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Light Magic spells are usually aimed at helping or supporting the hero's troops. Only a few magical techniques of this school are intended to cause harm or destruction — for example, Word of Light, which is the most powerful of all spells and can deal quite serious damage to all creatures belonging to "dark" factions (that is, inhabitants of Necropolis, Dungeon, or Inferno).
Among Light Magic spells, you will find Teleportation, which allows your hero to instantly move a creature to any location on the battlefield. This spell can be very useful for armies in whose ranks slow but very strong creatures fight, such as Treants. Teleportation also helps when fighting ranged attackers, allowing one creature to engage an archer in melee combat, where the latter is significantly weaker.
The Light Magic school includes the following types of sorcery:
Dark Magic is loved by heroes of Necropolis and Dungeon. Most spells of this school are aimed at stripping the opponent of their strength or subjugating them. The most powerful spell is, of course, Curse of the Netherworld, which deals damage to all creatures on the battlefield, except for undead and demons.
Among Dark Magic spells, you will find one such as Curse of Rage. It forces enchanted groups of warriors to stop obeying their hero. They will automatically attempt to attack the nearest creature from a distance or engage it in melee combat, with far more serious consequences than usual. This spell can be useful when you want to distract enemy troops or cause them harm; furthermore, it is a powerful tool for sowing confusion in the enemy camp when its troops stand as a dense wall…
Summoning Magic spells are primarily aimed at increasing the number of troops on the battlefield through multiplication, summoning, or resurrecting fighters. Only a few spells are intended to deal damage or reduce creature stats.
Among Summoning Magic spells is Phantom Forces, which allows a hero to create a phantom — an illusory copy of a unit of creatures that looks and acts exactly the same. The phantom disappears immediately after the battle ends, or after being attacked by enemy troops regardless of the damage dealt. Naturally, this spell can only be used on your own friendly troops. It is very effective if your army consists of mages or ranged attackers.
Destruction Magic spells specialize in destruction in its purest form. Most spells are aimed at dealing damage or causing destruction on a very large scale.
Among the spells, you will find Chain Lightning. It deals magical elemental damage to four enemy units, starting with the unit that was chosen as the target and then spreading to neighboring units located on the field, including friendly troops. The further a unit is positioned on the initiative scale, the less damage it can expect. This spell is very effective when you cannot reach your opponents, or when your army contains creatures with low initiative (for example, Golem or Treants).