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Round table

#1682
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I see that a contest for the best interpretation of the rules has spontaneously started here. I also want to participate.
However, we should primarily be guided by the spirit of the rules, rather than engaging in nitpicking. If you focus on every single word, you can draw many unexpected conclusions when reading the rules.
For example, the sentence "If two or three guards are scattered along the road, any one can be defeated" can be interpreted as permission to pass between spawn points through rough terrain, without defeating any guards at all. Or, conversely, it can be interpreted as requiring the defeat of all guards. After all, it only mentions the road.

However, for me, it is obvious that this clarification about multiple guards was introduced into the rules specifically for regular passage guards. Because elevators and teleporters do not have multiple guards.

Even regarding the example with the Guardian of the Orb, it is surprising that so many players find it possible to pass by it. I would strongly object if an opponent did so in a game against me.

But since such disputes arise, the solution should not be found through linguistic analysis of the text of the rules, but through understanding the purpose of a particular rule and whether it is needed at all.
In the case in question, it is, of course, possible to add a clarification to the rules regarding elevators and teleporters, since there are so many disputes.