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Played it. The map is great! Excellent. Thanks to the author.
New here? I'm Roha — want a quick tour?
The idea is that if all quests in the quest houses are completed, they should be orange (meaning there are no active quests), but here it turns out to be half and half. When quests run out in houses 1 to 4, houses 1 and 4 become orange, and houses 2 and 3 become blue. I doubt that's how it was intended. They should all be the same color when the quests are completed.
Regarding the fifth house, I have an idea... I'm glad I'm an experienced player and make control points by saving in different save files, otherwise I would have ruined the game when I was moved to the mountain with the dragon artifacts, and the way out of there was either with a portal to the city, or with teleportation, or with boots of levitation. I didn't have any of those at that time.
It is necessary to put a sign with a warning or at least give a hint in the text of the quest itself that there is no way back, because if you save in one save file, you can ruin the whole game...
When you get into a similar situation when obtaining the boots of levitation, there seems to be a sign there that says "there is no way back" (if there isn't one, it should be added).
There was also a quest for the yellow player to defeat, and this was done for me approximately at the end of the first month (when the army is still quite weak) by the barbarian player (brown)... since he is noticeably stronger than the yellow one, it's understandable. Maybe they should be made allies, or at least prevent the brown player from capturing the yellow player's castle, but let him kill the heroes, and let a larger army be in the castle. Because he seems to be doing all the dirty work for me)).
In the Dungeon, there are scrolls with spells, lying in a circle, and only the "Meteor Shower" (for the quest) and "Portal to the City" are needed there, the rest are repeated 2-3 times each and are completely uninteresting. Maybe add more valuable spells there, or at least make it so that they don't repeat...
ps: I was very pleased with the Inferno and their false promises, but what else can you expect from demons?=)))
I found it, but I haven't received the Armageddon Blade yet, but do I have the Ice Blade to rule the world?=)
bugs and flaws:
- sometimes a message pops up for the MAIN hero, saying that he is supposedly cursed, when entering quest locations.
ideas for improvement:
- it would be good for the Sylvan and Fortress factions to have one hero with super abilities at the start, all the others have it, but they were left out.
bugs and flaws:
- in each version of the map, it says that in easy mode, some part of the map opens up, which is not true.
Either remove this or make it so that something actually opens up somewhere.
- the 5th building became inactive after completing 2 quests (Secret Advantage and Tear of Ascha remained uncompleted).
- the quest to free Donatello and the "big purchase" of the Necropolis did not appear (the buildings became inactive, and in both cases, I completed the quests before taking them).
- sometimes a message appears for the MAIN hero, saying that he is supposedly cursed, when entering the quest buildings.
- the Mask of Justice does not work on this map, the characteristics are not equalized for either the hero or the creatures((
(my attack on Law with 15k vampires, 2k dragons, 4k liches, 4k undead, and 3k death knights was a complete failure, and I was so hoping to defeat him).
. By the way, he surprised me with an even larger army: 3 stacks of 10k and 1 of 20k=))
- so far (v1.0.7), there are still several cities with a short English inscription instead of a city bonus (for example, the starting city of Haven, etc.).
- for Inferno, after taking the "Magister" quest with Baiar, it does not complete immediately, although Meteor Shower is in her list of spells at the start, but the script does not see it.
- for Nemesis, when leveling up, skills and abilities appear and, most interestingly, are updated and work, even though there is supposedly no place for them, since at the start, all slots are occupied by all schools of magic + mini-artifacts + spellcasting.
- for the same Nemesis, there is a save with a guaranteed crash in Windows almost at the very beginning (v1.0.7).
lyrical digression:
due to the above-mentioned bugs with quests and the inability to obtain the teleportation spell (it is impossible to get to the upper right corner of the Dungeon, obtain the Tear of Ascha, and if this mysterious Necromancer is hiding there, then it is also impossible to get to the Royal Mausoleum).
