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#275
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Markon asked to post this here:
Hardcore(blue,Flax,Grendan) loose Markon(red,Swamp,Tazar) 145 2sm4d(3)
I scribbled down a conflux for myself for some reason, which is my weakest town after Inferno, since I've only played it a couple of games, and I even had to make a mage as my main hero, which I absolutely can't stand, but the hero selection on week 1 left no other options.
We restarted, got the standard 1 secondary against 3, on day 1 I captured my only secondary — a tavern there, left all my army and split into the main, bought fire and water, took the resources and Legion Boots from neutrals, recruited Pyschics and with them broke through up to the external dwelling of Psychics and Fire, I don't know for what reason I decided to take the external dwelling, I should have retreated and was in a big hurry; in the end I lost it, leaving 1 Psychic there, and we adjourned there. We continued after some time, the game was playable, luckily I had enough gold to buy back my main hero, on day 121 with a resource trade I finally take the Psychic external dwelling and right after it the Fire one, ran through the respawn, took the Crypt and 2 Dwarf Cottages, somewhere around day 123 Tazar appeared at GO and took a Dragon Fly Hive behind the Fire horde and dashed back, meanwhile at the end of the week I also took 2 Dragon Fly Hives for 6 each and split into the main after mastering Earth, passed the army to scout heroes who took the Water external dwelling, on day 131 I replenished mana at the Well and rushed to take the Griffin Conservatory by the road, it turned out to be a max one, but thanks to Mass Slow I only lost 1 mage to the Griffins' morale, then we adjourned again. At the Griffin Conservatory, after getting Pass-Fight, I decide to push into the snow treasure zone from the tower, I take another Griffin Conservatory 3-ka without losses and split into the tower to replenish mana, here's the 1st serious mistake — I sat down to replenish mana, but the guild wasn't built!))) I only discovered this annoying misunderstanding on the next turn when I was already on the move from the tower, I see no point in going back so I decide to fight the treasure zone with 25 mana, luckily mages reduce spell costs, I have Expert Slow, Haste, Stone Skin, Shield. Only 6 spells in the spell book total, and this is a mage hero, yeah) Because of that I ultimately lost. Anyway, I took another Griffin Conservatory 2-ka with a scout hero, and broke into the treasure zone, where I immediately rushed to a Dragon Utopia spotted from the overview, my main army was left behind, Grendel only had angels, the Dragon Utopia guard was a horde of Medusas, well, naturally no obstacle for angels, but apparently it's not my day, I forgot to turn off auto-combat and the computer loses 3!!! angels to 120 Medusas with a growth stack((. Well, nothing to do but convince myself morally that I didn't take the Griffin Conservatory 3-ka)). At the same time, my morale was further "raised" by Tazar, who broke through the adjacent guard with his secondary right near GO, a decent army — a lot of Ducks, Basilisks, a horde of Flies, Lizards, and a bit of everything else, 1-4 angels, but the stats aren't impressive, something like 5-11-4-4, I absolutely can't return to my town, no transport spells and the whole chain is stuck in the snow, I'll have to give up the week 4 growth, Tazar takes the main town, while I take a Dragon Utopia 2-ka which gives Wings, +2 all stats and a Shield +4. Pretty good. I fly over a rock and a Monk horde gives a Teapot in a tomb, which significantly raised my morale)) But for any luck, as a rule, you have to pay — I attack a hundred Genies for a Pandora's Box with 120 with a growth stack right after the tomb, morale -3, and naturally the angels who struck on wait get stuck next to 2 stacks of Genies on -morale for 2 rounds, in the end I lose another angel, Tazar runs off back home and sends scout heroes down towards the tower, which I successfully repel with my own, near Grendel I take a Sword +6 and also spot a Dragon Utopia, which I also take, a 2-ka too, it gave a total bash — Admiral's Hat and a Gold Bag, exactly what I was dreaming of)), mana ran out, I decide to take the opponent's Barbarian secondary through the mountain and then continue clearing the treasure zone. Here I encounter a very smart move from the opponent — he calmly gives up his secondary, but there's no guild there and he built a Goblin growth building, so with my blue color I can't build a guild and replenish mana there, while Tazar in the main town is just waiting to crush me in the town without mana). Here, apparently, the second mistake was made that decided the outcome — I should have just bought off the town guard (opponent's oversight, the town was guarded by 1 Wolf), luckily I had the Diplomat's Medal and 70k in pocket, and hired in the tavern there, repelled the attack of the guy with the conflux growth and continued collecting goodies with flight, in the end I have to fly to my own tavern through 2 treasure zone Dragon Fly Hives, on my turn the opponent finally takes the tavern and I'm left without towns, and finally reaching the tower I get Tazar there who ported with his entire army, who just on this turn found a portal to his own lands((. Well, the game is basically lost, but there's still a tiny chance in the form of a Well at the very bottom of the map from the tower and the opponent's fear of my strong magic, I successfully fly into the Well and end up one move from the tower, after which follows a very reckless move from the opponent in the form of attacking my Grendel with 2 stats and presumably strong magic))As if I knew there was nothing there except 1st level spells((. In the end, Grendel ends up in the final fight with 300 mana and stats over 20 against Tazar's 13-15-6-6. In the final fight, Tazar with 1st speed and Tactics, already 50 ducks, naturally immediately under Mass Slow they pile on my shooters, I respond with Mass Haste, Stone Skin and Shield and disabling weaker stacks one by one, on top of the strong army I also get full Earth in the form of Rain and Implosion on my already weaker army, in the end the final fight is hopelessly lost, Tazar still has a stack of Ducks and Bulls left after the battle.
Thanks for the game!
In reply to Hardcore+
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#276
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Yeahhhhh, practically a complete déjà vu)))))))

