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4.6 (10 ratings)
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16 years ago
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Played it. The map is great! Excellent. Thanks to the author.
16 years ago
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Another batch of suggestions for improvement ;)

The idea is that if all quests in the quest houses are completed, they should be orange (like, no active quests), but it turns out to be half and half: when the quests in houses 1 to 4 run out, houses 1 and 4 become orange, and houses 2 and 3 become blue. I doubt that's how it was intended. They should all be the same color when the quests are finished.

Regarding the fifth house, I have an idea... I'm glad I'm an experienced player and make save points in different saves, otherwise I would have ruined the game when I was transported to the mountain with the dragon artifacts, and the way out of there was either with a portal to the city, or with teleportation, or with boots of levitation. I didn't have any of those at that moment.

It is necessary to put up a sign with a warning or at least give a hint in the text of the quest itself that there is no way back, because if you save in one save, you can ruin the whole game...

When you get into a similar situation when obtaining the boots of levitation, there seems to be a sign there that says "there is no way back" (if there isn't one, you should put one up).

There was also a quest from a yellow player to defeat someone, and around the end of the first month (when the army is still quite weak), a barbarian player (brown) did it for me... since he is noticeably stronger than the yellow player, it's understandable. Maybe they should be made allies, or at least prevent the brown player from capturing the yellow player's castle, but let him kill the heroes. In the castle, in turn, there should be a larger army. Otherwise, he seems to be doing all the dirty work for me)).

In the Dungeon, there are scrolls with spells, lying in a circle. Only the meteor shower (for the quest) and "portal to the city" are needed there, the rest are repeated 2-3 times each and are completely uninteresting. Maybe add more valuable spells there or at least make them not repeat...

P.S.: I was very pleased with the Inferno and their false promises, but what else can you expect from demons?=)))

I found it, but I haven't received the Armageddon Blade yet. Do I have the Frost Blade to rule the world?=)
In reply to PavliG
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16 years ago
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PavliG

The idea is that if all quests in the quest houses are completed, they should be orange (meaning there are no active quests), but here it turns out to be half and half. When quests run out in houses 1 to 4, houses 1 and 4 become orange, and houses 2 and 3 become blue. I doubt that's how it was intended. They should all be the same color when the quests are completed.
They won't light up at all;)
PavliG

Regarding the fifth house, I have an idea... I'm glad I'm an experienced player and make control points by saving in different save files, otherwise I would have ruined the game when I was moved to the mountain with the dragon artifacts, and the way out of there was either with a portal to the city, or with teleportation, or with boots of levitation. I didn't have any of those at that time.
That's how it was intended;)
PavliG

It is necessary to put a sign with a warning or at least give a hint in the text of the quest itself that there is no way back, because if you save in one save file, you can ruin the whole game...
It's an effect for the element of surprise! I don't think people don't save. Autosave is here to help)
PavliG

When you get into a similar situation when obtaining the boots of levitation, there seems to be a sign there that says "there is no way back" (if there isn't one, it should be added).
Only through a series of actions can the truth be revealed... Here, autosaving is enough.
PavliG

There was also a quest for the yellow player to defeat, and this was done for me approximately at the end of the first month (when the army is still quite weak) by the barbarian player (brown)... since he is noticeably stronger than the yellow one, it's understandable. Maybe they should be made allies, or at least prevent the brown player from capturing the yellow player's castle, but let him kill the heroes, and let a larger army be in the castle. Because he seems to be doing all the dirty work for me)).
We will make it so that he cannot enter the yellow zone until you activate it, and not the opponent's player:)
PavliG

In the Dungeon, there are scrolls with spells, lying in a circle, and only the "Meteor Shower" (for the quest) and "Portal to the City" are needed there, the rest are repeated 2-3 times each and are completely uninteresting. Maybe add more valuable spells there, or at least make it so that they don't repeat...
No. All scrolls are random. Previously, the portal to the city was among this pile. The main purpose of the scrolls is decoration;)
PavliG

ps: I was very pleased with the Inferno and their false promises, but what else can you expect from demons?=)))
But they don't betray their own;)
PavliG

I found it, but I haven't received the Armageddon Blade yet, but do I have the Ice Blade to rule the world?=)
Yes... But you shouldn't believe legends :)

