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Posts from 2010

5.0 (3 ratings)
In reply to mals
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16 years ago
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mals
mals(blue,Castle,Rion,Vokial) def KостяN(!!!!!), not KostyaN (respect the work of the tournament organizer, the moderators and ultimately the users themselves whose nicknames you are distorting:) )(red,swamp,Voy,Kristian) 142
After the Dragon Utopia Vokial became 23 17 20 16 exp log, land with 7 arches.
The opponent surrendered without prolonging the game.
Thx for the game.
No tempo - no game, the chain didn't work, the ballista is a joke.

Thank you for the game...
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16 years ago
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Blackpoint (blue, Castle, Rion) def Rebellious (red, Necropolis, Stracer) 211 8mm6

Starting as Rion is certainly no walk in the park. There were many shooter blocks. In the end, if it weren't for the freed level 5 Alrash with expert ballista, it would have been all over. On day 117, I cleared the external dwelling of angels. I determined that there were many cons on the respawn. Until the end of the third week, I barely left the respawn, farming gold in numerous banks along the way. I broke through to the enemy's Rampart respawn, where there were a couple more cons. In the underground, I killed the blue scout hero and captured a Rampart village taken by the red player. There I fired at the folder. I decided to kill, as he didn't have much meat with him. I set up a trap with 2 scout heroes who had a lot of meat. The opponent fell for it, attacked, I spent a lot of gold, but the army at home was intact. I break through and meet Go with the folder in hand, accompanied by 24 archangels. I spared the gold, so confident in my invulnerability. In vain. After mass haste, the opponent mowed down all my troops. He had 1.6K skeletons and the rest. I pulled myself together, cast shield on them, and struck the skeletons, using morale and luck. The opponent oars dried up. For he no longer had 1000 skeletons.
This time I was lucky. God grant that everything always goes well.
Thanks for the game.
In reply to Blackpoint
16 years ago
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Blackpoint
Blackpoint (blue, Castle, Rion) def Rebellious (red, Necropolis, Stracer) 211 8mm6
Thank you for the game.
In reply to FireToSky
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16 years ago
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FireToSky

[/U]FireToSky (blue, Jungle, Verdish, Korback) def redwhait (red, Stronghold, Oris, Gurnisson), 2sm4d(3), 127

Thanks for the game!
P.S. At the opponent's request, I uploaded the saves. At that time, I didn't have SoD, so we played on TE-light without TE settings.

The screenshot shows that the opponent was just lucky to get a max Hive right above my hero...
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16 years ago
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FireToSky (blue, Castle, Sanya, Labeta) def KillerVampire (red, Vandals, Oris, Zhabarkas), 2sm4d(3), 134
Bows built, roads medium, Labeta spawned - a real woman! Making her a mom
113 - break through the secondary's defense of 20-49 hell hounds, lose 20 copies and 4 bows ( - secondary is a conflict with air built. Scout the Griffin Conservatory
See 1 scroll for 10-19 Unicorns and another for a horde of Earth Elementals + beehive
114-117 - rearranging the horses, see a passage to the treasure zone, but it's a bit far, inconvenient, main goal is to break through the Griffin Conservatory and grab the scrolls (!)
Horses in the Citadel, GO 5-9 Storytellers - can't break through quickly, but need to rush!
121-122 - a couple of crypts, upgrade horses to stables 2 turns from the capital
123 - break through the Unicorns, they give a weakness scroll (:stenka:) and Legion's Hands
124 - get wrecked in the Conflict, refill mana
125 - stand on the Griffin Conservatory
126 - Griffin Conservatory on 3, orb +50% fire, Naga bank, Medusa nest
127 - beehive on 6 Wyverns, Meteor Shower scroll (!)
1-6 in the castle
132 - break through to my secondary, gloves of speed, a couple of mini Dwarf hovels, build 4th GM in the conflict
133 - stand on the spawn of 3 Angels at the opponent's respawn
Intrigue, here Mr. KillerVampire breaks through the respawn guard, and attacks, takes a couple of Meteors, loses 1 Angel, 2 bears, 9 Roc birds, I buy back without losing Angels - GG!
Thanks for the game!
16 years ago
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I'm on the bench, just in case.
In reply to FireToSky
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16 years ago
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FireToSky
FireToSky (blue, Castle, Sanya, Labeta) def KillerVampire (red, Oris, Zhabarkas), 2sm4d(3), 134
Archers built, roads average, Labeta spawned — a real woman! Making her a mother
113 — break through the secondary hero's defense 20-49 hell hounds, lose 20 copies and 4 archers ( — secondary hero's conflict with air elementals built. Scouting the Griffin Conservatory
See 1 scroll for 10-19 elementals and another for a horde of earth elementals + beehive
114-117 — repositioning horses, see a passage to the treasure zone, but it's quite far to go, inconvenient, the main goal is to break the Griffin Conservatory and take the scrolls (!)
Horses in the Citadel, GO 5-9 Fantasms — won't break through quickly, but need to rush!
121-122 — a couple of crypts, horse upgrade to stables 2 turns from the capital
123 — break through the elementals, they give a weakness scroll (:stenka:) and legion's hands
124 — get defeated in the Conflict, replenish mana
125 — stand on the Griffin Conservatory
126 — Griffin Conservatory at 3, orb +50% fire, Naga bank, Medusa pen
127 — beehive at 6 Wyverns, meteor scroll (!)
1-6 in the castle
132 — break through to the home secondary hero, gloves of speed, a couple of minor gnome huts, build 4GM in the Conflict
133 — stand on a ramp with 3 angels at the respawn towards the opponent
Intrigue, here Mr. KillerVampire breaks through the respawn guard, and attacks, gets a couple of meteors, loses 1 angel, 2 bears, 9 rocs, I ransom without losing any angels — GG!
Thanks for the game!

