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#121
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there will be no time extensions for turns. Wow, and it's not even your place to ask for that. In our last game, I timed it – the average turn time was 12-13 minutes. The minimum was around 8 minutes, with one turn taking as little as 127 seconds. Sorry, but that's just awful. And this isn't just my opinion. And considering your fondness for slow-paced games...
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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#122
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Turns out, I was tricked into an unlimited plan with slow speeds on a mini-nostalgia server :D

By the way, a question about the rules: can you choose Haven as a starting faction in Heroes of Might and Magic? :confused:
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#123
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redwhait
Turns out, I was tricked into buying an unlimited plan with slow speeds on the mini-nostalgia server:D

By the way, a question about the rules: can you choose Haven as a starting faction in Heroes of Might and Magic? :confused:


According to the rules (which are general), you can.:)
С истиной где-то рядом...





Лето 2010.
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#124
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Felix(358964243)-wowa 7972568
You can play, try to do it on time, you might start a little later, but there's still enough time. If GOD leaves his ICQ online, he can expect an opponent.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#125
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Redwhait(red, castle, ballista, pirate) def Hermit(blue necro, goshan) mini-nostalgia 217

The opponent kindly gave me a mini-nostalgia on the template selection; I gave him goshan in return :)
I took 113 and we were off...
Slow roads appeared in the tavern; pirate then gave me 3 more ballista specialists :D.
On day 2, I realized I was left without a ramp; it was blocked by GO from giants into the pozem (in the 1st generation I was also without a ramp :D)
A bunch of shooter blocks were broken through by pirate; in the end, I was left with 18 archers and spearmen when I reached the dungeon's computer. Useful stuff: 3 external dwellings of Troglodytes and 1 of spearmen, a couple of artifacts +2 attack/knowledge and +1 morale/luck, a couple of Dragon Fly Hives.
Money in the first week is enough for horses in the Citadel.