I added version 1.0.8.pre, where some minor flaws have been fixed. There are almost no differences between the gameplay of versions 1.0.7.pre and 1.0.8.pre (only art has been added and moved)
16 years ago
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bugs and flaws: - in each version of the map, it is stated that in easy mode, some part of the map is revealed, which is not true. Either remove this statement or make it so that something actually opens up somewhere. - after completing 2 quests, the 5th building became inactive (the "secret advantage" and "tear of asha" quests remain uncompleted). - the quest to free Donatello and the "big purchase" quest for Necropolis did not appear (the buildings became inactive, and in both cases, I completed the quests before taking them). - sometimes, a message appears for the MAIN hero, saying that he is supposedly cursed, when entering the quest buildings. - the "Mask of Justice" does not work on this map; the characteristics are not equalized for either the hero or the creatures. - (my attack on Закон with 15k vampires, 2k dragons, 4k liches, 4k undead, and 3k death knights was a complete failure, and I was really hoping to defeat him. By the way, he surprised me with an even larger army: 3 stacks of 10k and 1 stack of 20k). - there are still (v1.0.7) several cities with a short English inscription instead of the city bonus (for example, the starting city of Haven, etc.). - for Inferno, if you take the "Magister" quest with Биарой, it is not completed immediately, although she has the "Meteor Shower" spell in her starting spell list, but the script does not recognize it. - for the Sorcerers, when leveling up with Nemesis, skills and abilities appear, and what is most interesting, they are updated and function, even though there is supposedly no space for them, since he starts with all slots occupied by all schools of magic + mini-artifacts + enchantment. - there is a save file for the same Nemesis that guarantees a crash in Windows almost at the very beginning (v1.0.7). lyrical digression: due to the above-mentioned bugs with quests and the inability to obtain the teleportation spell (it is impossible to reach the upper right corner of the dungeon, obtain the Tear of Asha, and if this mysterious necromancer is hiding there, then it is also impossible to reach the Royal Mausoleum). For me, this version of the map ended when I encountered 280k black dragons near this mausoleum. We will look for the truth in the next version, playing as Mages or Inferno. To make it easier to catch bugs with the buildings, I will upload a bug save file 1.0.4 later. ideas for improvement: [so far, the strongest playthrough seems to be for Necropolis, followed by Inferno with the "Call of Urgash" spell, and the Academy of Magic with "Arcane Knowledge." Dark Elves with Chaos Magic and Haven with Paladins can also be tried, although it will be very difficult. Elves, Dwarves, and the Horde are clearly weaker either at the beginning or in the middle of the map when encountering large armies; there is an imbalance. - it would be good for the Forest Union and the Northern Clans to have one hero with super abilities at the start, as all the others have, but they were left out. - the Horde has a super ability, the most castles on the map, but it doesn't help much at the beginning and in the middle of the map; they need to be strengthened somehow, perhaps by giving them a more advanced starting castle or hero, like Konstantin from Necropolis with "Golden Tongue," or maybe even better, give them a castle with the Tear of Asha charged right away? - it would be great to give all races some kind of city bonuses in the starting castle, because they gave it to the strong Necropolis, but to the weak Haven - "a short English inscription" and a figure :)
In reply to PavliG
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16 years ago
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PavliG
bugs and flaws:
- sometimes a message pops up for the MAIN hero, saying that he is supposedly cursed, when entering quest locations.
I had the same thing happen, I thought it was intentional, so I didn't get upset about it.
PavliG
ideas for improvement:
- it would be good for the Sylvan and Fortress factions to have one hero with super abilities at the start, all the others have it, but they were left out.
That would be too overpowered :rolleyes:, it would be an obvious imbalance, and the game would become less interesting.
In reply to PavliG
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16 years ago
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PavliG
bugs and flaws:
- in each version of the map, it says that in easy mode, some part of the map opens up, which is not true.
Either remove this or make it so that something actually opens up somewhere.
Are you paying attention?
PavliG

- the 5th building became inactive after completing 2 quests (Secret Advantage and Tear of Ascha remained uncompleted).
Specify the version, I already fixed something there;)
PavliG

- the quest to free Donatello and the "big purchase" of the Necropolis did not appear (the buildings became inactive, and in both cases, I completed the quests before taking them).
Specify the version, I already fixed something there;)
PavliG

- sometimes a message appears for the MAIN hero, saying that he is supposedly cursed, when entering the quest buildings.
Specify the version, I already fixed something there;)
PavliG

- the Mask of Justice does not work on this map, the characteristics are not equalized for either the hero or the creatures((
(my attack on Law with 15k vampires, 2k dragons, 4k liches, 4k undead, and 3k death knights was a complete failure, and I was so hoping to defeat him).
Well, I'm not to blame here;)
PavliG

. By the way, he surprised me with an even larger army: 3 stacks of 10k and 1 of 20k=))
- so far (v1.0.7), there are still several cities with a short English inscription instead of a city bonus (for example, the starting city of Haven, etc.).
It's not a big deal. The localizers probably didn't translate the cities without bonuses.
PavliG

- for Inferno, after taking the "Magister" quest with Baiar, it does not complete immediately, although Meteor Shower is in her list of spells at the start, but the script does not see it.
Balance, however.
PavliG

- for Nemesis, when leveling up, skills and abilities appear and, most interestingly, are updated and work, even though there is supposedly no place for them, since at the start, all slots are occupied by all schools of magic + mini-artifacts + spellcasting.
Well, the game doesn't work well with some non-standard builds:(
PavliG

- for the same Nemesis, there is a save with a guaranteed crash in Windows almost at the very beginning (v1.0.7).
See above... I'll think about how to fix it.
PavliG
lyrical digression:
due to the above-mentioned bugs with quests and the inability to obtain the teleportation spell (it is impossible to get to the upper right corner of the Dungeon, obtain the Tear of Ascha, and if this mysterious Necromancer is hiding there, then it is also impossible to get to the Royal Mausoleum).
For me, the map ended when I encountered 280k black dragons at this mausoleum, we will look for the truth in the next version with Wizards or Inferno. To make it easier to catch bugs with buildings, I will upload a bug save 1.0.4 later.
It's already fixed, and even in version 1.0.5, I think;)
P.S. Many of the flaws have already been fixed. Thank you to the players and not only from this forum:)
PavliG

ideas for improvement:
[so far, the strongest playthrough seems to be for Necropolis, followed by Inferno with the Call of Urgash, and the Academy of Magic with Arcane Knowledge, Dark Elves with Chaos Magic, and Haven with Paladins can be tried, although it will be very difficult.
Elves, Gnomes, and Orcs are clearly weaker either at the beginning or in the middle of the map when encountering large armies, there is an imbalance.
- it would be good for the Forest Union and Northern Clans to have one hero with super abilities at the start, all the others have them, but they were left out.
- the Orcs have a super ability, the most castles on the map, but it doesn't help much at the beginning and in the middle of the map, it needs to be strengthened somehow, perhaps by a more advanced starting castle or hero like Constantine from Necropolis with "Golden Tongue", or maybe it would be even better to give them a castle with the Tear of Ascha right away?
- it would be great to give all races some kind of city bonuses in the starting castle, they gave it to the strong Necropolis, but to the weak Haven - "a short English inscription" and a figure :)
The Forest Union has two dwellings + a city with an upgrade at the start, and the Gnomes have their own land - and it is larger than their own, compared to the others. In version 1.0.8, I have already changed one building in some cities... I forgot to write:)
Now, Necromancers cannot place vampires in their starting city, for example, etc.
And imbalance for a single player is a normal phenomenon. We are not holding a tournament:)
I'll see what else can be done in the next versions;)
Skull

