I always play as Dungeon, and I will continue to play as Dungeon, no matter who lives there: Traglodytes and Medusas, Efreeti and Nightmares, like in the fourth game, or Dark Elves. In the fifth part, I'm not happy with the third level of Minotaurs. I would swap them with the Riders.
Posts from Discussion about Dungeon (Dark Elves).
Auto-translated
Unknown, but maybe someone knows if Medusas will be in Heroes of Might and Magic V, at least as neutral creatures?
It's the Matrons' destiny to cast spells.
And the Scouts are like archers with "0" skill. They are stronger in melee combat. If there was an option to choose the attack, I would always fight with them in melee.
IMHO, they don't have any decent archers.
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
2 Haker: Well, the "modern" Dungeon also has 2 ranged attacks, and they are quite powerful, to say the least.
Hmm...
It's the fate of Matrons to cast spells.
And Scouts are like "0" as ranged units. They are stronger in melee combat. If there was an option to choose an attack, I would always fight with them in melee.
IMHO, they don't have any decent ranged units;).
Then it would be better to consider only crossbowmen and grand elves as ranged units, as the most distinct ones;), and all the others as just units with ranged attacks...
The Scouts have a bug in the beta (half damage when firing), but it will definitely be fixed in the release, and regarding the Matrons, I would ask you to... - they are magnificent in any role:cool:
But it won't change much. Since it's a Tier 1 unit, the increase is small, and the damage (note, damage, not stats) isn't outstanding either, but after upgrading (the Assassin's poison is valuable), it becomes a valuable unit, and each one lost is a significant loss. They should attack twice:D once at level 7 and once at level 6:D
Matrons. Matrons are primarily casters. A mage-archer is powerful.
But this is really jarring. Because a mage who focuses on archery and other combat skills (and do Matrons have no penalty in melee combat?) is, by definition, a weak mage. More like an average spellcaster. That's why I was so upset when I saw that all factions have casters. And when I found out that all casters are archers:eek: It's nonsense from a fantasy perspective. IMHO.
The dungeon's problem is that archers occupy levels 1 and 6. The spread is large. Take, for example, the trio and see how the archers are distributed across the levels there;)
And now a question.
When the witch attacks, it's clearly visible that she attacks twice, but the damage is only applied once – this is a bug. Because if it's not a bug, then I don't understand anything about this game:eek:
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
Furthermore, I cannot agree that Assassins are a level 1 unit; it's just a formality. They are realistically level 3. And please explain to me, the slow-witted one ;) , what the problem is with having archers of varying strength for a faction? I don't think that Medusa/Beholder was a stronger combination.
Level 1 is level 1, no matter where you are. They only pose a threat in large numbers. But these numbers have a tendency to die from Hit&Run tactics. However, this isn't an argument (as you can also eliminate the rest).
Look at this. Let's take a difficulty level where resources are very limited (the last and second-to-last). We're talking about the classic difficulties in Heroes, not the ones in the beta. Level 1 units are easy to build, as are levels up to 4.
So, the Medusa/Beholder combination is very easily achievable (including in Heroes 4). But what will we have at level 5? Until we build level 6 (which requires a lot of money), we are forced to rely on just one level 1 unit. Taking Furies into battle is expensive, and it's a pity (because they attack and retaliate), and there's no money for upgrades. Minotaurs and Raiders are weak, and therefore losses are possible. And archers, of course, make clearing the area easier.
So, the advantage of the Medusa/Beholder combination is its low cost, strength, and decent special abilities.
But in Heroes 5, scouts are cheap, but there are few of them. And Matrons, as archers, don't look good in numbers of 3-4, because they are busy casting spells.
So, the Dungeon faction plays roughly the same way as the Swamp faction in Heroes 3, relying on low-level archers. They excel with magic, but creating a situation where they don't need to use magic is practically impossible. And sometimes, every extra mana point counts.
All of this is just my opinion. I generally like to play perfectly: without losing units or mana, and only spending reserves in difficult situations. But Heroes 5 doesn't allow for this kind of play.
And there's no need to even talk about the superiority of Medusa/Beholder from Heroes 4 over Matron/Scout. Matron/Scout have no chance :)
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
If this is a competition for the “Best Debater” award, then you can have it; I’m not competing. But seriously, I don’t understand how anyone could even suggest such a thing. Matriarchs have forgetfulness, and assassins have poison – so by the time the Medusas and Beholders get close enough for hand-to-hand combat, their numbers will be significantly reduced. However, all of this is just theory, since they are not destined to meet – they are from different worlds.
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
I'm just evaluating it not from the point of view of a head-to-head battle, but taking into account the economic, tactical, and strategic aspects.
In most cases, everything always depends on the tactics chosen by the player, as well as their skill, even if the army is twice as large as yours, and the opponent almost doesn't know how to play, then you will win! But if the armies are equal, and the players are too, then everything depends on the skills and strength of the units! (IMHO)
Do you mind if I join your discussion?
In most cases, everything depends on the player's chosen tactics and their skills. Even if the enemy army is twice as large as yours, and the opponent doesn't know how to play properly, you will still win! But if the armies are equal, and the players are equally skilled, then everything depends on the skills and strength of the units! (IMHO)
What about the hero's level? If you have a 1st-level Warlock, and your opponent has a 20th-level Knight, one peasant can take down a couple of Hydras.
What about the hero's level? If you have a 1st-level Warlock and your opponent has a 20th-level Knight? One peasant can take down a couple of Hydras :)