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OUTLAW(red, Swamp, Vestan, Vestan) def temofey(blue, Castle, Valeska, Gundula), 2SM4d(3),1-2-1
Start with fast roads, no laces arrived - I build them immediately. At 112 with lizard build-up, 30 of them accumulated, Vestan with log.
At 113 I break through the crocodile stash, scout the cons(1). At 114 +1 angel, break into the underground via metro, +1 to defense.
At 115 - another angel from the second cons, I see a fork in the road - meaning an encounter is just around the corner. 116 - I clear the general Dungeon, head towards the opponent.
117 - specifically decline basic Earth to max out Shooting to exp, Vestan lvl 8 with exp log, in the Dungeon I placed a summoning portal, hoping to buy crocodiles, but got gnolls, whose stash I had already cleared at 111; at home - 1-6 in the castle, a chain is in place, Vestan is preparing to hit the metro to the opponent.
At 121 - disconnect on my end.... I go online - message the opponent - he is silent.... Subsequent messages are ignored.
After that, I open the saves - and it turns out Gundula was wiped by mummies at the end of the week, no money; horses would have been spawning in the Castle, but at 122 there is nothing to oppose the opponent's 2m angels + full growth with bonuses from stashes......
I consider it fair to post this game, because after the time spent by both sides, he could at least answer questions on ICQ....
Added after 56 minutes
OUTLAW(red, Rampart, Ivor, Ivor) def Dubrovin Pavel(blue, Dungeon, Shakti, Shakti), 2sm4d(3),136 [/B]
Start on slow roads, 9 free elves arrived, so at 112 we have 16 grands. There is a cons near the city.
At 113 the chain breaks the max crypt, Ivor with returned money, advances along the road. At 114 I hit a GO (pack of grey grizzlies), turn around...
A hive is spotted nearby, golden bow behind the mages. 8 heroes are already running, but even with them on slow roads, I can't really keep up....
At 115 the money-hero spends the night at Müllich's before the block to the secondary on the grass. At 116 I break through there, the money-hero ran along the chain to clear a bunch of resources and chests in the depths of the respawn. Frantic searches for great stashes yielded no results(((. 117 - scouted the approaches to the secondary on lava, found another hive. At home - horses with the castle, Ivor spends the night before the guard of the first hive.
121 +8 viv, heading to the second hive, Ivor grabbed Earth. 122 - beat the hive guard, spend the night nearby, took tactics with the 5m slot. At home, horse and pegasus upgrades are preparing, Müllich is marauding on the grass of the Conf.
123 +6 viv, I split home with Ivor for a book and run to the cons, meanwhile scouts are breaking the imp-nest and the crypt.
124 - horse and pegasus upgrade, break the cons(3) with basic slow, lose all the sustain and 3 vivs, grabbed log in the 6th slot. Planning to go into the basement to the opponent's adjacent, counting on an early encounter.
125 - beat the shield+4 already on the opponent's land. 126 - maneuvers, pulling scouts under the hive spotted in the cleared treasure - intending to break it without losing tempo, but still don't make it in time.... Scout with pegasuses clears the Conf.
127 - I trigger the overview in the basement and see Shakti before the home secondary with 2!!!! packs of a pack of gr.minotaurs.... brutal... :smile41: Nearby is a cons, slightly below - a utopia and another cons, but the road to them is blocked by a pack of blue caps, the scout has no chance to scout the 2nd cons))). In short, I decide to hit a link in Pasha's chain, not letting him bring the growth at 131, speeding up with angels and pegasuses in the dark, money-hero nearby...
At 127 Pasha breaks the cons, the dwarf-nest, and spends the night in the home secondary. Just as I expected, his scout didn't reach the 2nd cons :smile04:
At 131 delivery of growth, which I leave in the bushes, Ivor, having picked up the amulet of courage(+++), breaks the chain and advances towards the Miner's capital, trying to lure him out of the secondary....
On his turn Pasha reaches my scout on a pack of gr.pegasuses(( - a pity, the Miner is now nearby....
At 132 - dwarf and kent upgrade, I bring the remains of the army and attack the Miner, forgetting to put the grands in the middle for a box :smile33: :smile33: :smile33: - after all, I knew, damn it, that Shakti would have exp tactics....
In short, 46 grands end up blocked and a battle that should have been won with small losses becomes disastrous for me because of Pasha's mass slow.... Anyway, we fought for a long time, Pasha retreated with 3 minotaurs and a pack of troglodytes. I am left with 2 unicorns, 11 viv, nearly 20 grands, 8 stumps and 17 dwarfs. I rush to Pasha's home secondary for the cons and in hope of maxing my Earth to exp...
The Miner with growth and bonuses from the minotaur stash runs after me((((... Here Pasha made a big mistake, giving me the opportunity to set up a mana vortex, although he could have liquidated it on his turn with a scout...
I run in there, double the mana and spend the night before the blocks to the utopia, cons and a chest.... On his turn the Miner retakes the secondary, spends the night there.
I break all blocks, eat the chest (500 exp(((), Earth didn't upgrade((((. I go into the cons without scouting - come what may - if it's a 3 or 4 - I'll surrender)), but I got lucky - it's a 2!!!
On his turn the Miner attacks, here Pasha hides his beholders with tactics. My crew goes for boarding)), on morale I manage to get close!!! We exchange magic, Pasha - arrow, I - lightning))), then mass slow - I respond with haste. Again my units get morale.... Here Pasha makes a mistake and on the remaining 1 harpy and 8 trogs he gives me the right to cast haste on 8 viv, instead of buying them out... :smile41:
Haste on viv and GG!!!
Thank you for the great battle and the series of mutual mistakes)))!!!!
(Adrenaline was off the charts!!!!!)