I also played with Marcon at the Moscow qualifier, Conflux vs Taz, also had Grinya as main, and the only secondary was a tavern hero with the prospect of getting stuck in the snow))))

although I didn't fall for that prospect, and after leveling Grinya to Expert Earth Magic in week 1, I tried to rush through his secondary, cutting off Taz with his starting army from home!
if only!!!)))))))) the secondary was also swamp, which on one hand worsened the rush determination, but on the other hand there was no pathfinding, so I got stuck and wandered through it for about 4 days, while Taz zipped along super-fast roads — in the end I was knocked out on weak stacks by Septienna into a tavern, and the rotten Lubbeta with the power stack, missing by just 1 cell along the super-road to the swamp secondary (where Grinya was supposed to be revived and smash all the beehives in the area), was attacked by Taz with an angel already!!))))) so it basically ended around turn 122 everything)))

as for the absence of high magic on Grinya — well, Marcon took all the towns — no mage towers, so no worries, Grinya is not frightening without them or scrolls ;)
and as for the chance of various pandora-utopias, well and FF fitting room — it's not necessary to win, just enough to scout the opponent, shave off some required shavings and knock out their teeth, and then finish them off later, which with all towns and Town Portal is easy — you can always defend in Castle :)

but the déjà vu with Grinya and a single snow secondary really made me smile — Marcon's bio-field generates this thing nonstop)))))))))))))))))))))))))))))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
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#277
HW TE options:

Cartographers are replaced by Covers of Darkness - yes
Loan Bank - no
Select neutral town types - yes (to avoid doublebuild)
Market of time - no
Mirror of the home-way - no
Summoning stones - no

Arrow towers gain exp - no
Leave troops by right-clicking - no
Commanders are enabled - no
Demolish town buildings by right-clicking - no
Creature dwellings accumulate creatures - no
Creature dwellings accumulate guards - no
Sylvan Centaur creation is allowed - no
Troop stacks gain experience - no
Artifacts may be left by right-clicking - no
Disable cheat codes and menu - yes

Ban spells from mage guilds and pyramids - yes
Ban spells from spell shrines - yes
Ban spells from scholars - yes
Ban spells from scrolls and pandora's boxes - yes
Ban spells from hero's starting spells - yes
Ban summon boat - yes
Ban scuttle boat - yes
Ban water walk - yes
Ban TP - no
Ban DD - no
Ban fly - no
Ban visions - no
Ban Armageddon - no
Ban View Air/Earth - no
Ban Animate dead - no
Ban ressurection - no
Ban disguise - no

