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Firstly, there are Elder Druids, and there will be quite a few of them in the late game, plus the Ranger will have a good amount of spells. Secondly, in the late game, an Elf hero must take Light... and always against the Necromancer. Thirdly, the skills of Elf heroes are suitable for "Power Attack":
Defense, Luck, Logistics, Education... and of course, Light with Attack. For example, Winraell: minus one of any skill. This hero will have higher stats at the start than Vlad or Kaspar => death. Any Elf hero almost doesn't lose troops at the start, and Luck compensates for the attack, which takes a while to develop. Therefore, the Necromancer's army advantage is compensated by the Elf's initiative, defense, and luck :smile03:
Here's another example, Ilfin:
1.
Buffs the ponies (my favorites among the Elves).
2.
Maxes out Light to Eternal.
3.
Takes Keen Mind in Logistics.
4.
The start will be tougher, but after taking the Luck skill, everything will be fine.
(I always take Luck for Elves as quickly as possible; I think many do the same).
This is for the late game....
For a quick start, you can take Gilraen, Ossir, Winraell, or Wing if possible :smile20:
Personally, I have always (maybe with some difficulty) managed to deal with Necromancers when playing as Elves. Especially against players, as it is more difficult for Necromancers to overcome monsters like Manticores, Dark Knights, etc., at the start. But it's easier for the Elf... if you don't agree with me, write it down!!! I'm waiting... :smile14: