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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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#31
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Gunnar
I always play as Dungeon, and I will continue to play as Dungeon, no matter who lives there: Traglodytes and Medusas, Efreeti and Nightmares, like in the fourth game, or Dark Elves. In the fifth part, I'm not happy with the third level of Minotaurs. I would swap them with the Riders.
Yeah, I liked Dungeon because it had two ranged units, "Eyeball" and Medusas...
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#32
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Jellyfish are actually quite beautiful, and you could even fight them in hand-to-hand combat.)) In the 4th game, they were somehow distorted, and their appearance isn't quite right... By the way, I'm not sure if it's known yet, but does anyone know if Jellyfish will be in the 5th game, even if only as neutral creatures?
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#33
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Gunnar
Unknown, but maybe someone knows if Medusas will be in Heroes of Might and Magic V, at least as neutral creatures?
Probably not. :( Since Medusas are originally creatures from a Castle, and we already know which units belong to which Castle, it's most likely that they won't be included at all, because neutral creatures mainly consist of Phoenixes, elemental knights, the dark ones with one-handed swords, and others. Medusas don't really fit in with them... Although there's still hope!!!! :rolleyes:
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#34
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I still hope that the Atlantis castle will be included in the add-on, where jellyfish, as well as other creatures from Hellas, would be perfectly at home, IMHO. 2 Haker: Well, the "modern" Dungeon also has 2 ranged attack units, and they are quite powerful, to say the least.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
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#35
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Hmm...
It's the Matrons' destiny to cast spells.
And the Scouts are like archers with "0" skill. They are stronger in melee combat. If there was an option to choose the attack, I would always fight with them in melee.
IMHO, they don't have any decent archers.
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Katrine
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#36
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Phoenix_1973
2 Haker: Well, the "modern" Dungeon also has 2 ranged attacks, and they are quite powerful, to say the least.
Times are changing!!!:D :D :D Probably for the better!
С уважением, Vlad

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#37
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Katrine
Hmm...
It's the fate of Matrons to cast spells.
And Scouts are like "0" as ranged units. They are stronger in melee combat. If there was an option to choose an attack, I would always fight with them in melee.
IMHO, they don't have any decent ranged units;).

Then it would be better to consider only crossbowmen and grand elves as ranged units, as the most distinct ones;), and all the others as just units with ranged attacks...
The Scouts have a bug in the beta (half damage when firing), but it will definitely be fixed in the release, and regarding the Matrons, I would ask you to... - they are magnificent in any role:cool:
" Тьма - рука правая Света , Свет - рука левая Тьмы "
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#38
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I just found out about the bug with the scouts. ;)
But it won't change much. Since it's a Tier 1 unit, the increase is small, and the damage (note, damage, not stats) isn't outstanding either, but after upgrading (the Assassin's poison is valuable), it becomes a valuable unit, and each one lost is a significant loss. They should attack twice:D once at level 7 and once at level 6:D
Matrons. Matrons are primarily casters. A mage-archer is powerful.
But this is really jarring. Because a mage who focuses on archery and other combat skills (and do Matrons have no penalty in melee combat?) is, by definition, a weak mage. More like an average spellcaster. That's why I was so upset when I saw that all factions have casters. And when I found out that all casters are archers:eek: It's nonsense from a fantasy perspective. IMHO.

The dungeon's problem is that archers occupy levels 1 and 6. The spread is large. Take, for example, the trio and see how the archers are distributed across the levels there;)

And now a question.
When the witch attacks, it's clearly visible that she attacks twice, but the damage is only applied once – this is a bug. Because if it's not a bug, then I don't understand anything about this game:eek:
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#39
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2 Katrine: Assassins have another important task besides poisoning, especially in the later stages of the game: they prepare combo points for Black Dragon discharges. This is an incredibly useful feature. :) We could discuss Matrons for hours, but I'm afraid we'll stray off-topic. But won't the developers move away from the exaggerated, villainous portrayal inspired by Salvatore's works (though this is a problem for many chauvinistic authors who describe the "horrors" of matriarchy)? There are excellent examples like the Aes Sedai and Bene Gesserit. Now, regarding your questions: unfortunately, in melee combat, they only deal half damage. However, the Matriarch has a special ability (Whip Strike) specifically for melee attacks, but it doesn't work in the beta, so we can only speculate about its effect. My guess is that it allows them to strike any unit within range with their whip, inflicting Berserk. (There's a lot to say about how this spell works in Heroes 5, but someone named alexrom66 on the Heroes Community forum explains it very well.) As for your statement that all casters in Heroes 5 are ranged units, you're jumping to conclusions. What about Balors, Djinns, and Fairies? And ranged casters, including Matrons, are simply designed to be split into different stacks, each performing different functions. Furthermore, I disagree that Assassins are a Tier 1 unit; it's more like a formality. In reality, they're Tier 3. And please explain to me, the slow-witted one, what the problem is with having ranged units of varying strength within a race. I don't think Medusas and Beholders were a stronger combination. The animation for the Fury's double attack (I absolutely refuse to call a melee unit a "witch," and the developers themselves have moved away from this term) is definitely a bug.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
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#40
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Phoenix_1973