At the start of the second week, I break through to the grass treasure zone of the dungeon; the lookout before it showed an external dwelling of bears behind woodcutters, a box behind trolls, then a block on the road from Archmages guarding a quest artifact.
I broke the woodcutters and trolls; in the box there were 45 orcs. I attack the Archmages; this cost me 2 horses and some orcs.
Next, a Dragon Utopia shows up, a couple more quest artifacts behind Efreeti, and that seems to be about all that interesting.
I break houses and go along the road to the Griffin Conservatory, and on the way, I turn in the artifact for 15k experience :smile07: I decided not to turn it in yet but to buy Earth magic for Armorer, Offense, and Wisdom.
I take out the computer, buy Earth magic; because of it, the birds don't get summoned as there's nowhere to get the money; I put the conservatory on hold for now. No treasure zone on the stones without Pathfinding :( I see a Hive and up to 49 necro horses for a breastplate +4 attack/defense, and a box, and a Dragon Utopia, but I don't go there yet.
I break houses in the Castle, they give an artifact, I get Expert Earth; I break houses in the Dungeon and go with Earth to cultivate the grass treasure zone.
Thus ends the second week. Useful stuff: Castle and a well-leveled pirate who already works wonders with the ballista (and when luck comes, she breaks whoever she wants).
Behind the Nomads, I pick up the Earth Sphere; then I free Luna of 10th level, break the Efreeti for a quest artifact, then woodcutters for a tier 3 Dragon Utopia, Vasek for an artifact giving +15% to shooting; +10% is already available; there's a Barbarian village, and that's it. I break houses in the conservatory; the army at the Dungeon takes a couple of Hives; a noob delivers the quest artifact.
2 Hives, both mini :( but for the artifact they give 30 Ogres :) Now we, like cool guys, go to break the necro horses; they died without losses; we took a Hive with 6 Wyverns; along the way we found another Hive with 6 Wyverns; Shiva on the orc goes off-road and finds a teapot with Archmages up to level 9; on the vision spell I cast at the Dungeon, it shows 6 Archmages; I go there, losses about 10 orcs and half the spearmen, then woodcutters for a box with 10k gold. This ended the 3rd week.
I check the nearby max-level Dragon Utopia; without hesitation, I go in and take it without much trouble; they give Angel Wings, nothing else useful but nothing useless either. Nearby, the next tier 3 Dragon Utopia; the most interesting thing there is some boots, I think something else, but I don't remember now.
Breaking houses in the Barbarian village, and I take another tier 3 in which I already cast Oil :cool: then a max-level one where they gave 2 water artifacts :smile35: but at the same time they gave a shield +4 all stats, replacing my +2 defense :D and a hat for 5 levels :smile13: well, now I have Dimension Door; we'll fight, but there's almost no army left: 19 Wyverns and 8 horses + archers and gr. Djinn from a box. Since there are a bunch of unnecessary artifacts, I equip Luna with a Book of Fire and other junk, put birds in the conservatory, and she becomes a decent 2nd front.
Pirate scouts and sees that Gosha is roaming in another treasure zone; we head towards the computer Copernicus, or rather to his treasure zone; luckily it's only 2 days' travel. Luna heads towards GO; in the end, 2 birds knock out 34 giants in the 1st round :D I look at GO from the other side — gr. psychos :( I thought a lot about what to do with them; in the end, 2 times 100 :D (of fire elementals) and their number decreased from 71 to 1, and they left to replenish mana; we set the Angels.
Pirate bursts into the treasure zone; there is a Dragon Fly Hive and a prison for growth, and a library.
Pirate snatches an external dwelling of Angels, finds 2 horses, finds a box with 10 Champions, takes a minimum-level Dragon Utopia; nothing new from artifacts. This ends the month.
We buy up the Fire Birds and break the psycho :smile14: he goes along the road; pirate breaks a minimum-level one, it has a Book of Earth :smile14: nearby another external dwelling of Angels.
I take an empty capital and set a Vault of Darkness ambush :rolleyes: Pirate runs around idle, gathering what's left.
I take a Castle village; there I hire a noob, find another Dragon Utopia and an external dwelling of Angels; in the Utopia there's junk + a Hive with who knows how many Wyverns; then the external dwelling of Angels; a library; I revealed a Griffin Conservatory, but that's for the next day. Luna is smoking bamboo in the enemy's capital, hoping he'll come to retake it; meanwhile, the noob finds a lookout near the Castle.
Pirate takes 2 Conservatories nearby, a 3+3 Dragon Utopia, Town Portal home; there's a grail for 14 Angels and to search for Goshan in the necro. On this turn, they take my capital; of course I went to retake it.
The first final battle lasted an hour! :eek: Praise the 30% resistance; this is the entire set of artifacts. Horses, Wyverns, and the ballista + birds survived after my Armageddon for 2700 with a Fire Orb without Fire magic. The opponent had only 300 skeletons left alive. The opponent's artillery really bothered me; I had to do a lot of Earthquakes because the skeletons were hiding in the castle behind Force Field and Anti-Magic, and I had no way to remove the obstacle, as luck would have it :( The opponent resurrected his 4 Archmages, blew up the Champions; in the end, I destroyed all the towers and caught him when the Force Field ended; I resurrect the Archmages and hit the skeletons with Wyverns, then Archmages; only 7 skeletons remain. The opponent resurrects the Archmages and moves them down, and the next turn, Town Portal; he has the speed advantage of Imps into my Archmages; in the end, I'm in confusion; I have 11 spell points; I look for Lightning Bolt or Frost Ring, but there's nothing; for Meteor Shower, I'm 1!!! point short :( In the end, I use a 500-damage spell on the Archmages and buy myself out with my 48 Wyverns; Gosha still had 40 mana; he would have beaten me further.
I take 2 unowned bears, 28 Evil Eyes; Town Portal to the conservatory and there I accumulate spell points; the opponent Town Portals to his Inferno and takes Gr. Efreeti from there and back to my capital; I buy a ballista at the conservatory; at the trader, I buy a bow +5%; I'm a sniper :cool: I set up a Chupacabra and attack; there are 2 Archmages, 8 Gr. Efreeti, and 20 skeletons; they can't do anything against 50 Wyverns and a ballista that takes down 1.5 Archmages in 2 shots :) .

Thanks for the game; we had a good run.
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#126
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redwhait
Redwhait (red, Castle, Valya, Pir) def Hermit (blue Necropolis, Goshan) mini - nostalgia 217
Yes, I wasn't afraid of Armageddon because my opponent only had 4 Firebirds. But I had no resistance at all, and after Armageddon, when the cavalry, wyverns (more than 50 of them), and the ballista remained intact, and I only had more than 300 skeletons left, things got bad... If I had known about the 30% resistance and Armageddon, I would have at least worn red boots instead of sandals. And in the next battle, a red spell and an explosion made it impossible to kill the wyverns...

Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#127
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BA/IEHOK (Blue, Castle, Valya, Vidomina) lose to Amster (Red, Swamp, Tazar, Tazar), 8mm6, 121

113 didn't take a restart, 3 paths are visible, seems to have spread out normally.
114 got stuck in blocks in all directions, Valya left the path while fighting, and then it all went wrong!!! A complete mess, or a total disaster, it's hard to tell...
117 hidden archers, the horses didn't stand their ground, there were practically no heroes left, everyone fought, Vidomina gathered 50 skeletons. Vidomina hid in the only direction, into the dungeon (Valya would have taken 4 days), there were about 40 gr units, the skeletons all fell, they bit the archers on morale, decided not to waste my time or the opponent's! GG and thanks for the game! My theory that the old heroes can be found by the sand that falls off them remains unproven! :)
693078206
In reply to Hermit
#128
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Amster (red, Swamp, Taz) def BA/IEHOK (blue, Castle, Valya, Vidomina) 8mm6a 1-2-2

Took 1 restart for the blues and let's go.
111---Everything is sad at the start, 5 lizards and not even built, the fly specialist in the tavern brought as many as 2 pieces, so we place the lizards and enter battle; of course, we run along the only road from the Castle, a cons (2-4 without grade) was cleared
112,113---Collecting a bit of gold, I build flies and their upgrade; following the only road, we hit a portal with an external dwelling of flies nearby, I take them and buy more, +bring some from the Castle, resulting in a decent strike stack against same-tier units; the portal is cleared, it turns out to be a neutral zone, we see a fork in the road: one leads to treasury guards, the other to another portal; we clear the portal and emerge onto the snow. On the home respawn, the vision was open, we spotted clues, 2 cons, and a Dragon Utopia. In the neutral zone, another one was opened and a Dragon Utopia in the treasury and a cons on the mud were discovered; overall, we have pretty good prospects despite the fact that there's not much room to maneuver and absolutely no gold, I decide to play.
114-117---Gremlins and gargoyles are brought from the Castle by the 3rd hero; Taz is put on a gargoyle and runs around all the stat boosters on the snow (+2 spell power +4 attack) near the road of the comp tower, speeding up with graded flies; losers are fighting with the swamp army on the snow; while Taz handles the boosters, the scout hits a block on the way to an ogre horde for another Dragon Utopia; in the end, taking out the comp tower is off the table. With Taz, we take the last booster and crash into hobbits; we build wyverns and the guild, buying them and the book with the found money; near the castle, using 2 geese and an arrow, we hit 30 graded orcs for 2 chests at the cost of 1 goose, getting log. Thus, by the end of the week, we have Taz level 4 with earth and log, and geese in the Stronghold. Taz stands before the hive against a horde of graded gargoyles.
121---Complex move, I return the remnants of the week 1 army in a chain; at the market, I trade almost all resources for gold, buying gnomes, graded lizards, and geese, resulting in 15 flies, 30 lizards, 50 gnomes, 4 geese. Everything is brought to Taz, who hits the clue guards: 80 graded gargoyles; since the guard consists of lots of flies, it means the clue is 4-6, I wouldn't have dared enter without checking. I take 4 geese and nearby hit 25 trolls for a junk item, Naga Bank, and boots of speed; as for Naga Bank 3-4, I didn't want to go in with a graded stack, took the minimum junk and boots; Taz experts log and is already running with 3 pluses; prospects are to take 3 griffon nests and 3 Dragon Utopias on week 2. On their turn, the blues throw in the white flag from a crappy respawn (hard to imagine a heavy layout on 8mm6 but still).

Thanks for the game, good luck in the next rounds.
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#129
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Satyr (blue, Swamp, Tazar, Tazar) loses to Scorpion (red, Citadel, Gurney, Gurney) 2sm4d(3) 131

