Nagan keeps talking about suspicions of cheating and, as a result, the need for real-life games. I'm informing the public that, according to the creator of the
WT version,
asm, the anti-cheat will be ready before the May holidays (of course, in the WT version)! There will likely be several versions of the anti-cheat, which will be replaced one after another. First, the random maps and save files will be encrypted; a little later, all maps created by the generator and save files will be stored on asm's server (some game settings are already taken from the server in this version), and even further down the line, an even more effective method is planned.
Today, we played this version with Sticky, using
simultaneous turns! On templates without computer opponents, the chances of not encountering critical bugs are 65%. We played up to 115 turns in an hour and a half of full-fledged battles, and we chose all the restarts! Think about it! All this in an hour and a half!!! There were no bugs. On templates with computer opponents, critical errors are still inevitable.
You can find a description of all the features and capabilities, as well as download this version, which is 22 MB and can be installed on any Heroes of Might and Magic 3 (SoD) version 3.0 and higher, here:
http://www.heroeswt.net/download/h3wtsetup.exe.
It works perfectly without simultaneous turns.
Why am I writing and advertising all this? Oh, yes! A very effective and rational proposal has emerged!
In the case of the semi-finals... For those who can't come but would really like to participate (this is for those who have already played in the qualifying rounds), I propose a real compromise! Play the semi-finals on this version with ANTI-CHEAT over the internet (not for everyone, but for those in distant regions)... that is, let's say a group from Siberia joins the Michurinsk semi-final over the internet, and those in Michurinsk play all the games with these people on the WT version. The same applies to a group from Yekaterinburg. The result: after such semi-finals, the top 10 of the best players will play in the final in person (and not just those who were able to travel). I am confident that if DeepMike (or other likely finalists) makes it into such a reduced (in terms of quantity, but not quality) final, he will come to the meeting even in Kyiv!