the confrontation between elves and Necropolis)...

Antimagic and Resurrection look much more attractive in this pairing...
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16 years ago
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Antimagic is incredibly effective against an elf warrior! Think about it, Lordesat, Ossir can use antimagic on his main archer stack, place ents and rogues nearby, and then all you can do is shoot archers at them, assuming they survive the blue archers' attack from Ossir. Light magic is very powerful. I'm not even mentioning the ability to remove hypnosis or berserk. Let's not forget the extremely useful teleport spell (you can teleport archers further away from the enemy or ents closer, and at the expert level of light magic, you can even send them through castle walls – imagine what the ents would do there!). And regeneration is also very useful. If we take light unicorns, we can cast resurrection and regeneration on the rogues for free. And that's a big help. However, if we're fighting against necromancers, I would still take combat units because of the magic resistance aura.
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16 years ago
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I think it's clear that light is better for an elf. Chaos doesn't look very good. You, Lordset, which elf would you be more afraid of – one with light or one with chaos? ... hitting a Necropolis with chaos when it's massed and casts Dispel... it doesn't seem right... but Divine Retribution is effective towards the end, dealing 3-4 spells' worth of damage to enemies.

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