Please award me a technical win due to an opponent's rules violation on 116, the scout hero went to the adjacent zone collected resources and seeing there was no passage went back, while staying silent as a partisan, although later admitted he noticed... could have said earlier rather than 4-5 hours after the game
In reply to Captain
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16 years ago
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Captain
Captain (blue, Castle, Rion, Paxis) def Stizko (red, Tower, Piguegram, Riza) 134 Balance

He took the consulate tier 3, broke through the crowd of wizards and the horde of archmages – he only lost one angel and reached the opponent's passage. His defense in the center is simpler – just queen-nagas. He broke through them, and now everything is ready for me to consume the opponent's army :)
Tactics and mass haste won in the first round.
Thank you for the game!

Caught him off guard...:smile05:
Thank you for the game!!!
In reply to Captain
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16 years ago
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Captain
Captain (blue, Barbarian, Oris, Jabarkas) def scorp(red, Dungeon, Jaegar, Alkin) 211 2sm4d(3)

opponent stood in the square next to my capital with all his troops... I put on the Shackles of War and attacked. It turned out the opponent had two cloaks - of Abdication and Undead. But the external dwelling of phoenixes and them also in the rebuilt secondary town allowed me to gather 17 birds. The finale was mine. Thanks for the game.

I confirm

on turn 112, external dwelling of cats (first round morale for cats - bearable, 2nd round - morale :eek: ) but still captured
on the first: 1-4,6 in the Citadel in the portal cats + artifact for +4 Evil Eye, GG in front of the Griffin Conservatory (unchecked)
on the second, mini Griffin Conservatory ((, Dragon Fly Hive +8, second Dragon Fly Hive on the neighboring respawn +6, and from the third hive it depended whether to break the home Dragon Utopia or go into the treasure zone, and it turned out to be only 4((, for building 1-6 in the Castle + Capitol
132 hive, wings behind 9 titans, hive (=28 ducks, 23 cats)
134 max Dragon Utopia: TWO Titan's Gladiia, Mariner's Helm and Titan's Sword, sorting back home and immediately another Dragon Utopia on 3 Cloudcasters: Tome of Air Magic, Titan's Cuirass
136 I jump into the half-eaten treasure zone, there I kill a scout and chase another enemy flag in the dark (through Scuttle Air), turned out to be a scout, but then blue's GG with 5-9 fens, 5-9 angels, and some Wyverns (inferior in stats) flies to help me, I have 1 angel, 20 ducks and 16 cats, Alkin jumped away with Dimension Door, there he grabbed a Pandora with 4th level magic on the way
143 overlook captured and third Castle (Dungeon), saw the missing artifact for the set (Armor of the Damned, there is a ban on the red orb, but there is a Cloak of Abdication - I wish I hadn't seen it, because the combo of Armor of the Damned + red orb is irreplaceable, although ...)
there were also +3 all, +6 all - just so the opponent wouldn't get them, by the end of the week I collected all artifacts for the armor + Cloak of Abdication
211 I buy everything and stand in front of the opponent's capital, because I can't attack, the next turn Alkin (18 22 10 11) attacks Jabarkas (29 27 18 23), 17 fens, 38 ul ducks, 6 or 7 angels, 17 psychos (also an external dwelling) against my 1 angel, 38 ul cats, 20 Wyverns, 4 Cloudcasters, 20 marksmen, 20+ pegasi - with magic there were no chances even though it was level 1-2

