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Mizrael(blue, Stronghold, Crag Hack, Crag Hack) lose Maretti(red, Rampart, Alagar, Gerwolf) balance 136
According to their rules, everything is random; I fell for Crag and here's what happened. In the first week I got a good start, quickly took my native town, Chris brought a ballista, Verdish a tent. Immediately two fronts emerged: Crag on birds with a tent and armor was taking out archers at the respawn, while the rest with a horde of goblins and a ballista pushed further. In the first week I captured a Dungeon village, the breakthrough cost me the ballista — there were almost 100 thieves. The plan was simple as can be: run for Castle, so I ignored orcs and ogres, built a market in every town... BUT! even with a full trade of all resources at 3! markets and spending all available gold at the respawn, the behemoths wouldn't stand by day 7... By the middle of the second week, with just birds and wolves, Crag cleared a medusa bank and two naga banks, after which the experience dried up completely; I needed new territories or to just skip turns. I thought it over and attacked a diamond golem pile; obviously there were almost a horde of them, and I didn't manage to bring up the orcs in time — even Crag's damage was too weak, and I couldn't slow them down. On his turn, the opponent finishes off the pitiful remains of the golems and takes the Dungeon. At that point it was already time to surrender, since there was a horde of grand elites and uniques there, and I had a complete loss, but it was a serious game, so I pulled myself together and Crag, using orcs with a cover of 4 ogres from the external dwelling, farmed resources for trading to get behemoths by the end of the week. On day 131, with 1 bird and 3 behemoths, I broke through a horde of elves into the second corridor; there was a village, 2 crypts, and a Dwarf Cottage, so at least I got some gold for buying up troops. At the respawn of the first Dungeon village, a scout found a Griffin Conservatory in the corner; the opponent hadn't reached it and hadn't killed the scout yet. Crag was about to head there, but on day 6 Gerwolf brings the GO through the portal on my native respawn and heads toward the capital. Giving up the growth means death, so I put my papa with all his might on defense. But no attack came; the opponent decided simply to cut off my economy by grabbing all the villages and crushing me with the meat of the next growth, which I wouldn't have the gold to buy. The prospect wasn't great... I made an attempt to run: he had broken through the center, maybe I could get something to eat there, but it was complete chaos — desert all around, and all the good stuff started beyond the mountains, where you'd have to wind around and around; if I went in, I might not get out by the time all the towns were taken. There was a faint hope for tactics and mass haste, to charge in the open field while on my own turf the birds have angel speed and to wedge in all together, but after checking with a scout, I realized it was hopeless — Gerwolf with tactics and +1 speed, so after a couple of turns I surrendered, so as not to drag it out.
P.S. Another game going against the template: red had the entire road chain of the map, not a single off-road village for them, and not a single road except to the native town and the GO for me :)
P.P.S. Not all saves, I often forgot to save.