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#1674
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There are no guards near the metro station that move, but in some cases, you can pass through without defeating them.
In reply to Piterius
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#1675
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Piterius
Do you have any examples? Please enlighten me.
We don't need to look far for an example. The second generation already clearly fits the description.

As seen in the screenshot on the left, GO are just simple bears. It’s not a problem to defeat them in the second week. We defeat them, go down into the subway, and see Titans, and since everyone knows that Titans are cool, we understand that we can't go any further... But we know our stuff and realize that if we take a step to the left and down, there will be a battle with terrible troglodytes. After killing the trogs, we calmly capture the opponent's capital. The only question is whether we have the right to do this?:confused:
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In reply to Dirty_Player
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#1676
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It hasn't been moved. Just because you can sneak past it doesn't mean it's been moved. The guard is still in its place. For me, "moved" always meant that you could run around it, picking up things and safely returning, but here it's clearly not quite that. Here, a passage opens up in all 360 degrees (the example with Titans isn't entirely successful in this regard:)) with much greater possibilities than just between respawn points, and it's not just about a small area.
In the discussed issue, there's a focus on the phrase "any guard can be bypassed," which was used for bugs like a moved guard between respawn points. After all, sometimes you might not even see it, and you might not always be able to determine if it's a passage to another respawn point or not. But here, there's an obvious guard at the exit of the teleport or subway, so, go ahead and beat me and move on – that's the price for jumping/transitioning to another dimension.
Хаос - это порядок, которым сложнее управлять.

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#1677
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Piterius
In the discussed issue, the focus is on the phrase "any guard can be bypassed," which was used in relation to bugs such as guards being shifted between respawn points.

I would say that the phrase in the Rules, "any guard can be bypassed," applies not so much to shifted guards, but rather to multiple guards. I believe that the existing Rules allow for the interpretation that passing through Teleports/Underground passages involves bypassing One of the Guards.

But here, the issue also hinges on the accumulation of various exceptions and amendments to the Rules regarding passing through Teleports/Underground passages.
In order not to create this convoluted structure in this matter, it would be more appropriate to exclude them, as the Rules allow for it, i.e., to bypass one of the guards of the passage to another respawn point.
С истиной где-то рядом...





Лето 2010.
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#1678
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Piterius
It hasn't been moved. Just because you can sneak past it doesn't mean it's been moved. The guard is still in its place. For me, "moved" always meant that you could run around it, pick up something, and safely return. But here, it's clearly not quite that. Here, a passage opens up in all 360 degrees (the example with the Titans isn't entirely successful in this regard), with much greater possibilities than just between respawn points, and it's not just about the "strawberry patch."
In the discussion, there's a focus on the phrase "any guard can be bypassed," which was used for bugs like a moved guard between respawn points. Because sometimes you don't always see it, you don't always know if it's a passage to another respawn point or not. But here, there's an obvious guard at the exit of the teleport or subway, so, go ahead and beat it and move on – that's the price for jumping/transitioning to another dimension.
I'm too lazy to repeat the same thing several times and convince everyone individually; I don't agree with this, and I've already explained why. In a seasonal game, the viewer's opinion is known. In tournaments where I participate, I will clarify the organizers' opinion on this issue, as the players' opinions are divided, and everyone is sure they are right
Всем удачи ! И Морали !
In reply to Piterius
#1679
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According to the current rules, it is sufficient to defeat only one guard per passage. There are no differences between passages depending on whether they contain elevators or teleporters, neither in the rules nor in the template schemes.
It is more logical to present suggestions for changing the rules in a different thread.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#1680
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Medium_HP
According to the current rules, you only need to defeat one guard on a single passage. There are no differences between passages depending on whether they have elevators/teleporters or not, neither in the rules nor in the template schemes.
It is more logical to present suggestions for changing the rules in a different thread.

This isn't a suggestion, unfortunately, but rather a reason to chat - IMHO.

Quote from the current rules:

5.12. It is forbidden to enter adjacent territories without defeating the guard standing on the passage (i.e., if it is moved). If two or three guards are scattered along the path, any one can be defeated.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one spawn to another.

Passage - a place through which you can pass, between something.
- If it is impossible to get from point A to point B without passing through point C, then the path goes from A-->C, and then from C-->B - or am I wrong?
--> This is the passage between the destinations!!!
A - one spawn (starting point)
B - another spawn (destination point)
C - portal /anything, even a subway/ (destination/intermediate point)

But if there are no such objects on the passage to adjacent territories /such as elevators and teleporters/, then the path lies from A-->B /i.e., only one passage from one point to another/

P.S.: Now, ask yourself why all the words from dictionaries should be included in the rules? I have never seen this happen in live tournaments, where people suggest restarting turn 111 on their opponent's turn - when the opportunity is gone, etc. - as I see it, this is already about respecting the opponent and following the rules of "fair play" or brazenly violating them /I don't mean accidental violations/
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#1681
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Medium_HP
According to the current rules, it is sufficient to defeat one guard in a single attempt. There are no differences between attempts depending on whether they contain elevators or teleporters, neither in the rules nor in the template schemes.
Suggestions for changing the rules should be presented in a more appropriate thread.

If we reason based on the principle of "what is not prohibited by law is permitted," then, of course, yes. But that is where all the logic ends.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
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In reply to Piterius
#1682
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I see that a contest for the best interpretation of the rules has spontaneously started here. I also want to participate.
However, we should primarily be guided by the spirit of the rules, rather than engaging in nitpicking. If you focus on every single word, you can draw many unexpected conclusions when reading the rules.
For example, the sentence "If two or three guards are scattered along the road, any one can be defeated" can be interpreted as permission to pass between spawn points through rough terrain, without defeating any guards at all. Or, conversely, it can be interpreted as requiring the defeat of all guards. After all, it only mentions the road.

However, for me, it is obvious that this clarification about multiple guards was introduced into the rules specifically for regular passage guards. Because elevators and teleporters do not have multiple guards.

Even regarding the example with the Guardian of the Orb, it is surprising that so many players find it possible to pass by it. I would strongly object if an opponent did so in a game against me.

But since such disputes arise, the solution should not be found through linguistic analysis of the text of the rules, but through understanding the purpose of a particular rule and whether it is needed at all.
In the case in question, it is, of course, possible to add a clarification to the rules regarding elevators and teleporters, since there are so many disputes.
In reply to <Ivor>
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#1683
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Speaking of the example with the Grand Order, it's surprising that so many players find it acceptable to bypass it. I would strongly object if an opponent did the same in a game against me.
The point is that the Grand Order has already been completed, which definitely aligns with the spirit of the rules, and one can nitpick about the specifics for a long time.
Всем удачи ! И Морали !
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#1684
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In my opinion, bypassing the Titans without defeating them is a violation of the rules.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#1685
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The opponent could easily have killed these troglodytes if they wanted to, otherwise they deserve to lose.
Земля нуля.
Все в ней нулево и кукольно.
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#1686
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I imagined a situation: a player moved diagonally, killed the Troglodytes, and ran out of movement points. Is an opponent's attack on this hero considered a violation of the shifted guard rule, or does he still have to break through the Titans first?
In reply to Wicc
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#1687
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Wicc
I imagined a situation — a player moved diagonally, killed the Troglodytes, and ran out of moves. Does the opponent's attack on this hero count as a violation of the shifted guard rule, or does he still have to break through the Titans first?
Well, that's like the respawn of the player who is attacking, what violation? :confused:
Всем удачи ! И Морали !
In reply to Wlk777
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#1688
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That was funny.
Земля нуля.
Все в ней нулево и кукольно.