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So, here's the deal. Simply adding the animation itself isn't enough to depict the animation of movement. The editor needs to know where to move the object. You place the druid, set up the scene, press **9**, and select **move**.
Here, you'll find it. Where [0] is, I usually set the starting point, and where [1] is, I set the ending point. As a result, the druid runs where he needs to.