Auto-translated
From now on, let's stick to the topic. Agreed? :)
Here's something related to the topic. I specifically studied how the duration of a spell works.
Here's how it works. The duration depends on the spell's power. But after casting the spell, a very interesting thing is observed.
2.76 turns left
I don't understand what this means :) But the number steadily decreases with each turn, and it seems to decrease exponentially. Blindness and other nasty effects really do seem to be applied to part of the stack.
Now about the Guild
The description says one thing, but in reality, it's 4-4-4-4-4 :)
But that's not the worst part :) The presence of spells in the guild is completely random.
In 4 levels in the Necropolis, I didn't get a single Dark Magic spell.
And on the 1st level of Haven, everything is empowered (only the Sorcerer uses them, but they don't work).
Hero
There's a spellbook at the beginning, but it's empty. I'm sorry, but that's nonsense.
And there are only a couple of useful spells. Thanks to Thorns (mass spell), you can easily defeat any number of monsters.
Moreover, single-target spells are weaker than mass spells.
I won't talk about how to balance this mess. At best, it's an alpha version of the spells :) There's a lot of work to be done here :)
Especially since there's a hero who casts spells almost constantly (at the Academy).
The undead don't have the "immunity to mind" inscription; you can use hypnosis, etc. :) At least, Blessing works on the undead.
There's room for improvement, if there's a desire.
Here's something related to the topic. I specifically studied how the duration of a spell works.
Here's how it works. The duration depends on the spell's power. But after casting the spell, a very interesting thing is observed.
2.76 turns left
I don't understand what this means :) But the number steadily decreases with each turn, and it seems to decrease exponentially. Blindness and other nasty effects really do seem to be applied to part of the stack.
Now about the Guild
The description says one thing, but in reality, it's 4-4-4-4-4 :)
But that's not the worst part :) The presence of spells in the guild is completely random.
In 4 levels in the Necropolis, I didn't get a single Dark Magic spell.
And on the 1st level of Haven, everything is empowered (only the Sorcerer uses them, but they don't work).
Hero
There's a spellbook at the beginning, but it's empty. I'm sorry, but that's nonsense.
And there are only a couple of useful spells. Thanks to Thorns (mass spell), you can easily defeat any number of monsters.
Moreover, single-target spells are weaker than mass spells.
I won't talk about how to balance this mess. At best, it's an alpha version of the spells :) There's a lot of work to be done here :)
Especially since there's a hero who casts spells almost constantly (at the Academy).
The undead don't have the "immunity to mind" inscription; you can use hypnosis, etc. :) At least, Blessing works on the undead.
There's room for improvement, if there's a desire.
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:




