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Should the starting hero for Necropolis be chosen randomly?
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In reply to Lider1
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Lider1
I also agree that it shouldn't be possible to start with Gosh. Dirty previously suggested an option: simply choose a different hero, not randomly. I think this is a very good idea.
I'm in favor of choosing a hero, but without Gosh!
That's also a good option....Try playing Necropolis with a hero other than Gosh in your free time....I'll tell you, it's like night and day!!! The difference is more than obvious!!!! I'm not advocating for banning Gosh, but for preventing him from being available at the start.
Yes! You can find Gosh in the tavern, he might appear on the second week - and even then, it might not be too late to develop him....But relying on this is more than unwise, and those precious days could give your opponent an advantage. Most games against Necropolis are accompanied by an early rush, because everyone understands that giving a Necromancer time is like giving them death. Keeping this in mind, you can safely leave a blue Necropolis with a random hero (or without Galthran) on the map + your trump card in the form of a generator, which most often sends Necromancers to the dungeon in the blue position!!!
Added 8 minutes ago
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scorp
With any Castle, any hero (main) with the "Raise Dead" skill is dangerous, and that's a fact!
Even starting with Gosh, you can get off to a very strong start (much depends on the first week's layout), and the suggestion to start Necropolis with a random hero won't significantly increase the number of reports involving him!!!

Maybe this Castle should have its heroes reduced in number and power? :
Gosh - can't be put in the folder until level 131 (??? until level 121, only a few (max) battles if only)
Tant - well, he's not a strong hero (???

If Necropolis didn't have access to Earth and Air units for development, maybe that would lower its ranking among strong Castles (almost a joke with a grain of truth)

A mandatory condition for the opponent of Necropolis is a strong Castle (Conflux/Rampart/Dungeon) - well, this is already the case.

'The possibility of playing Necropolis against Necropolis (???)
Option! Everything that can increase the frequency of games with these Castles is being discussed

Added 17 minutes ago
scorp
With any Castle, any hero (main) with the "Raise Dead" skill is dangerous, and that's a fact!
and the suggestion to start Necropolis with a random hero won't significantly increase the number of reports involving him!!!
But the MOST IMPORTANT thing!!! they won't be afraid to leave him on the map anymore = 100%. This means that there will be players who will try to play this Castle with the specified restrictions, trying to realize the potential of this Castle.
A simple example....We have experts (or just players who often play with a particular type of Castle) for almost all Castles....But there are currently no such experts for Necropolis!!!!!!!!!!!! DISORDER))))!!!!
And such a reward with restrictions imposed on Necropolis would mean a lot. I, for example, would greatly respect such a player!!!!!
In reply to OUTLAW
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There aren't many games on the portal featuring Necropolis, as blue is not allowed, and red is not given. I think it would be optimal to ban Gosh as a starting hero and prevent players from leveling him up, for example, beyond level 3. With these rules, the blue Necropolis would not be as scary as it is now on HotA and not as unreliable as it is on the portal, meaning it would be quite playable.
In reply to Medium_HP
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Medium_HP
I think it would be optimal to ban Gosh as a starting hero and to prohibit leveling him up, for example, above level 3. With these rules, the Blue Necromancer wouldn't be as scary as he is now on HotA and wouldn't be as unreliable as he is on the Portal, meaning he would be quite playable.
Perhaps the most optimal option at the moment!!!
Continue to comment on your options!!!
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So, who else would you fight with at the beginning, if not with skeletons and Gosh, when you get thrown into the dungeon and can't even find a small pile of sulfur to summon liches, and then knights, or is the sulfur located behind the archers? Plus, the +1 speed from Gosh for the skeletons is crucial.

Even if you manage to set everything up and buy everything, as a rule, on the 2nd week, you need to take the cons, the clues (and there's strong protection there), but who will take them? 5 knights are powerful, but... there are very few liches, and zombies are just weak.

Without Gosh, the skeletons will die like flies.

It often happens that necromancy doesn't level up, and you can't gather much with just 10%.

I see the alternative to banning Gosh only in the necromancy enhancer and upgrading vampires, and of course, banning Isra and Vidomina, because with the enhancer, they become overpowered. Then, losing the leader won't be so terrible, but who would do that?
I'm making rules
Primus inter pares
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You can play as Tantom, for example. Cobra plays him and does quite well. And Galtran's skeletons are just overpowered. By the way, Medium suggested a great option.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Van
It depends on the map template. On a small map, you can even play against Necropolis, especially if it's a blue one (in terms of color:D). But I don't feel like playing on a balanced or panic map; let's have a random hero for both players.

