New here? I'm Roha — want a quick tour?
Do you have any examples? Please enlighten me.
In the discussed issue, the focus is on the phrase "any guard can be bypassed," which was used in relation to bugs such as guards being shifted between respawn points.
It hasn't been moved. Just because you can sneak past it doesn't mean it's been moved. The guard is still in its place. For me, "moved" always meant that you could run around it, pick up something, and safely return. But here, it's clearly not quite that. Here, a passage opens up in all 360 degrees (the example with the Titans isn't entirely successful in this regard), with much greater possibilities than just between respawn points, and it's not just about the "strawberry patch."
In the discussion, there's a focus on the phrase "any guard can be bypassed," which was used for bugs like a moved guard between respawn points. Because sometimes you don't always see it, you don't always know if it's a passage to another respawn point or not. But here, there's an obvious guard at the exit of the teleport or subway, so, go ahead and beat it and move on – that's the price for jumping/transitioning to another dimension.
According to the current rules, you only need to defeat one guard on a single passage. There are no differences between passages depending on whether they have elevators/teleporters or not, neither in the rules nor in the template schemes.
It is more logical to present suggestions for changing the rules in a different thread.
According to the current rules, it is sufficient to defeat one guard in a single attempt. There are no differences between attempts depending on whether they contain elevators or teleporters, neither in the rules nor in the template schemes.
Suggestions for changing the rules should be presented in a more appropriate thread.
Speaking of the example with the Grand Order, it's surprising that so many players find it acceptable to bypass it. I would strongly object if an opponent did the same in a game against me.
I imagined a situation — a player moved diagonally, killed the Troglodytes, and ran out of moves. Does the opponent's attack on this hero count as a violation of the shifted guard rule, or does he still have to break through the Titans first?