So, it is intended that the Orcs remain without the dragon set?. The Barbarians have one. I played in 1.02.
And why is "Summon Creatures" forbidden? There are many cities, but only 1 additional hero, and he is constantly busy (he has a simple task - to buy phoenixes). As a result, I ran around, sailed for troops - it's tedious, and I didn't finish the map because it's not clear how to get to the northwest corner of the Dungeon. I demand Arghat in the tavern!
It's true, there may be a special quest for the Orcs, and a setting for the starting heroes;)
Arghat is already occupied by an enemy.
16 years ago
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Finally got internet access! Savegame with a crash on the next turn (1.0.7): http://ifolder.ru/18537789 The building bugs were present in 1.0.4, but after playing for several hours in 1.0.7, it became clear that they are no longer there, so we can disregard that issue. There's nothing to be done about Nemesis either. After reaching the mentor, it turned out that he has 8 skills instead of 6, and they just don't appear on the screen. That's why I was confused at first; there are no bugs with him. Everything else remains as it was. I looked carefully and still didn't see any map openings, only the standard area around the starting castle. Can you give me a hint about what and where opens up? o_0 Regarding the reports about the main hero being supposedly cursed in 1.0.7, as you can see, it's happening to more than just me. I didn't understand the issue with Biaara and the balance. It seems that with Nemesis, you can complete the quest right away, but with Biaara, you can't, even though Nemesis is clearly stronger than Biaara. No, this is a bug, not a balance issue; please fix it in the next version. Okay, with the Dwarves and Elves, it's fine, but the Orcs are definitely disadvantaged on this map from all sides. It's the most difficult Walkthrough for them (if we exclude the hero specializing in undead). They really need special quests so that the Orcs can visit all corners of the map on an equal footing with other heroes, and perhaps they could start with a more developed city than the others, and then the issue of imbalance would be resolved
16 years ago
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I don't know what level everyone plays at or how, but I personally only play on the "hero" difficulty. I started playing with the Stronghold hero, with the starting specialization on standard difficulty, not on the easier "hero" difficulty. This gives you 20 orcs to start with, and problems started right away with the first orc hero, which wasn't the case with any other faction...

I noticed an interesting fact: in 1.0.4, when playing as Necropolis, I didn't get a single week of plague in 5 in-game months, but in 1.0.7, when playing as Academy, it's already happened three times in less than 3 in-game months. Is this a coincidence, or did the author change something in this area?

Regarding the "Mask of Justice," what's the point of it if it doesn't work on this map? Maybe you could give something more interesting instead, like the Lion Crown?
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16 years ago
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PavliG
I don't know what level people play at, or how, but I specifically only play as a hero. I started playing as an Orc hero in v1.0.7, with a starting specialization on standard difficulty, not on easy difficulty ("hero"). This means 20 Orcs in total, and problems started with the very first Orc hero, which didn't happen with any other faction...
It's better not to try, because there are serious arguments:
- I didn't take into account a feature, because I didn't know it before: if a hero has the Blood Fury skill, then if a spell is prohibited on the map, it cannot be learned, but if the hero does not have the Blood Fury skill, then if the spell is prohibited on the map, it can be learned... which is strange (if you take away Blood Fury from an Orc, the prohibited spell can be learned :) ). This small oversight by the game developers spoils the Walkthrough:(
-The Orcs will have a slightly different Walkthrough, so there's no point in testing the old one:(
PavliG

I noticed an interesting fact: in 1.0.4, when playing as Necropolis, a week of fever never occurred in 5 game months, but in 1.0.7, when playing as the Mages, it has already happened 3 times in less than 3 game months. Is this a coincidence, or did the author change something in this direction?
I have nothing to do with it.
PavliG

Regarding the "Mask of Justice," what's the point of it if it doesn't work on this map? Maybe give something more interesting instead of the Lion Crown?
Or maybe it only doesn't work on the Law faction?
PavliG

I looked carefully and didn't see any map openings, only the standard area around the starting castle. Give me a hint, what and where is opened? o_0
When you go to the surface, a larger part of the map is opened than if the hero opened it himself. Notice that a circle is opened, and it's not exactly in the center with the hero ;)
PavliG

Reports about the main hero being supposedly cursed in 1.0.7, as you can see, are appearing for more than just me)
It's possible. But this happens when you click on an object about 10 times... I would like a hint about specific buildings where this happens :) Because according to the script, everything seems to be fine in this case... but that's in General)
Skull

Regarding Argat, I follow the principle: ask for more, and they'll give you less. BUT, give the opportunity to buy at least 1 hero (preferably a ranged hero) in the tavern to collect resources and troops, and the map will stop seeming boring. The hero from the prison, as I already wrote, is busy with an important task, and he doesn't have time to be distracted.
I hinted that it would happen, but not with Argat. And also: it is precisely because of the additional heroes that bugs related to the "cursed hero" are possible, but I will see what and how.
Skull