Banned artifacts - boots of levitation, sea captain's hat and necklace of ocean guidance

Hit & run restricted - no
Savage monsters - yes
Custom start resources - no
Modify heroes - yes
Chess like time control - yes (360+360)
Timer stops in battles - yes
First day money transfer - no
New inferno castle gates - no
Disable some town buildings - no
New witch hut - yes
Mage guild rebuilding - yes
Reserve stack - no
Empty battlefield - no
No upgraded stack - no
No god morale - no
Offline mode - no

Restricted DD - yes
Replace scrolls with gold - yes
Replace hill forts with Fairy Dragons - yes
Build 2nd level - yes
DD in water - yes
Minsk rules - no
Necropolis patch - yes
One to many way monolith - yes

HW TE.ini:

360 initial time
360 add per turn
0 Army upkeep (in %)
0 Army experience multiplayer (in %)

[Classes ban]
1= 1 Warrior (0 - enable, 1 - ban)
2= 1 Sage
3= 1 Explorer
4= 1 Speedy
5= 1 Sniper
6= 1 Maradeur
7= 1 Healer
8= 1 Merchant
9= 1 Governor
10= 1 Leprechaun
11= 1 Terraformer
12= 1 Artificer

[Replace scrolls values]
1= 5 1st level (all*100gold)
2= 10 2nd level
3= 15 3rd level
4= 20 4th level
5= 25 5th level

1= 2 Roads (1 - dirt, 2 - grav, 3 - cobb, 4 - remove all roads, other - no change)

HW other options:

No exotic scripts (Watch tower in Tower, Inferno patch, scholar view, etc)
Non-modified text resources (no crypts on lava, Ufretin has dwarves only, etc)

HW rules:

0) Template is 2sm4d(3), size L+U, human players 2, computer players 0, difficulty 160%, no water, strong monsters, time limit 360+360 (battles not included).
Players choose towns and colors according to the following procedure. Towns, available for selection are reduced by 1 by each player, turn-by-turn. It's not allowed to pick same town types. When 3 towns are left, player chooses town which he will play and his opponent chooses from the rest 2 towns. Player, who chooses from 2 towns, chooses the color. Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
The rest towns are Tower, Inferno and Dungeon. invisible: "I choose Inferno", vbn: "I choose Dungeon and red color".
1) Restarts:
Players must take restart:
- if starting hero is not Level 1.
- if player has more than 1 starting town.
- if starting town hasn't Fort.
- if players have battle between them during first 6 turns. But, if both players agree, they can continue their game.
player can take 1 restart with no reason during 1st own turn.
player can take 1 restart with no reason during 3rd own turn.

2) Interdictions:
2.1 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army (army brought with new heroes, from dwellings, Pandoras, hives, conservatories, portals of summoning is NOT considered as NEW))
2.2 No Hit & Run. Attacking hero can't flee in round 1 if he used some magic of direct damage. Defending hero can cast a spell and run away.
2.3 Free to use Angle Wings.
2.4 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.
2.5 Must Fight misplaced guards of Pandora's Boxes, Arts and any other objects. You can take chests and resources without guards fighting.
2.6 You can dig Grail after 5 week of game.
2.7 Free to use Mercenary Camp

3. If battle ends in a draw - then attacking player must flee (even if attacking player has better army).
Example: attacking player has horde of Golems and can't kill 1 Ghost dragon which flies away.
In "shackles present during draw battle" condition it is necessary to load last savegame, repeat exactly all moves until the draw battle, dismiss army, killed in battle. Than it's necessary to remove shackles, attacking hero must attack and flee or surrender.
In the case of disconnect player has to end his turn and make a save. Than the game continues from loading this save. In the case of program crash the game continues from autosave of inactive player. If connection was lost during the fight, all moves must be repeated after loading.

