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New interportal.

#298
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house rules and WCL template for TE:

House template - BALANCE
Rules:
No cheats
Details: The use of cheat codes and programs providing an advantage to one player, as well as morale calculators and skill tree programs, is prohibited.
No ghost heroes
Details: Creating and/or using a ghost hero—where the hero has no army at all (all 7 army slots are empty)—is prohibited.
Save games and map
Details: Looking at save games or the randomly generated map in the editor before the end of the game is prohibited.
No monster recruiting.
Details: Recruiting monsters is prohibited.
No Level 4 and Level 5 scrolls.
Details: The use of scrolls containing Level 4 or 5 magic is prohibited. The scrolls themselves may be picked up, but using magic from a scroll is prohibited if the hero does not know that magic without the scroll.
No Grail.
Details: Building the Grail is prohibited.
No Hillfort and no Cartographer.
Details: Using these structures is prohibited.
No upgrading of "canned" angels or wyverns from Hive.
No Dimension Door and no Fly
Details: The use of these spells is prohibited in all situations. Using the Angel Wings artifact is also prohibited.
Restarts (new map generation)
Details: If the starting zone is HEAVILY blocked (abundance of mountains, misplaced monsters on the road, etc.) or the map generated poorly, a map restart may be taken within the first 3 of one's own turns. The opponent has the right to verify that there was a valid reason for the restart; if there are doubts, the decision is made by an inter-portal judge. If the map conditions are deemed insufficient for a restart, the player who took the restart is automatically awarded a loss. If an inter-portal judge or tournament organizer (on the opponent's side) is online and ready to help, they may decide on the possibility of a restart during the game. Restarts are mandatory for slow roads (dirt roads).
No hit-and-run:
You cannot flee from battle in the first round if direct damage magic was used. It does not matter whether the hero is defending or attacking.
Selling cheap artifacts at the price of expensive ones in artifact markets is prohibited.
Draw situations in battle.
Details: Sometimes a draw situation arises in battle—for example, one player has a speed advantage and constantly runs away from a stronger second player. In such a situation, the attacking player must exit the battle—either by fleeing or surrendering for money.
Starting hero level.
Details: If the starting hero level is not 1, a restart is mandatory. Players must check the level on the very first day of the game.
Rules on misplaced or missing monsters:
A "misplaced monster" is a monster that is not guarding the object it is supposed to guard—a random map generation error. On a random map, it is prohibited to bypass such an "erroneous" monster to pick up a Pandora's Box, an artifact, pick up/visit an object on the map, or pass into another zone. In cases where several monsters guard a passage to another zone, killing one guard is sufficient. It is also prohibited to enter an adjacent zone if a map generation error is clearly visible (for example, a misplaced mountain sometimes allows passage into a zone; there is also a bug—unguarded roads to another zone or a road through mine guards).
Note: guards near a mine guard only the mine itself; resources near it can be picked up without combat.
Choice of castle, hero, and bonus:
Complete random. If BOTH players agree, the castle, hero, and bonus may be chosen.
Combo artifacts:
Details: All are allowed except for the Necromancer King's Cloak.
Disconnects:
In the event of a disconnect (as far as possible in the given situation), the player making the move finishes their movement either until they need to attack the opponent or until the end of their turn and makes a save; then the connection is restored and the game continues from this save; if a disconnect occurred during battle, all battle turns are repeated after the game resumes (if exact repetition is impossible, it should be as close as possible to how it was).
Random map generation settings:
- size L, no underground
- difficulty Rook (130%)
- 2 human players, no computer players
- no water
- monsters Strong
- turn time: unlimited
TE Settings:
1. ban hit-and-run - yes
2. evil monsters - yes
2. resources by choice - no
4. altered heroes - yes
5. chess clock - no
6. timer stops - no
7. money transfer on day 1 - no
8. Inferno gates - yes
9. Ban some buildings - no
10. New witch hut - yes
11. Tower rebuild - yes
12. Reserve stack - yes
13. Empty fields - no
14. No upgraded stack - no
15. No morale - no
16. Offline mode - no
17. limited DD - yes
18. scroll replacement - yes
19. hillfort replacement - yes
20. build second level - yes
21. DD in water - yes
22. Minsk rules - no
23. necro-patch - yes

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Prohibited: summon boat, Walk on Water, DD, Fly
Prohibited arts: water boots, wings, captain's hat, dolphin necklace

1. classes - yes
2. tax - no
3. roads - type 3
4. monster exp - no
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