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#215
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Dirty_Player (Conflux, Luna, Luna) def Kash (Rampart, Kyrre, Kyrre) 2sm4d(3) 116

Started without restarts. Luna with three stacks, Ivor brought 9 elves. Air elementals not built. Crag Hack is in the tavern. Already a problem — unclear who to level. Ivor found a minimum Griffin Conservatory with upgraded ones — excellent. There's an external dwelling for fire elementals and earth elementals. I sent Luna straight to the stables and to the SP guild. Bought a book for Crag Hack, thought about making him a secondary hero, but on the very first level-up he got Tactics, which I took for some reason :(
Took two external dwellings, ate a chest for XP, and Luna is already an Expert of Fire Magic. On day 114 I split with Luna and take the Griffin Conservatory



The next day I break through to the secondary area, but there's a block of Efreets and Earth Elementals. Turnaround. I take the dwarf dwelling on day 15. I get LOG :smile44: the main hero question is resolved. I pass the turn and the whole defeat arrives. Too bad. On day 117 the birds were standing and the prospects were good! Thanks for the game, Vitya!
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#216
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~no1_knows_me~ (Blue, Barbarian, Crag Hack, Crag Hack) def Javdet (Red, Dungeon, Deemer, Deemer) 2sm4d(3) 2.4.3. :eek:

Now that was a battle:smile14:

Week 1: Respawn was so-so, colored 3 external dwellings of goblins, happy about Evil Eye 2 Dragon Utopias near the castle :) Found gloves and a cloak +2/2 in the skeletons :smile03: At the end I take a pre-max Dwarf Cottage with minimal losses. At home I have 1-7 in the Citadel except for cyclopes.

Week 2: Broke through the guard of the Dragon Utopia (mummies) and wandered into a long underground passage to Inferno's secondary. Near the castle fire elementals (102 units with GS) guard a Dragon Fly Hive and some scroll. Barely make it out of the battle, losing a bird and meat - 6 Wyverns with me. At 127 Crag Hack level 10 goes into the Nagash room :smile21: - it's max, a loss. My opponent took pity and gave auto. Waiting for army reinforcements.

Week 3: A ???? Nagash room falls, then another one, then Griffin Conservatory 2, I want to go for the Dragon Utopias, but I go into the underground passage for the geese. Dragon Fly Hive +8, then 48 magicians guard a library. Papa has basic tactics :smile22: But I find a horde of diamond golems, get advanced and hit the magicians. I lose 3 Wyverns and a few birds. Then 5k experience in a Pandora's Box and a sword +2, wanted to break myself on 137, but at the end I uncovered the Sword of Justice :smile41: behind a horde of gray magicians...

Week 4: I pick up the sword and go for the Dragon Utopias. The first one on 3 Red Dragons, the second on 2 and the third on 1 :smile54: A sea of lava, from the artifacts they dropped: shackles, wizard hat, shield +4, cloak of denial, black orb, armor +4/4, wings, КЗ...I also took another Inferno, a couple of Dragon Fly Hives, an external dwelling of efreeti, a Griffin Conservatory 2 and boots.

Week 5: I go for the red respawn (nowhere to be found is the Heavenly Eye and Earth isn't expert either - I wander like a blind sheep:smile28: ) At 215 I'm a couple of tiles short of the red capital and Deemer attacks himself: Crag Hack level 21 27-24-14-13 army: 7 behemoths, 4 angels, 29 Wyverns, 10 Efreet Sultans, 52 gray golems, 169 gray devils and 134 gray goblins vs Deemer level 21 9-16-11-18 army: 12 angels, 44 horminoses, 22 manticores, 104 cyclopes, 86 medusas, 16 champions and 216 troglodytes. Due to bad morale I remove half of the angels for red and gift them 35k gold. They in turn kill my efreeti, goblins and 3 angels:mad: I go into my underground passage, rebuild Inferno castles:smile10:

Week 6: Took an artifact +1 to speed, necklace +3/3, ambushed the ducks. Again can't find the Heavenly Eye anywhere, wander blindly through terra incognita. At 225 I stole a sword +6 and Sphere of Air from under the reds' noses, I took the attack on Deemer like a fool: Crag Hack level 21 27-25-20-18 squad: 9 behemoths, 41 geese, 9 efreeti, 76 gray golems, 30 gray demons and 216 imps vs Deemer level 22 10-16-11-19 squad: 9 angels, 33 horminoses, 25 manticores, 114 cyclopes, 87 medusas, 18 champions and 241 troglodytes. Due to monstrous antimorale I lose everyone except 4 behemoths and 29 ducks, give reds 15k gold :mad: Killed all of Deemer's angels with Lightning. I ransom in Inferno, come out of the underground passage between two of the red castles: the capital and the human town. At home Deemer is of course sitting with a strong army, and I took on the 227 humans with built angels :smile08:

Week 7: Finally learned Heavenly Eye - not many stars left, I looped into the underground passage for the last ones. There besides a couple of Dragon Fly Hives and Pandora's Boxes there was nothing worthwhile. At 235 I attack Deemer again:smile23: I only put out the main force, left only the Inferno one + a little from the human town - the plan was to thin the ranks with an explosion dealing 2k damage, but that ???? Deemer as if he knew took and placed the Sphere of Suppression :mad: Again I sponsor the reds with cash :mad: I finish off the last sandy treasure zone, where in a Pandora's Box they gave 4 behemoths and I took КВ. The reds captured one of my Inferno towns and the human town with a ???? chain :mad:

242 I don't make it to Deemer.
243 He attacks himself:

Crag Hack level 24 30-30-22-(157) army: 11 behemoths, 37 Wyverns, 25 birds, 3 angels, 126 gray dogs, 117 gray orcs and 8 arch magi

vs

Deemer level 23 14-18-14-(783) army: 100+ horminoses, 27 manticores, 19 champions, 38 crusaders, 169 cyclopes, 121 medusas and 363 troglodytes


I have expert tactics, cloak of speed + another artifact total +3 speed - I move first. I douse the minotaurs with filth dealing 1950 damage. I block the shooters with angels and griffins, I hit the manticores with behemoths it seems...I get slowed. Then I get berserked. I douse the manticores - sent them to heaven. Again berserk on Wyverns and griffins. Again I douse the medusas. In the end 5 heads, 30+ Wyverns, a couple of birds and orcs remain.

Thanks for the great game.
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"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
In reply to ~no1_knows_me~
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#217
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~no1_knows_me~
~no1_knows_me~ (Blue, Barb, Crag Hack, Crag Hack) def Javdet (Red, Dungeon, Deemer, Deemer) 2sm4d(3) 2.4.3. :eek:

Now that was a battle:smile14:

Thanks for the great game.

The game is great but exhausting, until a mistake or whoever has stronger nerves:).

Bad spawn from above and slow roads. Took a week to reach the secondary town (turned out the other two were one and a half times farther:mad: ), obviously there could be no talk of a magic rush. I could have switched to a specialist imps spec with probable logistics, but for the sake of a clean experiment I kept my main unchanged. The result of the experiment is perfectly visible in the picture in the post above:) I continued playing only because of 12 angels and pickups, and there were: 1 Evil Eye, 2 Medusas, 1 Minotaur, 1 Manticore, an unclaimed Troglodytes, horses, then the native secondary town with 2 stacks of Mighty Gorgons. But things were bad with speed and especially stats. 1st Dragon Utopia - red orb:D and Boots of Speed +2, 2nd Dragon Utopia - book of fire magic. In 2 treasure sites from relics - Boots of Levitation and Captain's Hat:smile54: , only got lucky with a Pandora's box giving earth magic. In 2 dungeons in the top-tier dwelling an Imp instead of the needed control building. In principle I could have continued indefinitely, because Crag Hack with Chupa didn't take me in Castle, and I was crawling around this huge and slow map. In short I attacked myself and got smashed. 100 Minotaurs died in one round. And there was a moment in the middle of the game when I could have decided everything, but I blundered - there were 2 blinded stacks and tons of mana, I should have been shooting and blinding again, but I started messing around with quicksands and the opponent bought himself out. In short, my own fault.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#218
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Redwhait(blue, dungeon, Shakti, Gunnar) def Scorp(red, tower, Solmyr) 2sm4d(3) 127.