Furthermore, I cannot agree that Assassins are a level 1 unit; it's just a formality. They are realistically level 3. And please explain to me, the slow-witted one ;) , what the problem is with having archers of varying strength for a faction? I don't think that Medusa/Beholder was a stronger combination.
I'll explain.
Level 1 is level 1, no matter where you are. They only pose a threat in large numbers. But these numbers have a tendency to die from Hit&Run tactics. However, this isn't an argument (as you can also eliminate the rest).
Look at this. Let's take a difficulty level where resources are very limited (the last and second-to-last). We're talking about the classic difficulties in Heroes, not the ones in the beta. Level 1 units are easy to build, as are levels up to 4.
So, the Medusa/Beholder combination is very easily achievable (including in Heroes 4). But what will we have at level 5? Until we build level 6 (which requires a lot of money), we are forced to rely on just one level 1 unit. Taking Furies into battle is expensive, and it's a pity (because they attack and retaliate), and there's no money for upgrades. Minotaurs and Raiders are weak, and therefore losses are possible. And archers, of course, make clearing the area easier.
So, the advantage of the Medusa/Beholder combination is its low cost, strength, and decent special abilities.
But in Heroes 5, scouts are cheap, but there are few of them. And Matrons, as archers, don't look good in numbers of 3-4, because they are busy casting spells.
So, the Dungeon faction plays roughly the same way as the Swamp faction in Heroes 3, relying on low-level archers. They excel with magic, but creating a situation where they don't need to use magic is practically impossible. And sometimes, every extra mana point counts.
All of this is just my opinion. I generally like to play perfectly: without losing units or mana, and only spending reserves in difficult situations. But Heroes 5 doesn't allow for this kind of play.

And there's no need to even talk about the superiority of Medusa/Beholder from Heroes 4 over Matron/Scout. Matron/Scout have no chance :)
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#41
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Well, there’s no need to even discuss the superiority of the Medusas/Beholders from Heroes 4 over the Matrons/Scouts. The Matrons/Scouts have no chance at all. :)[/QUOTE]

If this is a competition for the “Best Debater” award, then you can have it; I’m not competing. But seriously, I don’t understand how anyone could even suggest such a thing. Matriarchs have forgetfulness, and assassins have poison – so by the time the Medusas and Beholders get close enough for hand-to-hand combat, their numbers will be significantly reduced. However, all of this is just theory, since they are not destined to meet – they are from different worlds.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
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#42
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I'm just evaluating them not from the perspective of a head-to-head battle, but taking into account the economic, tactical, and strategic aspects. Looking at how these units interact with other troops. But essentially, the argument is pointless;) Although Beholders from the 4th game are even bigger parasites than Matrons.
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#43
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Katrine
I'm just evaluating it not from the point of view of a head-to-head battle, but taking into account the economic, tactical, and strategic aspects.
Do you mind if I join your discussion?
In most cases, everything always depends on the tactics chosen by the player, as well as their skill, even if the army is twice as large as yours, and the opponent almost doesn't know how to play, then you will win! But if the armies are equal, and the players are too, then everything depends on the skills and strength of the units! (IMHO)
С уважением, Vlad

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#44
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Xaker
Do you mind if I join your discussion?
In most cases, everything depends on the player's chosen tactics and their skills. Even if the enemy army is twice as large as yours, and the opponent doesn't know how to play properly, you will still win! But if the armies are equal, and the players are equally skilled, then everything depends on the skills and strength of the units! (IMHO)

What about the hero's level? If you have a 1st-level Warlock, and your opponent has a 20th-level Knight, one peasant can take down a couple of Hydras.
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#45
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Night
What about the hero's level? If you have a 1st-level Warlock and your opponent has a 20th-level Knight? One peasant can take down a couple of Hydras :)
Of course, if the level difference is 20 times, the first one will win! But I said it's only twice as much... Agree, it's quite possible, right?:)
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