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Are we always going to play with "serious" themes?
I guess I didn't understand. The way the idea is presented looks comical. The game itself may not be serious in content, but the GM should be serious, in my opinion.

This is just a comment, by the way.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Madam, it seems to me that you are being too harsh on Revan. Actually, this is just a comment.
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Finished the GM programs – one for assigning roles and another for generating random results. I've attached these programs and a player – I had to write it in the quest creator for King's Bounty 2 because there wasn't anything else available :o. Maybe later, I'll make it in Delphi. Random result – it can generate a random result for 2-10 equally probable events (it can also be used for non-equal probabilities, for example, 0.1 + 0.2 + 0.3 + 0.4). Role assignment – it assigns roles for a Mafia game with 10 to 40 players. Hopefully, no questions will arise, but if they do, feel free to ask.
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Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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Rough draft of the setting for Mafia, proposed time - early to mid-December (I am busy at the end of December...).
Operation "New Year"


...The eve of the most important and anticipated holiday of the year - New Year. Father Frost's gift factory is working at full capacity, as everything must be ready by the holiday. Snowmen are working two shifts so that everyone receives their gifts...
But in every fairy tale, besides good, there is also evil. And this very evil from a competing organization, "Santa Claus's Elves," has set its sights on the gift factory, replacing some of the snowmen from Brigade №12 with their disguised spies, who at night tear the good-natured snowmen into clumps. Now, the fate of the holiday is being decided at the factory...


About the game:
The action takes place at a New Year's gift factory.
The goal of the Elves is to remove all evil and peaceful snowmen from the game, thereby stopping the factory's operation.
The goal of each Evil Snowman is to remain the sole worker at the factory.
The goal of the Peaceful Snowmen is to get rid of the elves and evil snowmen.

Game Rules:

• Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. At night, no one has the right to write anything in the game thread at all, even in "deleted posts".
• Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
• To vote for someone's execution, you must write in your message: "**execute %username%**". (The method of execution can be invented by yourself - within reasonable limits) - bold font is mandatory. If a player wants to change their vote, they must perform a vote cancellation procedure ("Do not execute %username%"), and only after the cancellation vote for another player (In 1 message, you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold font, the vote will not be counted. Also, a vote will not be protected without minimal justification.
• Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. An execution can occur earlier only if the decision is unanimous.
• If the majority vote "**Do not execute anyone**", then the day ends without executing players.
• All "double votes" are displayed only in the voting results and only if they belong to the majority.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is not Online, the other participants can make a decision without them.
• The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the extremely observant" variety). As for the complexity of these clues, there is quite a lot of freedom, but the Mage Guild still reserves the right to reject a specific clue, with or without explanation.
• Hints about killers in reports are given based on the user profile (nick, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but not why it was unsuccessful. No hints are given for failed murders, except those declared by the killer themselves. Also, reports contain a hint about the role of the deceased.
• During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/execution has been written, you are gone. You no longer participate in the game. Stop writing. However, nothing forbids you from watching what happens.
• Do not edit your messages. Try to write without mistakes right away.
• Modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- For being offline for two days without notifying the Mage Guild
- May be performed at the player's request in case of any circumstances under which the player cannot actively participate in the game.
• If you have the right to perform a night action – do it before the end of the night phase and the start of the day phase (send NA to me via ICQ). I will not wait. If you didn't make it – alas...
• From time to time, I will post the tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a tally.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere... You must be smarter, craftier...). This action will lead to immediate disqualification.
• First night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
• Those not participating in Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
• The "Mafia" has one opportunity to commit a murder per night.
• An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in DMs about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
• And most importantly... it's a game, after all. The main thing is that you have fun.

ICQ: 403882055

Role List:
Peaceful Snowmen
Snowman-Foreman - 1 piece
Snowman-Healer - 1 piece
Snowman-Expert - 1 piece
Snowman-Confectioner - 1 piece
Snowman-Slacker - 1 piece
Snow Woman - 1 piece
Ordinary Snowman - 7 pieces
Spy Elves
Chief Elf - 1 piece
Cunning Elf - 1 piece
Elf - 3 pieces
Evil Snowmen
Evil Snowman - 2 pieces (do not know each other)

Peaceful Snowmen


Snowman-Foreman - the most important person in Brigade №12, all snowmen listen to his opinion.
Features: has a double vote.
NA: none
Status: Good

Snowman-Baker - this snowman is the best at sculpting from dough, clay, and snow; at night he goes through the rooms and checks how other snowmen are feeling.
Features: none
NA: "Resurrection" - can attempt to resurrect one of the players at night.
Status: Good

Snowman-Expert - at the factory, he handles quality control of gifts, and at night he watches over his comrades.
Features: none
NA: "Examination" - checks the status of a chosen player; if he checks an evil snowman, he makes them good.
Status: Good

Snowman-Confectioner - this snowman makes the tastiest candies and sweets. He knows how to make magic candies, from which a good snowman will never suffer, an evil one will become good, and elves' stomachs will ache.
Features: none
NA: "Magic Candy" - before sleep, he places a couple of magic candies near the room of one of the players. This player is protected for the night from being removed from the game - an evil snowman who comes to them will become good, and an elf's stomach will ache and they will be removed from the game.
Status: Good

Snowman-Slacker - a lazy snowman who works less than anyone else and wanders around the house at night.
Features: none
NA: "Night Walk" - walks near the room of one of the players at night. If this player is intended to be removed from the game at night, the slacker will be removed from the game instead of them.
Status: Bad

Snow Woman - she is bored alone, so at night she comes to one of the snowmen and plays snowballs with them.
Features: none
NA: "Snowball Game" - blocks the NA of a chosen player for one night.
Status: Bad

Ordinary Snowman - the most ordinary worker at the gift production factory.
Features: none
NA: none
Status: Good