After all the rests, the bottom was flooded with spawns, 1 stack :mad: but in the tavern there's Gunnar and the artifact Necklace of Swiftness:)
111 Shakti takes the Griffin Conservatory mini, 4 heroes along with Pir give a ballista.
112 Shakti takes the second Griffin Conservatory mini, artifact +3 to spell power. 2 roads, on one Gunnar runs into flyers going up, meaning the other is probably the underground outer.
113 via a chain I give angels to Gunnar, he breaks through to the top, there's dirt there.
I go along the road and there's an external dwelling of Minotaurs :rolleyes: .
114 I take the external Minotaur dwelling, a castle, I build a tavern there, buy Septienna, and she goes to scout the castle for the Shield+4, along the way she also takes the Crown+4. Gunnar has Earth and Pathfinding.
115 I take the Shield, Gunnar runs back on the Minotaurs.
116 I bring everything to Gunnar, buy the Minotaurs in the secondary town, they attack 20-49 Wasps for +5% magic resistance, there are 41 Troglodytes, they fought decently.
117 I bring the Minotaurs and the native (built +portal), attack 20-49 Crusaders (33) for the Sword+5, exchange for a few Troglodytes.
121 Army delivery again, 20-49 Crusaders (34), this time a Flask +2 HP +a bunch of Dragonsteel gems :confused: (no idea why so few), I open the overview and it turns out the underground outer is off-road, and the second road leads to a secondary Dungeon underground :confused:
122 I break through there, immediately there's a Dwarf Cottage (20) and an Imp dwelling (40).
123 I run towards the castle, there's another road going up, apparently to Solmyr.
124 I take the castle, the guild has neither Slow nor Haste :mad: and nothing for expert Earth either :smile18: then 50-99 Medusas (62+15 hydras), behind them a chest and an external dwelling of Eyes, in the chest 10000 experience :smile54: and I head up.
125 I take the Earthquake scroll, I don't quite reach the guard up top.
126 I enter the broken guard and Solmyr meets me from above.

Solmyr 1 0 10 8(75) expert Wisdom, expert Air, advanced Sorcery.

1 Angel 4 Nagas 139 Gremlins 1 Mage 1+1+1 Gargoyles


Gunnar 13 10 6 6(15) expert Tactics, expert Earth, Pathfinding, advanced Wisdom

1+1 Angel 24 Minotaurs 41 Troglodytes 16+1+1 Harpies


on Tactics, everyone forward.
Round 1: Angels take out the single Gargoyles, I cast Protection from Air on the Minotaurs, his Angel takes out my Harpy and Slow on the Minotaurs so they don't reach the Gremlins, my Harpies take out the 3rd Gargoyle unit, Gremlins hit the Angels, Nagas also hit them.
Round 2: Cure on the Minotaurs, my Angels finish off the opponent's Angel, Minotaurs kill the Gremlins, Harpies kill the Mage. The enemy Naga + magic kill my Angel.
Round 3: I attack the Nagas with everything, but the Minotaurs don't reach them and 1 Naga survives, magic flies at my Angel, he dies, the opponent surrenders.

Then I bring the army and go along the road, there's a fork, one path is taken a bit by Gunirson and I send Pope along the other since a lich and a Griffin Conservatory are visible there.
I enter the Griffin Conservatory and... it's not taken :) I see the Trog, I go in without thinking, they drop max all the trash and 4 Minotaurs, I run further and stop not far from the castle.
127 right in front of the castle there's a beehive for 10-19 Cyclopes, result: -2 Minotaurs +6 Wyverns
I split the Angels and Wyverns and attack the castle since the remaining troops have gathered in the fort.
Here, even though the opponent managed to cast Chain Lightning at the end of the battle, it no longer decided anything.

Thanks for the game. We played quickly and interestingly! :smile54:
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#219
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And after that, who is the cheater, Solmyr or Shakti, who already has 2 angels at level 112? :smile54:
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#220
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bRitvo4kA
And who is the cheated hero after this, Solmyr or Shakti who already has 2 angels by day 112? :smile54:
+1! Shakti should be banned too. At least force him to disband the third stack of Troglodytes.

