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2 Katrine: Assassins have another important task besides poisoning, especially in the later stages of the game: they prepare combo points for Black Dragon discharges. This is an incredibly useful feature. :)
We could discuss Matrons for hours, but I'm afraid we'll stray off-topic. But won't the developers move away from the exaggerated, villainous portrayal inspired by Salvatore's works (though this is a problem for many chauvinistic authors who describe the "horrors" of matriarchy)? There are excellent examples like the Aes Sedai and Bene Gesserit.
Now, regarding your questions: unfortunately, in melee combat, they only deal half damage. However, the Matriarch has a special ability (Whip Strike) specifically for melee attacks, but it doesn't work in the beta, so we can only speculate about its effect. My guess is that it allows them to strike any unit within range with their whip, inflicting Berserk. (There's a lot to say about how this spell works in Heroes 5, but someone named alexrom66 on the Heroes Community forum explains it very well.) As for your statement that all casters in Heroes 5 are ranged units, you're jumping to conclusions. What about Balors, Djinns, and Fairies? And ranged casters, including Matrons, are simply designed to be split into different stacks, each performing different functions.
Furthermore, I disagree that Assassins are a Tier 1 unit; it's more like a formality. In reality, they're Tier 3. And please explain to me, the slow-witted one, what the problem is with having ranged units of varying strength within a race. I don't think Medusas and Beholders were a stronger combination.
The animation for the Fury's double attack (I absolutely refuse to call a melee unit a "witch," and the developers themselves have moved away from this term) is definitely a bug.
" Тьма - рука правая Света , Свет - рука левая Тьмы "