After all the restarts, the map generated with fast routes. One route leads to the Guardian Order Castle, the second to the snow area. After clearing out the water elementals, I immediately encounter a block of 20+ snipers guarding a pile of junk. I start capturing houses and arenas, 2 crypts. Tazar pushes artillery, then gives me earth. From day 115 to 122, Tazar simply runs towards me. Meanwhile...
scouts are collecting resources from neutral creatures, I find 3 outposts, a nest of hydras behind a herd of pegasi, and a nest of lizards. On day 117, I make a very bad and frankly stupid decision and place hydras instead of cows.
On day 122, I reach the hydra nest, but I have almost no money. I lose 4 ducks and all the gnolls to 60 pegasi. I take the nest, build a market at my castle, and slowly start converting resources into gold. On day 123, I attack a nuisance player. My army travels halfway across the map to capture 2 chests, one with 1k gold and the other with mediocre artifacts. I trade, and defeat Tazar. I had a plan to exploit the earth magic and destroy the outpost near the throne room, but, naturally, I upgraded artillery instead. On the way to Tazar, my army kills a single outpost unit and I lose the remaining lizards.
On some day, I don't remember which, I attack the snipers with 1 angel, 3 hydras, 6 lizards, and a few upgraded flies (I didn't have enough money to buy more, so I took them from weaker players and upgraded them :D). There are exactly 49 of them, and I lose 1 hydra. I spend some time in the snow area, take a small medusa lair, and build a castle. On day 131, I see Gurney with 16 12 22 8. I have 1 angel, 2 hydras, and 3 gold. I surrender.
Thanks for the game and the experience.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#130
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Satyr
Satyr (blue, Swamp, Tazar, Tazar) lose scorp (red, Citadel, Gurni, Gurni) 2sm4d(3) 131
Thanks for the game and the experience.

used all restarts
Gurni showed up with a machine gun already nice))
111 a pillar near the castle +1000 exp, in the tavern appear: another artillery hero (Arlach) and Shiva (scouting) - send these heroes there immediately, but Shiva didn't get the needed skill, and both artillery heroes improve artillery, Arlach with 1+1 upgraded goblins and 7 wolves kills zombies for a chest, and Gurni kills the road block of 40 hogs and gets a log to the already upgraded machine gun!!! A beehive above the castle, a Griffin Conservatory (for 1 angel), a Dragon Utopia AND ... an external dwelling of birds. Bought 5 heroes.
112 two roads are visible now - one to the grass adjacent zone with the swamp (20-49 elves), to the underground (50-69 gogs), didn't see the Guardian Object but assumed where it was, and a 4th! road - wanted the native one )), but it turned out to be Inferno and 50-69 lizards, another Griffin Conservatory is visible
113 scouting and gauntlets are visible, I take them from 10-19 nomads and return for splitting
114 splitting --> buy out the dwelling, I build a Mage Guild + buy a spell book immediately and with 3 birds kill 10-19 water elementals for a cloak +2/+2 knowledge/spell power, a couple of cells back and mana is already 60, a scout in a wagon picked up a shield +4
115 give away the small shield, the guard of the external dwelling of birds is 20-49 human archers )), for the external dwelling of birds I take 7 cheap upgraded goblins and the machine gun (even used magic a couple of times, could have done without it (magic))
116 upgrade to 6 birds, return of Gurni, I break through the guard to the grass, but don't go there for fear of restart116 (since the road was rising towards the swamp), next 50-69 gogs in the underground with only birds (speed allows blocking from the first round), but in the underground 20-49 Evil Eyes (dangerous) even the presence of a tent didn't cheer me up, can't bring goblins as meat, I attack in the first round, the Evil Eyes have no morale (bird barely survived, defense 6 and base armor), there's a block of 10-19 pit lords behind a prison and a couple of objects, I hit without losses 18 pieces and didn't count the demons raised (machine gun survived), can't free the hero (turns ran out)
117 I free a level 10 hero with +500 gold per day, expert logistics - this miracle turned out to be sir freaking mullich (( - I clarify the rules (while hanging in battle), still +500 gold per day - need to dismiss(( I dismissed him, although the opponent nobly offered to keep him as a scout. I capture Inferno and nearby capture the external dwelling of demons and build them in a fort, and at home levels 1, 2, and 5 in the Citadel + a level 5 external dwelling.
121 medusas 8 each (I leave 1 bird there and cheap goblins), I stand in the Griffin Conservatory, and scouts capture the human secondary town
122 Griffin Conservatory for 1 angel, next 50-69 ice elementals (near maximum) resulting in another minus 1 bird, a beehive and only for 4 Wyverns ((, a mana fountain (10 7 5 80, base earth - needed for the Dragon Utopia)
123 Mage Guild level 2 (pillar), Gurni studies magic, for 20-49 mages I capture a necklace +3/+3 knowledge/spell power, wanted to enter the Griffin Conservatory for 1 angel (well, somehow later scouts will take it) and I go to the secondary town
124 Griffin Conservatory +3 angels (I leave there 3 remaining Wyverns, 1 bird and a couple units of goblins)
125 for 50-69 earth elementals a pandora (20 cerberi), next castle --> splitting --> tavern and the army is transferred to the underground to another Inferno where for 50-69 snipers a Griffin Conservatory, on the way I finished the Griffin Conservatory with a scout
126 there is a tactic for snipers without losses, and there a mini Griffin Conservatory ((, I free the prison, split against the conservatory and buy out at home, a scout took another +1 angel (total became 6), and at home headed for the mana fountain
127 transfer the angels and capture the guard of the Dragon Utopia (50-69 mages), Dragon Utopia 1-2 Azure Dragons,
due to haste on that turn I didn't build demons in the second Inferno, but in the first there is already a Citadel, and in the native one I only built a castle (could have built bears but tempo is more important, could have gotten stuck on gold)
131 Gurni 13 9 11 180: 6 angels, supply of 28 demons, 40+ imps, 20 pikemen from the hero from the first week and cheap goblins --> Dragon Utopia 2 Azure Dragons: came out with 6 angels and 8 demons (earth magic wasn't maxed), got sandals +2 all and a titan's cuirass, became 16 12 22 168 (pillar for 560)
132 standing before the Guardian Object 29 red dragons, but failed to kill them online, the opponent conceded victory, offline: sacrificed everything I took that was unnecessary and 1 angel, 5 angels remained and a scout added 21 thunder birds, 69 upgraded wolves, 40 gogs and 20 cerberi.