P.S.: 17 fens decided it, that's what external dwelling needs to be thought about!

Thanks for the game!
In reply to FireToSky
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16 years ago
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FireToSky
FireToSky (blue, Castle, Sanya, Labeta) def KillerVampire (red, Vandals, Oris, Zhabarkas), 2sm4d(3), 134
Archers upgraded, roads medium, Labeta spawned - a real woman! Making her the main
113 - break through secondary hero's defense, 20-49 hell hounds, lose 20 spearmen and 4 archers ( - secondary hero is a Conf with upgraded air elementals. Reveal the Griffin Conservatory
See 1 scroll for 10-19 Unicorns and another for a horde of Earth Elementals + Beehive
114-117 - repositioning horses, see a passage to the treasure zone, but it's far away, inconvenient, main goal is to break through the Griffin Conservatory and take the scrolls (!)
Horses in the Citadel, GO 5-9 Storytellers - can't break through quickly, but need to rush!
121-122 - a couple of crypts, upgrade horses to stables 2 turns from the capital
123 - break through the Unicorns, they drop a Weakness scroll (:stenka:) and Hands of the Legion
124 - fight in the Conf, replenish mana
125 - stand on the Griffin Conservatory
126 - Griffin Conservatory at 3, Orb +50% Fire, Naga Bank, Medusa Nursery
127 - Beehive of 6 Wyverns, Meteor scroll (!)
1-6 in the castle
132 - break through to my own secondary hero, Gloves of Speed, a couple of mini Dwarf Cottages, upgrade to 4th level mage guild in Conf
133 - stand on the spawn point at 3 Angels on the respawn to the opponent
Intrigue, here Mr. KillerVampire breaks through the respawn guard, and attacks, receives a couple of Meteors, loses 1 Angel, 2 Bears, 9 Roc's, I buy back without losing Angels - GG!
Thanks for the game!
I could be wrong, but I'll assume the Meteor scroll was used in violation of the rules.. Is the magic guild in the castle upgraded?
In reply to FAVorite
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16 years ago
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FAVorite
I might be wrong, but I assume that the Meteor scroll was used in violation of the rules. Was magic built in the castle?
I'm not afraid to be wrong and I'll boldly assume that you're not reading carefully :D
FireToSky

132 - I'm making my way to my main base, speed gloves, a couple of mini-gnomes, building 4 GMs in the Conflux
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16 years ago
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AYMAN (blue, swamp, Verdish, Dragon) def RiMpel2 (red, castle, Rion, Terek) 2sm4d(3), 125

The start was tough; despite Bron's help, I took three near-maxed Necropolises and broke through to the Necropolis secondary town through the nomads. I struggled to get enough money and resources to successfully complete the week. In the end, I had 1-6 dwellings in the castle, +1000 in the secondary town, and a hidden market.

Suddenly, on turn 121, Terek breaks through and flies towards the secondary town, positioning himself in a way that prevents me from connecting with reinforcements. I have to break through with the Dragon back home, and an economic crisis ensues. Then, a few maneuvers from both sides, and eventually, I catch up to Terek in the teleport and manage to win.

Thanks for the game!!!!!!