For me, the map ended when I encountered 280k black dragons at this mausoleum, we will look for the truth in the next version with Wizards or Inferno. To make it easier to catch bugs with buildings, I will upload a bug save 1.0.4 later.
ideas for improvement:
[so far, the strongest playthrough seems to be for Necropolis, followed by Inferno with the Call of Urgash, and the Academy of Magic with Arcane Knowledge, Dark Elves with Chaos Magic, and Haven with Paladins can be tried, although it will be very difficult.
Elves, Gnomes, and Orcs are clearly weaker either at the beginning or in the middle of the map when encountering large armies, there is an imbalance.
- it would be good for the Forest Union and Northern Clans to have one hero with super abilities at the start, all the others have them, but they were left out.
- the Orcs have a super ability, the most castles on the map, but it doesn't help much at the beginning and in the middle of the map, it needs to be strengthened somehow, perhaps by a more advanced starting castle or hero like Constantine from Necropolis with "Golden Tongue", or maybe it would be even better to give them a castle with the Tear of Ascha right away?
- it would be great to give all races some kind of city bonuses in the starting castle, they gave it to the strong Necropolis, but to the weak Haven - "a short English inscription" and a figure :)
So, it is intended that the Orcs remain without the dragon set?. The Barbarians have one. I played in 1.02.
And why is "Summon Creatures" forbidden? There are many cities, but only 1 additional hero, and he is constantly busy (he has a simple task - to buy phoenixes). As a result, I ran around, sailed for troops - it's tedious, and I didn't finish the map because it's not clear how to get to the northwest corner of the Dungeon. I demand Arghat in the tavern!
I don't know what level people play at, or how, but I specifically only play as a hero. I started playing as an Orc hero in v1.0.7, with a starting specialization on standard difficulty, not on easy difficulty ("hero"). This means 20 Orcs in total, and problems started with the very first Orc hero, which didn't happen with any other faction...
I noticed an interesting fact: in 1.0.4, when playing as Necropolis, a week of fever never occurred in 5 game months, but in 1.0.7, when playing as the Mages, it has already happened 3 times in less than 3 game months. Is this a coincidence, or did the author change something in this direction?
Regarding the "Mask of Justice," what's the point of it if it doesn't work on this map? Maybe give something more interesting instead of the Lion Crown?
I looked carefully and didn't see any map openings, only the standard area around the starting castle. Give me a hint, what and where is opened? o_0
Reports about the main hero being supposedly cursed in 1.0.7, as you can see, are appearing for more than just me)
Regarding Argat, I follow the principle: ask for more, and they'll give you less. BUT, give the opportunity to buy at least 1 hero (preferably a ranged hero) in the tavern to collect resources and troops, and the map will stop seeming boring. The hero from the prison, as I already wrote, is busy with an important task, and he doesn't have time to be distracted.
So, it's not the Orcs that are disadvantaged, but everyone!
Bug save with a crash on the next turn (1.0.7) http://ifolder.ru/18537789
Or maybe it doesn't only affect the Lawful?
Possibly. But this happens after clicking on an object about 10 times... I'd like a hint about specific buildings where this occurs :) The script seems to be fine in this case... but that's just a general observation.
My save file won't load:(
Elves (Aelina), 1.0.5, veteran (not on easy). Completed "Lord of the Seas," obtained boots of levitation. But they didn't help me get to the island with the Crown of Sar-Issa and the Tear... :(
Can't you reveal the secret: where can I find Andragor? I really don't want to just wait until my army becomes strong enough to face 280K dragons. Subordination doesn't work on them.
Argath amused me a bit. First, she ran away, then she returned with an army that was too strong for me at that moment. I lured her into a one-way portal with Grok; she ran around there and went to the Dungeon to see Law. Then I defeated her (I had to try hard so that Law wouldn't interfere), and I took the artifacts. I thought she had cleared everything there, but no! I couldn't complete the "Skilled Thief" quest because I can't escape from Law, despite using logistics, boots of the open road, and "finding the way."
The "Portal to Town" scroll, taken from Argath, doesn't work. The other one, behind the green tower, is useless because it only teleports you to the Orcish Castle in the middle of the ocean, and the shipyard doesn't work there.