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bugs and flaws:
- in each version of the map, it is stated that in easy mode, some part of the map is revealed, which is not true. Either remove this statement or make it so that something actually opens up somewhere.
- after completing 2 quests, the 5th building became inactive (the "secret advantage" and "tear of asha" quests remain uncompleted).
- the quest to free Donatello and the "big purchase" quest for Necropolis did not appear (the buildings became inactive, and in both cases, I completed the quests before taking them).
- sometimes, a message appears for the MAIN hero, saying that he is supposedly cursed, when entering the quest buildings.
- the "Mask of Justice" does not work on this map; the characteristics are not equalized for either the hero or the creatures.
- (my attack on Закон with 15k vampires, 2k dragons, 4k liches, 4k undead, and 3k death knights was a complete failure, and I was really hoping to defeat him. By the way, he surprised me with an even larger army: 3 stacks of 10k and 1 stack of 20k).
- there are still (v1.0.7) several cities with a short English inscription instead of the city bonus (for example, the starting city of Haven, etc.).
- for Inferno, if you take the "Magister" quest with Биарой, it is not completed immediately, although she has the "Meteor Shower" spell in her starting spell list, but the script does not recognize it.
- for the Sorcerers, when leveling up with Nemesis, skills and abilities appear, and what is most interesting, they are updated and function, even though there is supposedly no space for them, since he starts with all slots occupied by all schools of magic + mini-artifacts + enchantment.
- there is a save file for the same Nemesis that guarantees a crash in Windows almost at the very beginning (v1.0.7).
lyrical digression:
due to the above-mentioned bugs with quests and the inability to obtain the teleportation spell (it is impossible to reach the upper right corner of the dungeon, obtain the Tear of Asha, and if this mysterious necromancer is hiding there, then it is also impossible to reach the Royal Mausoleum).
For me, this version of the map ended when I encountered 280k black dragons near this mausoleum. We will look for the truth in the next version, playing as Mages or Inferno. To make it easier to catch bugs with the buildings, I will upload a bug save file 1.0.4 later.
ideas for improvement:
[so far, the strongest playthrough seems to be for Necropolis, followed by Inferno with the "Call of Urgash" spell, and the Academy of Magic with "Arcane Knowledge." Dark Elves with Chaos Magic and Haven with Paladins can also be tried, although it will be very difficult.
Elves, Dwarves, and the Horde are clearly weaker either at the beginning or in the middle of the map when encountering large armies; there is an imbalance.
- it would be good for the Forest Union and the Northern Clans to have one hero with super abilities at the start, as all the others have, but they were left out.
- the Horde has a super ability, the most castles on the map, but it doesn't help much at the beginning and in the middle of the map; they need to be strengthened somehow, perhaps by giving them a more advanced starting castle or hero, like Konstantin from Necropolis with "Golden Tongue," or maybe even better, give them a castle with the Tear of Asha charged right away?
- it would be great to give all races some kind of city bonuses in the starting castle, because they gave it to the strong Necropolis, but to the weak Haven - "a short English inscription" and a figure :)