That's right! On a small map, you can easily play against Necropolis on equal footing; it's best to rush, of course. But on a balanced or panic map, giving Necropolis to a skilled player is like handing them death. Although, on this map template, you can gather one and a half thousand skeletons even starting with another town, remember, Van? :smile16:

I don't think there's a need to nerf Necropolis these days. Instead, let's come up with an idea on how to slightly buff Rampart.
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In reply to bRitvo4kA
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bRitvo4kA
better suggest an idea on how to slightly nerf Rampart.
How do you even nerf it? It's the most stable faction, at least at the beginning.

Regarding the topic: as an option, prohibit transforming units into skeletons. This will prevent Rampart from having a powerful start, and players will have to use enemy units with low morale or not use them at all.
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Similarly, force the game to start with a random hero for the Fortress faction. Without the Elves, Ivora will have a harder time developing.
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In this regard, Rampart is the most unpredictable castle. Ivor can start with either 0 or 12 elves, and the same applies to Kirr, whose native units can also be present. However, the city itself is very convenient, and it's enjoyable to play as. As for the "transformer," there's no need to ban it; it's a unique feature of this city. But Gosh is a different story, as his skeletons are incredibly powerful.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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With 0 Elves, there are 2 restarts. The Sylvan army is fast, with a powerful 1st-level unit, an excellent 3rd-level unit, and relatively cheap 4th and 6th-level units compared to other factions. It's great for both rushing and quickly capturing resource locations and outposts. Statistically, it's the most successful. Our Necropolis can't boast such good results. And even that Necropolis, with Gosh as its leader, can be easily countered by a Fortress. The idea that Necropolis shouldn't be available on the Black map, I believe, is a prejudice held by many.
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OUTLAW
Do you often get Necropolis as a starting town in Quick Battles?
The question is purely rhetorical... This town is given very rarely in Quick Battles, and only in fun games...

Or maybe this system, like Quick Battles, has simply outlived its usefulness? Instead of coming up with new restrictions, why not try playing with trading? Hold a tournament, and maybe you won't have to make another adjustment...
In reply to bRitvo4kA
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bRitvo4kA
With 0 Elves, there are 2 restarts.
It's not a given that they'll give out good heroes in the last generation, so even Elves won't help if they're given at all.
bRitvo4kA
The Sylvan army is fast, with a powerful 1st-tier unit, an excellent 3rd-tier unit, and relatively cheap 4th and 6th-tier units compared to other factions. It's great for both rushing and quickly taking castles and outposts.
Still, the Fortress and Stronghold have a much higher chance of quickly taking castles and outposts.
Всем удачи ! И Морали !
In reply to OUTLAW
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5 kopecks

I don't really like the idea of a completely random hero; in my opinion, it's better to simply ban Gosh and allow players to choose their main hero. I'll explain why now.
For example, if Stracker and Nimbus appear on the first day and there are no other options, have you tried playing Stracker with 50 skeletons underground? I won't even mention Nimbus. Even Izra and Vidomina can sometimes develop well if they acquire a couple of decent skills early on, but if not...

The last time I played as the Hive, I lost Pyrrhus on the second day due to a mistake. Izra was around level 5 at that point. By level 8, she had the Navigation expertise, and by level 13, she had filled all the cells with various useless units. By the endgame, all she had going for her was basic tactics and advanced air combat. It wasn't fun; it was a chore.
So, they're not suitable as main heroes; they're only useful when there's no other choice.

I played as Clavius – he's a beast. I also enjoyed playing as Charon a few times; if Gosh were banned, I would definitely choose her. Tactics, cloth armor: for boosting speed, single-target attacks, and even a minor damage-dealing ability – it's a cool skill! =)

In general, I support the idea of choosing the hero. Although, without Gosh, it will be very difficult for the Necropolis faction...
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Who needs Tamika, Clavius, and especially Isra?

Charna is the best!

If you have ranged units, upgrade the Sorceresses, improve your tactics, and break through. Besides, Sorceresses are the main offensive unit in the early days, until you have enough Knights.

But overall, yes, it's very sad. It's the weakest castle for breaking through in the first week. It's hard to defend against a rush. It's hard to take serious resource nodes.

Personally, I would eliminate it myself, without waiting for the opponent to do it.
In reply to bRitvo4kA
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bRitvo4kA
Similarly, force the game to start with a random hero for the Fortress faction. Without the Elves, Ivora will have a harder time getting started.

Remove Kirra from the starting options, but otherwise leave everything as is, because everyone picks him and complains. Ivora is the best!!!:smile03:
Ушел с героев, пока пряники)

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