So, it's not the Orcs that are disadvantaged, but everyone!
Well, that means everything is fine on one side;) And on the other hand, since the map is large, let there be one more additional hero....
PavliG

Bug save with a crash on the next turn (1.0.7) http://ifolder.ru/18537789
The save doesn't load for me:(
In reply to Dyrman
16 years ago
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Froska

Or maybe it doesn't only affect the Lawful?
No, it doesn't affect the hero in the thieves' den near the bridge, or the strongest barbarian either; it doesn't seem to work at all, even though it definitely worked in the original Campaign.
Froska

Possibly. But this happens after clicking on an object about 10 times... I'd like a hint about specific buildings where this occurs :) The script seems to be fine in this case... but that's just a general observation.
For me, it only pops up in the first building, usually when you're reading several quests, clicking "cancel," reading the next one, etc. It usually appears on the last quest.
Froska

My save file won't load:(
This might be due to mods like "save during battle" or "skill wheel" and similar. I have about 30 mini-mods that expand the gameplay and improve information display, with a few minor cosmetic changes. There are no creature replacements or balance changes.

To put it simply, the first Orc hero gets stuck trying to pick up the bundle of wood hidden near the bridge at the beginning. This happens when I'm near the portal. You could try moving it further away or closer to the bridge, but these are just suggestions; the solution is in the save file...

Guys, try loading my save file on version 3.1. Does anyone else have trouble loading it?:confused:
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16 years ago
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Added version 1.0.9.pre, where I tried to fix the aforementioned shortcomings and added some requested features.
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16 years ago
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Elves (Aelina), 1.0.5, veteran (not easy). Completed "Lord of the Seas," obtained boots of levitation. But they didn't help me get to the island with the Crown of Sar-Iss and the Tear... :(
Can't figure out the secret: where to find Andragor? I really don't want to just wait until my army becomes strong enough to face 280K dragons. Subordination doesn't work on them.
Argath amused me a bit. First, she ran away, then she returned with an overwhelming army for that moment. I lured her into a one-way portal with Grok; she ran around there and went into the Dungeon of Law. Then I defeated her (I had to try hard so that the Law wouldn't interfere), and I took the artifacts. I thought she had cleared everything there, but no! I couldn't complete the "Skilled Thief" quest because I can't escape the Law, despite using logistics, boots of open paths, and "finding the path."
The "Portal to Town" scroll, taken from Argath, doesn't work. Another one, behind the green tower, is useless because it only teleports you to the Orc castle in the middle of the ocean, and the shipyard doesn't work there.
 

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16 years ago
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In version 1.0.5, you won't be able to find the Ash's Tear on the island; there are plenty of bugs with the quests there. It's easier to start with version 1.0.9; they definitely aren't there.
In reply to Ment
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16 years ago
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Ment
Elves (Aelina), 1.0.5, veteran (not on easy). Completed "Lord of the Seas," obtained boots of levitation. But they didn't help me get to the island with the Crown of Sar-Issa and the Tear... :(
Can't you reveal the secret: where can I find Andragor? I really don't want to just wait until my army becomes strong enough to face 280K dragons. Subordination doesn't work on them.
Argath amused me a bit. First, she ran away, then she returned with an army that was too strong for me at that moment. I lured her into a one-way portal with Grok; she ran around there and went to the Dungeon to see Law. Then I defeated her (I had to try hard so that Law wouldn't interfere), and I took the artifacts. I thought she had cleared everything there, but no! I couldn't complete the "Skilled Thief" quest because I can't escape from Law, despite using logistics, boots of the open road, and "finding the way."
The "Portal to Town" scroll, taken from Argath, doesn't work. The other one, behind the green tower, is useless because it only teleports you to the Orcish Castle in the middle of the ocean, and the shipyard doesn't work there.
You can only reach the island using astral gates;)
Andragor is in the blue Dungeon.
The "Portal to Town" scroll isn't useless. You just need to teleport from a different place and read the signs carefully.
There are also bugs...(( so I still fixed something in 1.0.9.pre
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16 years ago
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Thank you very much. Overall, it's a very good scenario, quite original. The only downside is that it takes a long time to play.
 

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