P.S. Playing with reverse colors is quite an extreme experience :)
In reply to AYMAN
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16 years ago
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AYMAN
AYMAN (blue, swamp, Verdish, Dragon) def RiMpel2 (red, Castle, Rion, Terek) 2sm4d(3), 125

Confirmed.
I'm not very good at rushing.
In reply to RiMpel2
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16 years ago
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wowa (blue, Rampart, Urfetin, Ivor) def Volland (Stronghold, Oris, Monere) 224, 8MM6@medium roads, TE-full

lost the first FF, and as a result gained a strategic advantage: practically the rest of the game I burned red's main hero running around my domain, while I myself hid for some time like a bum – but there was no other way, the situation was dire!

generated Urfetin without patched Centaurs, but Ivor arrived, immediately grabbed the log, stables near the castle by the road, an external dwelling of unicorns revealed – screw restarts! :) though the dwelling was behind a horde of neutral Grand Elves, without tactics you can't touch it on week 1, maybe upgrade pegasi, but the tempo... I run down through the stables, above the scouts spot another external dwelling behind a lich of gogs and a descent to the underground – I decide at the end of the week to take it with a scout, returning the money to him via chain from a killed comp, but plans are not meant to be: the gold generation is the poorest, especially for Rampart :( by the time I reached the green tavern, only 3 scouts were picking up the freebies Ivor had cleared, nothing can be built in the tavern and no one can be placed – I fight on the way back with the main hero and snow brothers in an open field, and then I have to build a Citadel in the snow and buy Torosar – at least I took the bow from him :) the opponent killed his Castle neighbor a bit later
but plans to break the gogs and take the dwelling were not meant to be – there wasn't enough gold for the chain, and I had to trade just for the unicorns in the citadel (haven't played full in a while and completely forgot about the bank)))
Week 2, Ivor meets at the stables and immediately heads to the dwelling – thankfully 2 tile pairs from the road, then by inertia breaks through the descent to the underground, reveals tasty stuff right next to the road and can't resist – with finally upgraded elves he rushes into a dead end to the village, along the way clearing an ex-relic dropped by the Horn (bag of 1000 gold)) from nearly a throng of rags, immediately breaks a lich of Bulls for a box, gave 20 Vampires!! they'll never be upgraded by the rules – so I use them as meat: surfacing up onto the snow, I sacrifice the Vamps under a full stack of Thunders for a +5 club, then from Pits I clear a box of 15K exp (earth and armor maxed)) and finally, a Necro village on the snow, to the left above it a pack of Efreet guard boots for the log! :) in the village, floor 1, not seeing the word there, I remember that in TE it's on floor 2 :) the chain to home is built, so taking the boots and running back into the village (floor 2 did yield the oil)) I break myself nearby against a lich of Minos guarding many things, including an artifact against morale which is useless in TE
next turn, having returned the army, I break 3 stacks of 28 Grands (with Mass Shield and stats, only 1 Silver Pegasus lost!!)) and drag myself through the well to the Naga bank near the stables
at the start of week 3 I head toward the center in the underground, having upgraded the unicorns beforehand – only had enough gold for 12, bank brain-fart again :( the rest of the slow mob also waits in the castle for upgrade, which was the letdown – it cost nothing to take them along, and then FF-1 would have turned out differently, plus I took scouting instead of resistance for the class, which would have been more valuable in a quick contact, could have even advanced ;) I saw in the tavern that Monere had acquired the Titan's Shield – obviously from a Dragon Utopia, but I didn't think the utopia was not just roadside, but exactly between us! and when on 132, having taken the Conflux village along the road, and freed Vidomina level 5 from a jail, I saw a scatter of red heroes nearby, I only had about 30 Grands, a dozen unicorns, and several pegasi :( but stats were around 15 combat, plus oil – I decide to attack while the opponent's forces are split, and maybe after the utopia he has no mana: first I send Vidomina with artifacts and army to clear a scout with a horde of wolves and a lich of orcs, then on almost the last cell I attack Monere! there are 10 birds, 3 or 4 angels, a pack of Swordsmen, and a medium lich of geese! And then – an ambush: besides tactics, Monere also has an artifact for +1 speed (from the utopia))) – in other words, turn 1 isn't mine, and the elves definitely won't shoot in round 1, the angels hit them immediately! In response, oil, resistance worked on the birds (boots also from the utopia)) unicorns blind the angels, elves flee, the thin pegasi cover as best they can – I hold on for a couple more rounds, but then the angels see, and everyone crawls up, in short I buy off with 5 unicorns and 20 elves, leaving Monere with 20 geese, a couple of birds, some woodcutters, and one angel – but now from home the wolves and orcs will arrive, and from the castle something will be bought with utopian gold, while I need a lot to ransom the army
