SpiriTT (blue, Necropolis, Aislinn, Clava/Aislinn) def Avern (red, Dungeon, Shakti, Shakti) 2sm4d(3), 125
The generator gave me two native heroes and a huge mud spawn area covering half the map, but no hiding places or constraints. There's nothing to use to ramp up the tempo and build up defenses.
On the second turn, I took the Rampart and moved into the third. The location is rich, but there's nothing left to defend it with. The opponent has a native secondary hero, so I decided not to continue. Maybe I should have...
Thanks for the game.