Files with options (*.dat) and TE.ini are in the attachment.
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In reply to Pit for LM
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#278
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Pit for LM


360 initial time
360 add per turn
this is like playing for 2.5-3 minutes
what are you guys doing? :)
you'll go crazy clicking.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#279
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With a pause between battles ;)
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#280
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Interportal table.

http://hmmclub.narod.ru/Site_Turnir.htm

2 Captain.
Is Bai dying? ;)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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#281
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Forrest
Is Bai dying? ;)
Bai is alive as long as there is poker :smile02:
In reply to Dirty_Player
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#282
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Dirty_Player
The Bai is alive as long as there is poker :smile02:

Uh-huh) thanks to the posts of LeBron (HeroesWorld), Neo (Portal) ;)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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#283
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Forrest
Uh-huh) thanks to the posts of LeBron (HeroesWorld), Neo (Portal) ;)
Those who wouldn't even log in without poker on the buy-in :D

But the buy-in is dying because of sheer apathy. For example, in recent days two important games were played: Cobra vs. Scorpe and Marcon vs. Britva. Yet the buy-in players are so modest that they're even too shy to write a report... Forget the report, they don't even mention who played whom and on what template. In other words, do they simply not care about viewers and fans? The little point in the standings is what matters! Not cool!

If at the FIFA World Cup there were no TV broadcasts, reports, news, etc., and it just said "France def Brazil" (without even the score), who would follow football?
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#285
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Dirty, those who need to know, know everything, and Forrest regularly makes announcements on websites and in chat.
In reply to KobRa_RR
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#286
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KobRa_RR
Dirty, those who need to know, know everything, and Forrest regularly makes announcements on websites and in chat.
But come on, we're talking about the viewers; they want public reports (and preferably with save files), not just announcements on websites and in chat.
Всем удачи ! И Морали !
In reply to KobRa_RR
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#287
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KobRa_RR
Dirty, those who need to know, already know everything, and Forrest regularly makes announcements on websites and in the chat.
Well, let those who don't need to know find out too. If not with such tournaments to attract people's attention to the game, then with what? :confused: Many people follow the interportal games, including newcomers who want to learn.... Tolian makes updates, respect to him for that. Judging by the topic on the baise forum about the interportal, only Forrest and DoberMan follow it. Tolian simply wrote:
HeroesWorld outplayed the enemy 3-1! Long live Kobra, Marcon, and Alex!
But how did they outplay them? For example, I'm interested in where the struggle was and so on.

P.S: Don't I remind you of SergeyY? :D
In reply to Dirty_Player
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#288
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Dirty_Player
Those who wouldn't even participate in a "blind" poker game :D

I don't understand why this poker thing bothers you so much? Let people discuss what they like; why does everything have to be about HoMM...?
And the "blind" format is dying because of a general lack of interest. For example, in recent days, two important games were played: Cobra vs. Scorp and Marcon vs. Britvochka. But the "blind" players are so modest that they're even embarrassed to write a report... Forget about the report; they don't even say who played whom and on what map. So, do they just not care about the viewers and fans? Only the single point in the table matters! It's not cool!
I agree with this :) Writing just 3 sentences isn't that difficult.
Dirty_Player
Let those who don't need to know, find out. If we don't attract people's attention to the game with tournaments like these, then how will we do it?
Historically, it has always been the case that Heroes.by plays and wins. To attract people's attention... there's Heroesworld and Heroesportal for that :) As far as I know, it has never been Heroes.by's goal to attract anyone; people are attracted to it on their own :) And not many, at that
In reply to Dirty_Player
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#289
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Dirty_Player
Let those who shouldn't know, find out. If we don't attract people's attention to the game with tournaments like these, then how else? :confused: Many people follow the interportal, including newcomers who want to learn.... Tolyan is making updates, and I respect him for that. Judging by the topic on the forum, only Forrest and DoberMan are following the interportal. Tolyan simply wrote:

And what caused the change? I'm interested in where the struggle was and so on.

P.S. Am I reminding you of Sergey? :D

I agree. I don't like writing reports; maybe Scorp will write one. I'll just say that on map 117, I had 19 kills (2+8-3+12) :D on the much-loved (hopefully in the past) Sylvan map against a hopeless Tower.