but I decide to respawn not at home, but in the tavern: there's a lookout tower there, plus we're expecting guests who will likely go to the grass, not the snow – by then we'll reach the crossroads and slip somewhere behind their back, picking up more army from home :) but Monere didn't come to me immediately, instead shook 2 beehives, so I couldn't slip behind, and I don't want to meet outside the city either, but my scouts on the left in the snow scouted a beehive and a descent to the underground, where another couple of beehives and a Dragon Shield are visible – a mini treasure zone! or maybe not mini – I crawl on upgraded-at-comp hats through the snow below (the road was already burned by a killed enemy scout) with scouts following behind dragging the mob
in short, when they came to me at the end of week 3, everything was already bought up, and Ivor himself was already in the underground fattening up, while at the exit of the elevator he didn't touch the horde of snipers from double guard – so scouts wouldn't be sent after him, though he was left without speed buffers, but no matter, we'll speed up at the mines :) Monere grabs my capital (Towers in TE aren't that cheaty, stats work against them, Torosar foolishly shot and threw arrow at the angels first, but realized it's useless)) but then the red main hero runs far away, and from the Tower with hats and gargoyles, which Ivor is feeding exp in the treasure zone, my scout breaks through to the rear of the Conflux, and then heroes from the Conflux tavern start a slaughter around, which with varying success lasts several turns, sometimes 3-4 scouts died on either side per day :D the main heroes are busy: mine, having stuffed 18 ducks, crawls to the utopia in the corner of the treasure zone (with scouting and scouts-spies, not really needed)) the opponent, having eaten another utopia in the underground, goes to fatten up the former green Tower – imho a mistake, even if he went to the underground toward the Necro village, the game would have ended quickly, but a scout with the same army composition as mine in FF-1 was sent there: pegasi-grands-unicorns – I have nothing to meet it with either, only 9 vamps left, didn't conserve, the rest are weak troops from the village, and no gold to ransom :( but I meet with a better mage, vamps with banana+another rank, and here's the ambush – pegasi don't let me cast lightning on the Grands, and while we crawl to them, it's a simple shootout, but I killed the pegasi after all! the next turn the scout with peasants and zombie remnants from the village can do nothing, and the village falls! but we eat a mini-utopia with a +5 to all stats sword, and think about which exit onto the snow to get home faster on 147 – the opponent's main hero is far, and there's definitely no chain to him, all links were wiped out near the Conflux)))) on 146 we're already at the stables near home, at the Necro village the opponent reveals a utopia I had scouted earlier and realizes that after taking Rampart I'll rush there, and he can't stop me (irony of fate, in the 2nd utopia he got the Book of Fire, but he didn't manage to build the university in the Conflux to learn Fire, and now even taking Conflux, there's no time or hero to level up... but personally I'd still try to level up at any cost, just once, and advance something else – guess it wasn't meant to be))
but the opponent, seeing during the assault on Rampart that only 7 Grands died, that Ivor has a +2 speed cloak, to restore the speed advantage he goes into the snow above the Tower to take the same one from a pack of trolls – imho another tempo loss, should have sent a mage-scout with golems and Armageddon from the book, then have them split ;) in the meantime, I take the Necro village, finishing off a couple of surviving unicorns along the chain, and break the key mini-utopia, and there's the Control Tome aka Book of Air)))) the opponent, having already run from the Tower to the grass and seeing this outrage, as well as the remaining growth being hauled away on utopia gold, turns away from the capital and heads into the underground, putting a fat dot on the epic battle of scouts for Conflux, then disappears into the unknown
Ivor immediately rushes into the utopia dug up by the scouting scout underground, and a couple of turns later a tier-3 drops with a +3 to all stats necklace and double control in the form of a blue hat and a blue book to boot :) from that utopia to the Conflux village is just a day's hop with jump, but all secondary skills are full, I finally took resistance as the 8th, and there's no room for water :( I decide to visit, have an advantage in stats, and the Earth Bears from the hat are unkillable)))
in 2 days I jumped to the barbarian, during which time Monere teleported to the Tower and ran out from there to the center – I think: does he have fire, or not? a strange maneuver – not wanting to go home is understandable... but what if he couldn't? running out of the Tower for the 2nd time in the game and trekking 3 days to life – maybe he was just thrown there without fire?.. either way, I need to meet him – through the speed booster I fly to the treasure zone on lava, there's a box of 20 Hell Hounds (2nd such box in the game, 40 hounds down the drain without a reserve stack, and because of it I lost a ton of movement, clearing the guard first then returning))) then a Naga bank, I build a chain toward him...
on the turn pass, luck struck – Monere was one cell short (!!!) of the stables, otherwise a blue scout from the chain would have intercepted, and the main elf couldn't have holed up in the capital with the mob... though it wouldn't have solved it, he'd have holed up in Conflux too, and Monere would never have escaped the dead end – but as it is, the mob through Conflux rushes past the red daddy to the capital, there Ivor breaks through with scouting, as usual I fumble – no one bothered to build the lookout tower on 223, and the blue mage gets no mana, I didn't even immediately figure out why :D
Monere makes it, portal is pointless, so FF-2
(see attachments))