On topic:
Dirty_Player (Conflux, Luna, Luna) def Aldegir (Rampart, Kyrre, Solmyr) 2sm4d(3) 147

The game turned out to be magic vs magic :) We postponed it twice, so I don't remember much. I captured 3 earth external dwellings, which I took on week 1. On the second week I got 31 Magma Elementals, took two hives and captured the Speaker's Hat, which was guarded by 100+ Vampires with an upgraded stack. They very kindly jumped into the fire :D I split into the dungeon and replenished mana there. I go into the treasure zone. There are tons of hives there. Overall, the game was such a gift that I was even shocked. I especially liked how I broke through the guard of the red tent blocking the path, and a week later a noob finds the Titan's Shield behind the red pillar :eek: In the final battle there were 71 Wyverns and some chaff. I cast Anti-Magic on them immediately and wiped out Solmyr's army. Solmyr retreated; I could have chased further, but Red has no meat left. Oleg surrendered. Thanks for the game. The luck in this game was unreal, of course ;)
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#221
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Dirty_Player
+1! Shakti also needs to be banned. At least force him to disband his third stack of troglodytes.

The number of troglodytes doesn't matter:D. Everything was decided with just 1 stack:smile26:
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#222
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Dirty_Player
Dirty_Player (Conflux, Luna, Luna) def Aldegir (Rampart, Kyrre, Solmyr) 2sm4d(3) 147

The game turned into a magic vs. magic battle. We postponed it twice, so I don't remember much. I gave up 3 Earth Nymphs that I had taken in the first week. In the second week, I got 31 Magma Elementals, took two Hives, and defeated the Hat of the Orator, which was guarded by 100+ vampires with an upgraded stack. They very kindly jumped into the fire :D. I went into a dungeon to replenish my mana. Then I went to the treasury. There were a lot of Hives there. Overall, the game was so easy that I was even surprised. I especially liked how I broke through the guard of the red tent, which was blocking the way, and a week later, a noob found the Shield of the Titan behind the red pillar :eek:. In the final, I had 71 Wyverns and some smaller units. I cast Antimagic on them immediately and defeated Solmyr's army. Solmyr retreated; we could have continued, but the red player had no more troops. Oleg surrendered. Thanks for the game. I definitely had incredible luck in this game ;)
In the 112th turn, I lost almost everything except for 5 Elves... and decided to try against Solmyr... but it was a mistake. If I had been developing Kyrre, I might have won...
But overall... Thanks for the game! :)
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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#223
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Firstly, the two cons of the castle's minimal stats are not due to the starting hero Shahti, but to the generator. Secondly, a warrior-tactician will always be strong against a mage. Which, by the way, has nothing to do with the alleged imbalance of magic specialists.
Земля нуля.
Все в ней нулево и кукольно.
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#224
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SpiriTT (blue, Necro, Eislinn, Clava/Eislinn) def Avern (red, Dungeon, Shakti, Shakti) 2sm4d(3), 125
Double build, horses in the Citadel on the first hero. At 121 we have 2 heroes of level 5, and Clava of level 6. At 124 took a Pandora's Box with 70 zombies and went into the treasure zone. At around 132 was going to take a Dragon Utopia with skeletons and zombies, but it didn't work out - red surrendered.
Thanks for the game/time.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#225
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SpiriTT
SpiriTT (blue, Necropolis, Aislinn, Clava/Aislinn) def Avern (red, Dungeon, Shakti, Shakti) 2sm4d(3), 125
Confirmed.
The generator gave me two native heroes and a huge mud spawn area covering half the map, but no hiding places or constraints. There's nothing to use to ramp up the tempo and build up defenses.
On the second turn, I took the Rampart and moved into the third. The location is rich, but there's nothing left to defend it with. The opponent has a native secondary hero, so I decided not to continue. Maybe I should have...
Thanks for the game.
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#226
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bRitvo4kA (red, Castle, Valeska, Valeska) def Javdet (blue, Necropolis, Aislinn, Tant), 2smd4(3), 217

Week 1: Archers are not built. But there is a stable near the castle, a griffin external dwelling, a crypt and an artifact +1all. At the end of the turn, the light disappears. I suggest a new game; Javdet says take 113, my layout is good. Fine, I say, let's finish from your save. In the end, 111 was skipped. On 113 I have 25 archers, 5 heroes, artifacts — I decide to play. 114 — Stronghold secondary, ruins. By the end of the week, I take 3 dwarf dwellings; behemoths and horses appear in the Fortress.