Spy Elves

Chief Elf - one of the assistants to the cunning Santa Claus, commands the other elves. He is a master of disguise.
Features: 50% chance to avoid being removed from the game.
NA: "Tear into Snowballs" - removes a chosen player from the game.
Status: Good

Cunning Elf - this elf is so cunning that he can escape from the Snow Woman; furthermore, he does not eat sweets.
Features: bypasses the Confectioner's protection, cannot be blocked.
NA: "Tear into Snowballs" - removes a chosen player from the game.
Status: Bad

Elf - one of the spies sent to the factory.
Features: none
NA: "Tear into Snowballs" - removes a chosen player from the game.
Status: Bad

Evil Snowmen

Evil Snowman - a snowman who went crazy from the large amount of work at the factory and now harms other snowmen at night.
Features: none
NA: "Tear into Snowballs" - removes a chosen player from the game.
Status: Bad, but when status is checked, loses NA and becomes good.

Order of NA:

1) Expert checks
2) Confectioner protects
3) Snow Woman blocks
4) Slacker goes for a walk
5) Elf tears into snowballs
6) Evil Snowman tears into snowballs
7) Cunning Elf tears into snowballs
8) Chief Elf tears into snowballs
9) Baker resurrects

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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Veg, well done, that's a good idea! You and the Sorceress (maybe someone else is planning to join) need to coordinate so you can run two Mafia games before the New Year. Calculate the time needed for breaks, etc.

Be strong. Believe
In reply to Arandor
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Pripyat

*The Dead City* - people used to say about this place... But now, all sorts of evil creatures inhabit this city. People from all over the world have come to help the last residents of this zone.

List of roles:

Civilians
Ordinary citizens – 6
Guard – 1
Military doctor – 1
Stalker – 2
Spy – 1
Banshee – 1
Evil creatures
Vampire – 1
Werewolf – 1
Zombie – 1
Mutant – 1

Civilians
Ordinary citizen – the last living residents of Pripyat.
Special ability: none
Alignment: good

Guard – specially assigned by the state to protect the civilians.
Special ability: 100% protection
Alignment: good

Military doctor – always ready to help people, protecting them from evil.
Special ability: 100% protection
Alignment: good

Stalker – the most dangerous person in the *Dead City*, always carries a shotgun.
Special ability: kill. If he targets an ordinary citizen, he does not kill.
Alignment: good

Spy – monitors a specific resident of Pripyat and then transmits information to his superiors.
Special ability: learns alignment
Alignment: good

Somnambulist – during the day, he is an ordinary citizen, but when he falls asleep, he cannot control his actions and begins to disturb his fellow residents' sleep.
Special ability: blocks special abilities
Alignment: bad

Evil creatures
Vampire – a tall man with narrow eyes and sharp teeth. During the day, he is a perfectly normal person, but at night, he develops a thirst for killing.
Special ability: kill
Alignment: bad

Werewolf – at night, his predatory nature awakens, and he begins to hunt ordinary citizens.
Special ability: on odd nights – kill, on even nights – block special abilities
Alignment: bad

Zombie-blood-sucker – outwardly, he is an ordinary person, but those who are close to him immediately notice his abnormality: a detached gaze, a sluggish reaction. Moreover, he always disguises himself as an ordinary citizen, but at night he goes out to hunt people.
Special ability: kill
Alignment: bad

Mutant – a victim of the Chernobyl disaster. Now he takes revenge on all people.
Special ability: kill
Alignment: bad


Order of special abilities:

On odd nights:
1) Spy checks
2) Guard protects
3) Doctor protects
4) Somnambulist blocks special abilities
5) Mutant kills
6) Vampire kills
7) Stalker kills
8) Werewolf kills
9) Zombie-blood-sucker kills

On even nights:
1) Spy checks
2) Werewolf blocks special abilities
3) Guard protects
4) Doctor protects
5) Somnambulist blocks special abilities
6) Vampire kills
7) Stalker kills
8) Mutant kills
9) Zombie-blood-sucker kills.
P.S. draft) correct everything))
P.P.S. I don't know how to insert a picture properly =(
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In my opinion, Pripyat without bloodsuckers is not Pripyat.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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and a vampire isn't a bloodsucker?)
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The point is in the title.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Crabby, to be honest, the setting needs to be refined in many aspects. Fallout looks more interesting in this regard, in my opinion. But that's for later; let them first run their Mafia games with Witch and Vegtam, and we'll see what happens after the New Year.

Be strong. Believe
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It's strange that this is a forum dedicated to heroes, yet there hasn't been a single hero-themed design. Or is the topic so overused that no one wants to create such a design? :(

Regardless, Vortex shared the idea and did it for free. Maybe someone will eventually get around to it. :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Cool, but when will all this be ready?
Revan/Wesker/you get the idea.
Leave Revan, because the second one will have to be pushed for the peaceful players ;)
I'm waiting for suggestions on abilities and numerical values for the existing ones, remember the peaceful players and the flooders. Just "users" and "flooders" without abilities will NOT be included.
Revan needs to be given immunity to the Hacker :D, or a night action with mass flooding :smile36:

Added after 46 seconds
We can introduce a second maniac (vacancies?).
Locken :) Night action - trolling.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Glad I could contribute to the idea! =)

It's a good option, but if there are many players, there should be more "kills," otherwise the game will drag on...

You forgot Ney and Cash =P

I can block the Necropolis, as an option...

P.S. Zubr is a cheater.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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So, Arandor is a mafia-aligned blocker. And there are also peaceful roles...

Okay, let's make Vegtam special. Let him copy the ability of the chosen player (not the role!).

=)

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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Well, at least it’s starting to inspire you to come up with original ideas.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]

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