Thanks for the game!
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#131
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I'm curious why people write reports using phrases like "20-49 jellyfish guard the dungeon"? Isn't it inconvenient to write like that with numbers? Not to mention reading it. The option "up to 49" is just as bad. In my opinion, the option "a swarm of jellyfish guards the dungeon" is much easier to write and sounds more literary. It's even funnier to see phrases like "I defeat 20-49 jellyfish." Like, I was drunk and don't remember how many thugs there were. Again, either specify the number, even if it's approximate (about 40), or use terms like "maximum swarm," "minimum swarm," or "average swarm." Even just "swarm" sounds correct, although it's not very informative.
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#132
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Well, for example, I write it this way because everyone has different versions, and for some, it's "lots," for others, it's "horde" or "crowd," or some other kind of group. And regarding the quantity, if you're not replaying the game, you don't always remember exactly how many creatures there were.
szopa666: ban JC win game Keepo
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#133
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Wicc
Is it really convenient to write like that, using numbers? Not to mention reading it. The option "up to 49" is the same.
To be honest, it's very convenient to write with numbers. IMHO, it's much more pleasant and easier to understand than "slot" or "chord."
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#134
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loi(red,dungeon,Shakti) def Captain (blue,ramp,Kyrre) 2sm4d(3) 136
Minotaurs' external dwelling against a double build on the first—interesting layout...
On the first—minotaurs in the citadel, their external dwelling with a portal. On the second, I went for treasure—reached level 16 there. At 131 and 132, I take Dragon Utopia 2 and 3—they gave KV and a necklace+3 all as useful items; breakdown—Kyrre also arrived here from 2 ramps with power. I hid Shakti inside so as not to spook them, Kyrre attacked.
3 or 4 chain-hitters killed 3 angels, 74 grands, 10 horses—Kyrre retreats, I saved 23 minotaurs, 1 angel and 30+ evil eyes. At 135, I hit ГО off-road for experience and got close to the ramp. On their turn, the blues announce the end of the game.
Thanks for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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#135
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loi
loi(red,dungeon,Shakti) def Captain (blue,ramp,Kyrre) 2sm4d(3) 136
Minotaurs' external dwelling against a double build on the first [map]—interesting setup...
On the first—minotaurs in the citadel, their external dwelling with a portal. On the second, I went into the treasure zone—reached level 16 there. At 131 and 132, I take Dragon Utopia 2 and 3—among useful things, they gave KV and a necklace+3 to all; breakdown—Kyrre arrived here as well with power from 2 ramps. Hid Shakti inside so as not to spook them, Kyrre attacked.
3 or 4 chain-weapons killed 3 angels, 74 grands, 10 horses—Kyrre retreats, I saved 23 minotaurs, 1 angel and 30+ evil eyes. At 135, I hit GO via the off-road for experience and got close to the ramp. On their turn, the blues announce the end of the game.
Thanks for the game.
I confirm. A chain-weapon at 500+ is powerful. Moreover, I could have taken a necklace against lightning...
And I could have gone straight into the treasure zone—there were two dragon external dwellings and also 2 Dragon Utopias + library... yeah, if I'd known the hand, I'd be living in Sochi :)
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.