Week 2: I free my favorite Gurnisson from prison, take a secondary dwelling. Strange, but there was no guard on the path to it. Checked the rules — passing is allowed. I take the dwarf dwelling there and decide to level up Gurn by giving him 4 champs. Gretchen takes 2 monk external dwellings, Valya takes a medusa dwelling and experts earth magic. In the end, 123456 in the castle, and the castle is in the Stronghold.

Week 3: They are looking for a magical collar at the Seer's, which I was too lazy to pick up on barbarian land; I set off for it. I send Valya to the naga bank. Gretchen is sent to an underground treasure zone where she takes a Pandora's box with magogs, replacing them with knights. The collar is passed to Gurn, who receives 10k experience for it — resulting in 3 full-fledged heroes :) I take a hive (12), a Pandora's box for gold, an imp dwelling, a cyclops dwelling, preparing to take the Dragon Utopia on the respawn next week. Gretchen takes another 2 cyclops dwellings; considering the external market, this is money for buying.

Week 4: I gather all the meat, even the 4 champs from Gurn. I don't take behemoths, it's risky. The Dragon Utopia turned out to be a 3-tier (teapot, КЗ). I paint the behemoths. Valya goes underground for the golden bow. Gretchen heads to take the same on the barbarian respawn; it turned out to be a minimum one (armor +4att./def.), Valya scouts and takes a 2-tier Dragon Utopia (gladius, wings), beats back the orator's hat. Then another Dragon Utopia for archangels, minimum (water book). Gretchen, with air view and Dimension Door, takes the secondary Inferno.

Week 5: Gretchen takes the naga bank; Valya's attempt to reach the capital is unsuccessful, Town Portal back. TP noticed on the enemy side, and a legion of skeletons, so I am very cautious. Gretchen goes to another treasure zone, takes a hive, bumps into Tant and makes a timely exit. Valya meanwhile clears the northern treasure zone, where she finds a flask of life. Tant breaks through ГО and approaches the capital. I enter the black market as a fluke — half the artifacts are bought out, but they left the ring of life :) On the last step, I manage to break it and pass it on. The elixir is collected. Valya flies to double mana and Town Portal to the capital. Cannot give it up, and Tant attacks ...



To be honest, I didn't believe it would be possible to wipe out 2300 skeletons. I have never encountered such a quantity. Interesting finale; for those who want to experiment, the save is
The game is interesting because in the finale only troops of my own production participated from my side. I didn't encounter a single "can" during the game, took several hives which were used for eating. But I took 4 Dragon Utopias: one 3-tier, two minimums and one 2-tier.
In the open field, I would probably have lost. Tant had an option to take the secondary Stronghold, but checked and was short by 1 step to get inside. Otherwise, Gretchen took it at the beginning of the week and Valya hauled out the growth; if Tant hadn't left, I would have attacked with new growth myself.
Thanks for the game!
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#227
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What's so interesting here? The difference in stats is outrageous, and he's also got a potion and a sniper bow.

The Necromancer simply doesn't have enough damage output – neither with his spells (no implosion, and the rest deals minimal damage) nor with his skeletons. If the skeletons could take out any stack with a single hit, then maybe it would be somewhat playable. But as it is...
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#228
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bRitvo4kA
bRitvo4kA (red, Castle, Valeska, Valeska) def Javdet (blue, Necropolis, Aislin, Tant), 2smd4(3), 217

It sounds like whining, but for the 2nd game in a row in this tournament, the generator is doing some crazy things. I searched 3 treasure zones against my opponent's 1 - the result is in the image above. 40-25 versus 11-13 combat units with equal magic. The set of artifacts is also small in quantity, even though 3 arts were bought at the market. In that one single treasure zone inaccessible to me, there were 2 Dragon Utopia, a golden bow, and a blue cap. I saw one Dragon Utopia, but it's impossible without Dimension Door. We played for about 14 hours with short breaks, and by the finale, the gray matter in my brain had run dry, so the shooting down of skels in the finale was only natural.

Thanks for the game.

Added after 3 minutes
Wicc


The Necromancer simply has no damage - neither with combat units (no Imps, and the rest deal pennies) nor with skeletons. If skels could knock out any stack in one hit, then I might have struggled a bit more. But as it is ...


I used anti-magic on skels - Armageddon, but that damn elixir...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#229
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Javdet
Sounds like whining, but for the second game in a row in this tournament, the map generator is doing something completely crazy.

Stop playing skirmishes, Romych!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

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