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Posts from How to create a video for a map?

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#16
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It's very interesting how you can lose the effect during a video. I learned how to do it on the map (similar to Ser9k's map), but it doesn't work that way in the video. In short:
:smile45:
Thank you in advance.
 

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#17
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On the map, it's one thing; there's a script involved. In the videos, there shouldn't be any scripts at all. And it's done very simply. There are several tabs (after you've created the scene). The first is something like "sound," the second is "effects," and the third is "animations." They are arranged in sequence, so you won't miss them. Just choose the one for effects. You should be able to figure it out from there.
Клан "Вершители Асхана" - "Masters of Ashan"
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#18
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Ser9K, thank you. I understand about the tabs. I select effects, create a new one, and set the parameters (coordinates, texture). But nothing happens at all. Could you provide a more detailed instruction or a screenshot? Thank you in advance.
 

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#19
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Most likely, you are entering the coordinates incorrectly. The values you are using are not the same as the x, y coordinates on the map. You need to do it this way: create a camera that encompasses the entire scene and start adjusting the numbers in the x, y, z fields until everything works as expected. If you are creating an effect underground, the z value should be around 12-18.
Клан "Вершители Асхана" - "Masters of Ashan"
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#20
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Ser9K, that's an interesting suggestion. But, I must be a bad student... I created a ton of effects (just a ton!), all with different coordinates, and made the camera all-encompassing. But what's the point...? I should note that I actually have the top level of the map, not the bottom (even though it looks gloomy). Also, I should note that in Nival's videos, z=1 or z=5 is used, and it all works. In short, I don't understand anything. :smile07: :smile07: :smile07: :smile07:
 

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#21
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You’re exaggerating with all those effects. Just use one and cycle through the coordinates monotonously (start with 50:50). On the z-axis, the values vary from 1 to 10; different effects behave differently. Try using Armageddon; you won’t miss it. ;)
Клан "Вершители Асхана" - "Masters of Ashan"
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#22
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I couldn't find where to create dialogues. The "Dialog Scene" tab doesn't appear, and I don't know where the "Select Tables" option is either. Please help me.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#23
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Sorry, the space doesn't work from the second line. It's elementary, Watson.
game_folder\profiles\editor_a2
or, if there isn't one, then
game_folder\profiles\editor
setvar map_editor_mode = 1 You change it to setvar map_editor_mode = 0 Then, you open the editor. Second tab (resources). There you'll find select tables. Then, you check the box next to what you need from the list. Don't forget to load the map first.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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#24
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Thank you for your help, but I still have many questions. The most important one: how do I set up the camera? In the developers' videos, they use some camera designations (e.g., C1-T1), and when they make comments, they simply refer to the camera they have already set up. Also, I couldn't find where the special effects, character movements, etc., are located.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#25
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Hey, fellow elf! In the dialogue scene settings, find the "sentences" tab, create a new one, and expand it. There are a bunch of parameters there, such as text, a link to a hero/monster, Effects (Ser9K wrote about them), Animations, and NewCameraSet. For the camera, you need to create a new setting, specifying the initial and final positions. It's nothing complicated. If you need it, I can send you a screenshot.
 

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#26
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First page;):
E - creates a new camera
Q and A - changes the screen position relative to the Z-axis
W - shades a part of the screen. This is needed to see the frame exactly as it will be displayed in the game.
9 - adds animation to an actor (may cause a critical error).
Клан "Вершители Асхана" - "Masters of Ashan"
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#27
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Wow! I've learned how to work with the camera. I do it like this: I take several frames using the "E" key. Then I press "T" and specify the first and last frames (their order). And finally, in the space, I indicate the unit, their words, and the camera that accompanies all of this.
I still haven't learned how to work with the "sentences" tab, nor how to create special effects for creatures and surrounding areas. At what point should I press the "9" key?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#28
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But you're wrong. You can create effects and animations there without any major problems. In the same window as the *map properties tree*, if you select your dialogue scene, you will find its parameters. And among them are those *sentences*. You select them with the cursor, press add in the context menu. You expand it, and there you go!
 

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#29
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There were also some issues with the "sentences" tab. But I still haven't figured out how to add animation. For example, I want Zephyr, who is on the map, to move to a specific cell (first run to it) and then an animation appears showing him casting a spell. All I could get was the sound. Please advise, as I don't want to stop halfway through.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#30
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So, here's the deal. Simply adding the animation itself isn't enough to depict the animation of movement. The editor needs to know where to move the object. You place the druid, set up the scene, press **9**, and select **move**.


Here, you'll find it. Where [0] is, I usually set the starting point, and where [1] is, I set the ending point. As a result, the druid runs where he needs to.
Клан "Вершители Асхана" - "Masters of Ashan"

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