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#72
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PavliG
bugs and flaws:
- in each version of the map, it says that in easy mode, some part of the map opens up, which is not true.
Either remove this or make it so that something actually opens up somewhere.
Are you paying attention?
PavliG

- the 5th building became inactive after completing 2 quests (Secret Advantage and Tear of Ascha remained uncompleted).
Specify the version, I already fixed something there;)
PavliG

- the quest to free Donatello and the "big purchase" of the Necropolis did not appear (the buildings became inactive, and in both cases, I completed the quests before taking them).
Specify the version, I already fixed something there;)
PavliG

- sometimes a message appears for the MAIN hero, saying that he is supposedly cursed, when entering the quest buildings.
Specify the version, I already fixed something there;)
PavliG

- the Mask of Justice does not work on this map, the characteristics are not equalized for either the hero or the creatures((
(my attack on Law with 15k vampires, 2k dragons, 4k liches, 4k undead, and 3k death knights was a complete failure, and I was so hoping to defeat him).
Well, I'm not to blame here;)
PavliG

. By the way, he surprised me with an even larger army: 3 stacks of 10k and 1 of 20k=))
- so far (v1.0.7), there are still several cities with a short English inscription instead of a city bonus (for example, the starting city of Haven, etc.).
It's not a big deal. The localizers probably didn't translate the cities without bonuses.
PavliG

- for Inferno, after taking the "Magister" quest with Baiar, it does not complete immediately, although Meteor Shower is in her list of spells at the start, but the script does not see it.
Balance, however.
PavliG

- for Nemesis, when leveling up, skills and abilities appear and, most interestingly, are updated and work, even though there is supposedly no place for them, since at the start, all slots are occupied by all schools of magic + mini-artifacts + spellcasting.
Well, the game doesn't work well with some non-standard builds:(
PavliG

- for the same Nemesis, there is a save with a guaranteed crash in Windows almost at the very beginning (v1.0.7).
See above... I'll think about how to fix it.
PavliG
lyrical digression:
due to the above-mentioned bugs with quests and the inability to obtain the teleportation spell (it is impossible to get to the upper right corner of the Dungeon, obtain the Tear of Ascha, and if this mysterious Necromancer is hiding there, then it is also impossible to get to the Royal Mausoleum).
For me, the map ended when I encountered 280k black dragons at this mausoleum, we will look for the truth in the next version with Wizards or Inferno. To make it easier to catch bugs with buildings, I will upload a bug save 1.0.4 later.
It's already fixed, and even in version 1.0.5, I think;)
P.S. Many of the flaws have already been fixed. Thank you to the players and not only from this forum:)
PavliG

ideas for improvement:
[so far, the strongest playthrough seems to be for Necropolis, followed by Inferno with the Call of Urgash, and the Academy of Magic with Arcane Knowledge, Dark Elves with Chaos Magic, and Haven with Paladins can be tried, although it will be very difficult.
Elves, Gnomes, and Orcs are clearly weaker either at the beginning or in the middle of the map when encountering large armies, there is an imbalance.
- it would be good for the Forest Union and Northern Clans to have one hero with super abilities at the start, all the others have them, but they were left out.
- the Orcs have a super ability, the most castles on the map, but it doesn't help much at the beginning and in the middle of the map, it needs to be strengthened somehow, perhaps by a more advanced starting castle or hero like Constantine from Necropolis with "Golden Tongue", or maybe it would be even better to give them a castle with the Tear of Ascha right away?
- it would be great to give all races some kind of city bonuses in the starting castle, they gave it to the strong Necropolis, but to the weak Haven - "a short English inscription" and a figure :)
The Forest Union has two dwellings + a city with an upgrade at the start, and the Gnomes have their own land - and it is larger than their own, compared to the others. In version 1.0.8, I have already changed one building in some cities... I forgot to write:)
Now, Necromancers cannot place vampires in their starting city, for example, etc.
And imbalance for a single player is a normal phenomenon. We are not holding a tournament:)
I'll see what else can be done in the next versions;)
Skull

So, it is intended that the Orcs remain without the dragon set?. The Barbarians have one. I played in 1.02.
And why is "Summon Creatures" forbidden? There are many cities, but only 1 additional hero, and he is constantly busy (he has a simple task - to buy phoenixes). As a result, I ran around, sailed for troops - it's tedious, and I didn't finish the map because it's not clear how to get to the northwest corner of the Dungeon. I demand Arghat in the tavern!
It's true, there may be a special quest for the Orcs, and a setting for the starting heroes;)
Arghat is already occupied by an enemy.