Skip to content

"Might vs. Magic"

User Avatar
#226
Auto-translated
bRitvo4kA (red, Castle, Valeska, Valeska) def Javdet (blue, Necropolis, Aislinn, Tant), 2smd4(3), 217

Week 1: Archers are not built. But there is a stable near the castle, a griffin external dwelling, a crypt and an artifact +1all. At the end of the turn, the light disappears. I suggest a new game; Javdet says take 113, my layout is good. Fine, I say, let's finish from your save. In the end, 111 was skipped. On 113 I have 25 archers, 5 heroes, artifacts — I decide to play. 114 — Stronghold secondary, ruins. By the end of the week, I take 3 dwarf dwellings; behemoths and horses appear in the Fortress.

Week 2: I free my favorite Gurnisson from prison, take a secondary dwelling. Strange, but there was no guard on the path to it. Checked the rules — passing is allowed. I take the dwarf dwelling there and decide to level up Gurn by giving him 4 champs. Gretchen takes 2 monk external dwellings, Valya takes a medusa dwelling and experts earth magic. In the end, 123456 in the castle, and the castle is in the Stronghold.

Week 3: They are looking for a magical collar at the Seer's, which I was too lazy to pick up on barbarian land; I set off for it. I send Valya to the naga bank. Gretchen is sent to an underground treasure zone where she takes a Pandora's box with magogs, replacing them with knights. The collar is passed to Gurn, who receives 10k experience for it — resulting in 3 full-fledged heroes :) I take a hive (12), a Pandora's box for gold, an imp dwelling, a cyclops dwelling, preparing to take the Dragon Utopia on the respawn next week. Gretchen takes another 2 cyclops dwellings; considering the external market, this is money for buying.

Week 4: I gather all the meat, even the 4 champs from Gurn. I don't take behemoths, it's risky. The Dragon Utopia turned out to be a 3-tier (teapot, КЗ). I paint the behemoths. Valya goes underground for the golden bow. Gretchen heads to take the same on the barbarian respawn; it turned out to be a minimum one (armor +4att./def.), Valya scouts and takes a 2-tier Dragon Utopia (gladius, wings), beats back the orator's hat. Then another Dragon Utopia for archangels, minimum (water book). Gretchen, with air view and Dimension Door, takes the secondary Inferno.

Week 5: Gretchen takes the naga bank; Valya's attempt to reach the capital is unsuccessful, Town Portal back. TP noticed on the enemy side, and a legion of skeletons, so I am very cautious. Gretchen goes to another treasure zone, takes a hive, bumps into Tant and makes a timely exit. Valya meanwhile clears the northern treasure zone, where she finds a flask of life. Tant breaks through ГО and approaches the capital. I enter the black market as a fluke — half the artifacts are bought out, but they left the ring of life :) On the last step, I manage to break it and pass it on. The elixir is collected. Valya flies to double mana and Town Portal to the capital. Cannot give it up, and Tant attacks ...



To be honest, I didn't believe it would be possible to wipe out 2300 skeletons. I have never encountered such a quantity. Interesting finale; for those who want to experiment, the save is
The game is interesting because in the finale only troops of my own production participated from my side. I didn't encounter a single "can" during the game, took several hives which were used for eating. But I took 4 Dragon Utopias: one 3-tier, two minimums and one 2-tier.
In the open field, I would probably have lost. Tant had an option to take the secondary Stronghold, but checked and was short by 1 step to get inside. Otherwise, Gretchen took it at the beginning of the week and Valya hauled out the growth; if Tant hadn't left, I would have attacked with new growth myself.
Thanks for the game!
В дикім полі