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Discussion about Dungeon (Dark Elves).

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I just found out about the bug with the scouts. ;)
But it won't change much. Since it's a Tier 1 unit, the increase is small, and the damage (note, damage, not stats) isn't outstanding either, but after upgrading (the Assassin's poison is valuable), it becomes a valuable unit, and each one lost is a significant loss. They should attack twice:D once at level 7 and once at level 6:D
Matrons. Matrons are primarily casters. A mage-archer is powerful.
But this is really jarring. Because a mage who focuses on archery and other combat skills (and do Matrons have no penalty in melee combat?) is, by definition, a weak mage. More like an average spellcaster. That's why I was so upset when I saw that all factions have casters. And when I found out that all casters are archers:eek: It's nonsense from a fantasy perspective. IMHO.

The dungeon's problem is that archers occupy levels 1 and 6. The spread is large. Take, for example, the trio and see how the archers are distributed across the levels there;)

And now a question.
When the witch attacks, it's clearly visible that she attacks twice, but the damage is only applied once – this is a bug. Because if it's not a bug, then I don't understand anything about this game:eek:
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