According to the current rules, you only need to defeat one guard on a single passage. There are no differences between passages depending on whether they have elevators/teleporters or not, neither in the rules nor in the template schemes.
It is more logical to present suggestions for changing the rules in a different thread.
This isn't a suggestion, unfortunately, but rather a reason to chat - IMHO.
Quote from the current rules:
5.12. It is forbidden to enter adjacent territories without defeating the guard standing on the passage (i.e., if it is moved). If two or three guards are scattered along the path, any one can be defeated.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one spawn to another.
Passage - a place through which you can pass, between something.
- If it is impossible to get from point A to point B without passing through point C, then the path goes from A-->C, and then from C-->B - or am I wrong?
--> This is the passage between the destinations!!!
A - one spawn (starting point)
B - another spawn (destination point)
C - portal /anything, even a subway/ (destination/intermediate point)
But if there are no such objects on the passage to adjacent territories /such as elevators and teleporters/, then the path lies from A-->B /i.e., only one passage from one point to another/
P.S.: Now, ask yourself why all the words from dictionaries should be included in the rules? I have never seen this happen in live tournaments, where people suggest restarting turn 111 on their opponent's turn - when the opportunity is gone, etc. - as I see it, this is already about respecting the opponent and following the rules of "fair play" or brazenly violating them /I don't mean accidental violations/