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The magic system in Heroes V [Discussion]

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Katrine
But he won't be able to retaliate in melee combat:confused:

What about shooting them? With an initiative of 2, such a stack can be taken out by two or three dozen Assassins, because by the time it's their turn, our units will have fired 5-6 times.

Now, back to the topic. I liked that the magic damage now depends on the hero's level, but I would like it to depend on the RATIO between the HERO's level and the TARGET's level. The lower levels are already overloaded with various useful abilities + frenzy and toughness, specifically for them. It's time to think about how to increase the value of those who receive a lot of money and resources. Here's a suggestion:

If the hero's level = the target's level, the spell deals standard damage, depending on Spell Power and the level of the corresponding magic skill.
If it's lower, then minus 10% for each unit of difference.
If it's higher, then plus hero's level / target's level * 10%, that is, a level 21 hero will deal 30% more damage to a level 7 unit, and 210% more to a level 1 unit - this way, the player will have a choice of who to attack with magic, the strong or the weak (without this feature, everyone usually tries to eliminate the strongest). And there will also be a way to deal with a legion of skeletons:)

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