red sets up, then expert Prayer tries to even out stats, angels into unicorns, the geese even with luck! we think about a response (know about resistance, so a basic Shield is more reliable, or summon) but cast Haste anyway, and the army behind the wall thins out, everyone in the castle focuses the geese
round 2: angel remnants under Blind, goose remnants tied up, no wolves, Marksmen, or Crusaders – the opponent quits the game

thanks to him for a thrilling game and I wish him success in this tournament and others too :) if you've cornered an opponent, you must quickly develop the success, press without delay, otherwise he'll slip away – I remember myself how I chased Bishop several times, he ran from me, hid, and then crawled out fattened up and killed me... though back then my map knowledge was certainly an order of magnitude worse than Bishop's, if not more... now, with template descriptions, the topology of generations is quite accessible, so maps in everyone's hands!... ;) :)
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In reply to wowa
16 years ago
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wowa
wowa (blue, Rampart, Urfetin, Ivor) def Volland (Stronghold, Oris, Monere) 224, 8MM6@medium roads, TE-full

I lost the first FF, and as a result gained a strategic advantage: for almost the rest of the match I kept the red pahan burning as he ran around my domain, while I myself hid for some time like a bum – but there was no other way, the situation was tough!
On the first day, my second hero was the orc specialist, I didn't upgrade the hounds, only placed birds in the Citadel, no externals, I built griffins and swordsmen in the bot's citadel, 2 beehives revealed on the Tree of Knowledge, on day 7 I freed Monere level 5
On the second day, little meat, nothing to go to the center with, in the dungeon I took a Griffin Conservatory for 2 angels, in the Tree of Knowledge 2 beehives, with scout heroes I took 3 or 4 naga banks and managed to place angels in the castle
On the third day I came to the center, got there earlier, took another beehive and a Pandora's Box with 90 fairies, left a scout hero of wolves and orcs, forgetting about anti-morale because of the fairies I went into a Dragon Utopia, where the angels missed a turn and the dragons piled on them, and then the opponent runs out, attacks and chases away my scout hero with the wolves and orcs, in the battle of the main heroes I got lucky that the opponent had no tactics and the angels' speed was higher than the pegasi's, when the opponent retreated with 5 horses and elves I thought the game was won, the opponent with the remnants of the army couldn't do anything, but the opponent wiggled his way through and in my Dragon Utopias neither parameters nor magic gave anything good, further I saw no point in running and decided to attack Ivor in the castle
Thanks for the game

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