Satyr (blue, Swamp, Tazar, Tazar) lose scorp (red, Citadel, Gurni, Gurni) 2sm4d(3) 131
Thanks for the game and the experience.
used all restarts
Gurni showed up with a machine gun already nice))
111 a pillar near the castle +1000 exp, in the tavern appear: another artillery hero (Arlach) and Shiva (scouting) - send these heroes there immediately, but Shiva didn't get the needed skill, and both artillery heroes improve artillery, Arlach with 1+1 upgraded goblins and 7 wolves kills zombies for a chest, and Gurni kills the road block of 40 hogs and gets a log to the already upgraded machine gun!!! A beehive above the castle, a Griffin Conservatory (for 1 angel), a Dragon Utopia AND ... an external dwelling of birds. Bought 5 heroes.
112 two roads are visible now - one to the grass adjacent zone with the swamp (20-49 elves), to the underground (50-69 gogs), didn't see the Guardian Object but assumed where it was, and a 4th! road - wanted the native one )), but it turned out to be Inferno and 50-69 lizards, another Griffin Conservatory is visible
113 scouting and gauntlets are visible, I take them from 10-19 nomads and return for splitting
114 splitting --> buy out the dwelling, I build a Mage Guild + buy a spell book immediately and with 3 birds kill 10-19 water elementals for a cloak +2/+2 knowledge/spell power, a couple of cells back and mana is already 60, a scout in a wagon picked up a shield +4
115 give away the small shield, the guard of the external dwelling of birds is 20-49 human archers )), for the external dwelling of birds I take 7 cheap upgraded goblins and the machine gun (even used magic a couple of times, could have done without it (magic))
116 upgrade to 6 birds, return of Gurni, I break through the guard to the grass, but don't go there for fear of restart116 (since the road was rising towards the swamp), next 50-69 gogs in the underground with only birds (speed allows blocking from the first round), but in the underground 20-49 Evil Eyes (dangerous) even the presence of a tent didn't cheer me up, can't bring goblins as meat, I attack in the first round, the Evil Eyes have no morale (bird barely survived, defense 6 and base armor), there's a block of 10-19 pit lords behind a prison and a couple of objects, I hit without losses 18 pieces and didn't count the demons raised (machine gun survived), can't free the hero (turns ran out)
117 I free a level 10 hero with +500 gold per day, expert logistics - this miracle turned out to be sir freaking mullich (( - I clarify the rules (while hanging in battle), still +500 gold per day - need to dismiss(( I dismissed him, although the opponent nobly offered to keep him as a scout. I capture Inferno and nearby capture the external dwelling of demons and build them in a fort, and at home levels 1, 2, and 5 in the Citadel + a level 5 external dwelling.
121 medusas 8 each (I leave 1 bird there and cheap goblins), I stand in the Griffin Conservatory, and scouts capture the human secondary town
122 Griffin Conservatory for 1 angel, next 50-69 ice elementals (near maximum) resulting in another minus 1 bird, a beehive and only for 4 Wyverns ((, a mana fountain (10 7 5 80, base earth - needed for the Dragon Utopia)
123 Mage Guild level 2 (pillar), Gurni studies magic, for 20-49 mages I capture a necklace +3/+3 knowledge/spell power, wanted to enter the Griffin Conservatory for 1 angel (well, somehow later scouts will take it) and I go to the secondary town
124 Griffin Conservatory +3 angels (I leave there 3 remaining Wyverns, 1 bird and a couple units of goblins)
125 for 50-69 earth elementals a pandora (20 cerberi), next castle --> splitting --> tavern and the army is transferred to the underground to another Inferno where for 50-69 snipers a Griffin Conservatory, on the way I finished the Griffin Conservatory with a scout
126 there is a tactic for snipers without losses, and there a mini Griffin Conservatory ((, I free the prison, split against the conservatory and buy out at home, a scout took another +1 angel (total became 6), and at home headed for the mana fountain
127 transfer the angels and capture the guard of the Dragon Utopia (50-69 mages), Dragon Utopia 1-2 Azure Dragons,
due to haste on that turn I didn't build demons in the second Inferno, but in the first there is already a Citadel, and in the native one I only built a castle (could have built bears but tempo is more important, could have gotten stuck on gold)
131 Gurni 13 9 11 180: 6 angels, supply of 28 demons, 40+ imps, 20 pikemen from the hero from the first week and cheap goblins --> Dragon Utopia 2 Azure Dragons: came out with 6 angels and 8 demons (earth magic wasn't maxed), got sandals +2 all and a titan's cuirass, became 16 12 22 168 (pillar for 560)
132 standing before the Guardian Object 29 red dragons, but failed to kill them online, the opponent conceded victory, offline: sacrificed everything I took that was unnecessary and 1 angel, 5 angels remained and a scout added 21 thunder birds, 69 upgraded wolves, 40 gogs and 20 cerberi.
Thanks for the game!